[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = area_trade_freighter_smuggler filename = missions\encounters\area_trade_freighter_smuggler.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = area_trade_freighter_pirate filename = missions\encounters\area_trade_freighter_pirate.ini [EncounterParameters] nickname = area_repair filename = missions\encounters\area_repair.ini [EncounterParameters] nickname = area_lifter filename = missions\encounters\area_lifter.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\encounters\area_armored_prisoner.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = area_scavenger filename = missions\encounters\area_scavenger.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_li08_space danger = music_li08_danger battle = music_li08_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\LI08_debris_dust_03.ini zone = Zone_LI08_debris_dust_03 [Nebula] file = solar\nebula\LI08_black_nebula_01.ini zone = LI08_black_nebula_01 [Asteroids] file = solar\asteroids\LI08_debris_dust_02.ini zone = LI08_debris_dust_02 [Asteroids] file = solar\asteroids\LI08_debris_dust_01.ini zone = LI08_debris_dust_01 [Asteroids] file = solar\asteroids\LI08_badlands_asteroids_02.ini zone = LI08_badlands_asteroids_02 [Nebula] file = solar\nebula\LI08_badlands_nebula_01.ini zone = LI08_badlands_nebula_01 [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_crow.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_li08.cmp [LightSource] nickname = LI08_system_light01 pos = 86784, 0, -61932 color = 255, 255, 255 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = LI08_system_light02 pos = 1182, -20000, 26035 color = 255, 255, 255 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = LI08_system_light03 pos = -46800, 0, -52318 color = 255, 255, 255 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = LI08_Sun1_death pos = 86784, 0, -61932 shape = SPHERE size = 10000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = LI08_Sun1 ids_name = 1380 pos = 86784, 0, -61932 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 12000 burn_color = 255, 255, 255 ids_info = 66162 [Zone] nickname = LI08_badlands_nebula_01 ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 98223, 11439, 11439 property_flags = 32768 property_fog_color = 0.000000, 0.000000, 128.000000 ids_info = 0 visit = 36 spacedust = radioactivedust_blue spacedust_maxparticles = 50 interference = 0.000000 sort = 20 toughness = 3 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_lr_grp, 3 encounter = area_scout, 3, 0.200000 faction = fc_lr_grp, 1.000000 [Zone] nickname = LI08_badlands_asteroids_02 ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 95000, 10000, 10000 property_flags = 8200 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 Music = zone_badlands [zone] nickname = LI08_Sun2_death pos = 1182, -20000, 26035 shape = SPHERE size = 10000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = LI08_Sun2 ids_name = 1380 pos = 1182, -20000, 26035 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 12000 burn_color = 255, 255, 255 ids_info = 66162 [Object] nickname = LI08_01 pos = 50586, 0, 25211 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI08_01_Base base = LI08_01_Base reputation = li_n_grp rotate = 0, 0, 0 archetype = outpost ids_name = 533819 loadout = trading_outpost_li_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Object] nickname = LI08_planet_1 ids_name = 533820 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 55342, 0, 23522 archetype = planet_gasyelcld_3000 atmosphere_range = 3300 burn_color = 255, 222, 160 ids_info = 66069 ring = Zone_LI08_planet_1_ring, solar\rings\weisser.ini [zone] nickname = LI08_planet_1_death pos = 55342, 0, 23522 shape = SPHERE size = 3200 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_LI08_planet_1_ring pos = 55342, 0, 23522 rotate = 15, 25, -5 shape = ring size = 10000, 5000, 200 sort = 0.000000 [Object] nickname = LI08_to_Li04 ids_name = 533818 pos = -53098, 0, 78994 rotate = 0, -47, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li04 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_n_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Li04, Li04_to_LI08, gate_tunnel_bretonia [Object] nickname = LI08_02 pos = -50000, 0, 27000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI08_02_Base base = LI08_02_Base reputation = li_p_grp rotate = 0, -30, 0 archetype = smallstation1 ids_name = 533824 loadout = smallstation_li_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Object] nickname = LI08_planet_2 ids_name = 533825 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = -52467, 0, -61721 archetype = planet_Miami_5000 atmosphere_range = 5300 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_LI08_planet_2_ring, solar\rings\weisser.ini base = LI08_03_Base reputation = li_p_grp [zone] nickname = LI08_planet_2_death pos = -52467, 0, -61721 shape = SPHERE size = 5200 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_LI08_planet_2_ring pos = -52467, 0, -61721 rotate = 0, 0, 40 shape = ring size = 14000, 7000, 200 sort = 0.000000 [Object] nickname = LI08_03_dock_ring ids_name = 533827 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI08_03_Base pos = -49355, 0, -57368 rotate = 0, 35, 0 reputation = br_p_grp difficulty_level = 1 voice = atc_leg_f01a space_costume = , robot_body_A reputation = li_p_grp [Object] nickname = LI08_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = LI08_03_Base base = LI08_03_Base pos = -49355, 350, -57368 rotate = 0, 35, 0 reputation = li_p_grp [Zone] nickname = LI08_debris_dust_01 ids_name = 0 pos = 18145, 0, -50097 rotate = 0, 0, 0 shape = ELLIPSOID size = 56804, 35502, 35502 property_flags = 130 ids_info = 0 visit = 36 spacedust = debrisdust spacedust_maxparticles = 50 interference = 0.000000 sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_lr_grp, 3 faction_weight = li_p_grp, 3 faction_weight = gd_bh_grp, 3 faction_weight = fc_j_grp, 3 encounter = area_scout, 6, 0.200000 faction = fc_lr_grp, 1.000000 encounter = area_assault, 6, 0.200000 faction = li_p_grp, 1.000000 encounter = area_bh_assault, 6, 0.200000 faction = gd_bh_grp, 1.000000 encounter = area_scavenger, 6, 0.200000 faction = fc_j_grp, 1.000000 Music = zone_field_debris [Object] nickname = LI08_to_Iw01 ids_name = 533828 pos = 53283, 0, -57096 rotate = 0, 112, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw01 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_p_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Iw01, Iw01_to_LI08, gate_tunnel_bretonia [Zone] nickname = LI08_debris_dust_02 ids_name = 0 pos = -76526, 0, -50096 rotate = 0, 90, 0 shape = ELLIPSOID size = 37474, 13017, 13017 property_flags = 130 ids_info = 0 visit = 36 spacedust = debrisdust spacedust_maxparticles = 50 interference = 0.000000 sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_lr_grp, 3 faction_weight = li_p_grp, 3 faction_weight = gd_bh_grp, 3 faction_weight = fc_j_grp, 3 encounter = area_scout, 6, 0.200000 faction = fc_lr_grp, 1.000000 encounter = area_assault, 6, 0.200000 faction = li_p_grp, 1.000000 encounter = area_bh_assault, 6, 0.200000 faction = gd_bh_grp, 1.000000 encounter = area_scavenger, 6, 0.200000 faction = fc_j_grp, 1.000000 Music = zone_field_debris [Object] nickname = LI08_04 pos = -52654, 0, -54285 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI08_04_Base base = LI08_04_Base reputation = li_n_grp rotate = 0, 0, 0 archetype = l_dreadnought ids_name = 533834 loadout = li_n_li_dreadnought_base difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Zone] nickname = Zone_LI08_vignette_01_exclusion pos = 49615, 0, -55021 shape = SPHERE size = 6500 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = LI08_black_nebula_01 ids_name = 0 pos = 28796, 0, 74949 rotate = 0, 23, 0 shape = ELLIPSOID size = 44969, 21696, 21696 property_flags = 32768 property_fog_color = 0.000000, 0.000000, 0.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 interference = 0.000000 sort = 20 toughness = 3 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = fc_lr_grp, 3 encounter = area_scout, 3, 0.200000 faction = fc_lr_grp, 1.000000 Music = zone_field_debris [Object] nickname = LI08_05 pos = 36448, 0, 80487 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI08_05_Base base = LI08_05_Base reputation = fc_lr_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 533839 loadout = space_port_dmg_pi_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Zone] nickname = Zone_LI08_vignette_02_exclusion pos = 36448, 0, 80487 shape = SPHERE size = 2500 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = LI08_to_Iw06_hole ids_name = 533840 pos = 18540, 0, -73372 rotate = 0, 180, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Iw06 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Iw06, Iw06_to_LI08_hole, gate_tunnel_bretonia [zone] nickname = Zone_LI08_to_Iw06_hole pos = 18541, 0, -73371 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Zone] nickname = Zone_LI08_pop_ambient_01 pos = -49397, 0, -55667 rotate = 0, 0, 0 shape = SPHERE size = 9500 comment = Ambient Pop sort = 51 toughness = 1 density = 12 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = li_p_grp, 20 faction_weight = gd_bh_grp, 20 faction_weight = co_hsp_grp, 1 faction_weight = co_me_grp, 1 faction_weight = co_ss_grp, 1 faction_weight = co_vr_grp, 1 faction_weight = co_be_grp, 20 faction_weight = co_kt_grp, 20 faction_weight = co_nws_grp, 20 faction_weight = co_ni_grp, 20 faction_weight = co_os_grp, 20 encounter = area_defend, 19, 0.100000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.100000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.100000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.100000 faction = co_be_grp, 1.000000 faction = co_hsp_grp, 1.000000 faction = co_kt_grp, 1.000000 faction = co_me_grp, 1.000000 faction = co_nws_grp, 1.000000 faction = co_ni_grp, 1.000000 faction = co_ss_grp, 1.000000 faction = co_vr_grp, 1.000000 encounter = area_trade_armored, 1, 0.100000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.100000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.100000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [Zone] nickname = Zone_LI08_pop_ambient_02 pos = -49025, 0, 25092 rotate = 0, 0, 0 shape = SPHERE size = 5500 comment = Ambient Pop sort = 51 toughness = 1 density = 12 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = li_p_grp, 20 faction_weight = gd_bh_grp, 20 faction_weight = co_hsp_grp, 1 faction_weight = co_me_grp, 1 faction_weight = co_ss_grp, 1 faction_weight = co_vr_grp, 1 faction_weight = co_be_grp, 20 faction_weight = co_kt_grp, 20 faction_weight = co_nws_grp, 20 faction_weight = co_ni_grp, 20 faction_weight = co_os_grp, 20 encounter = area_defend, 1, 0.100000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.100000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.100000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.100000 faction = co_be_grp, 1.000000 faction = co_hsp_grp, 1.000000 faction = co_kt_grp, 1.000000 faction = co_me_grp, 1.000000 faction = co_nws_grp, 1.000000 faction = co_ni_grp, 1.000000 faction = co_ss_grp, 1.000000 faction = co_vr_grp, 1.000000 encounter = area_trade_armored, 1, 0.100000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.100000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [Zone] nickname = Zone_LI08_pop_ambient_03 pos = 49975, 0, 25122 rotate = 0, 0, 0 shape = SPHERE size = 6000 comment = Ambient Pop sort = 51 toughness = 1 density = 12 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = li_p_grp, 20 faction_weight = gd_bh_grp, 20 faction_weight = co_hsp_grp, 1 faction_weight = co_me_grp, 1 faction_weight = co_ss_grp, 1 faction_weight = co_vr_grp, 1 faction_weight = co_be_grp, 20 faction_weight = co_kt_grp, 20 faction_weight = co_nws_grp, 20 faction_weight = co_ni_grp, 20 faction_weight = co_os_grp, 20 encounter = area_defend, 1, 0.100000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.100000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.100000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.100000 faction = co_be_grp, 1.000000 faction = co_hsp_grp, 1.000000 faction = co_kt_grp, 1.000000 faction = co_me_grp, 1.000000 faction = co_nws_grp, 1.000000 faction = co_ni_grp, 1.000000 faction = co_ss_grp, 1.000000 faction = co_vr_grp, 1.000000 encounter = area_trade_armored, 1, 0.100000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.100000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [Zone] nickname = Zone_LI08_pop_ambient_04 pos = -51387, 0, 76933 rotate = 0, 0, 0 shape = SPHERE size = 7500 comment = Ambient Pop sort = 51 toughness = 1 density = 12 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = li_p_grp, 20 faction_weight = gd_bh_grp, 20 faction_weight = co_hsp_grp, 1 faction_weight = co_me_grp, 1 faction_weight = co_ss_grp, 1 faction_weight = co_vr_grp, 1 faction_weight = co_be_grp, 20 faction_weight = co_kt_grp, 20 faction_weight = co_nws_grp, 20 faction_weight = co_ni_grp, 20 faction_weight = co_os_grp, 20 encounter = area_defend, 1, 0.100000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.100000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.100000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.100000 faction = co_be_grp, 1.000000 faction = co_hsp_grp, 1.000000 faction = co_kt_grp, 1.000000 faction = co_me_grp, 1.000000 faction = co_nws_grp, 1.000000 faction = co_ni_grp, 1.000000 faction = co_ss_grp, 1.000000 faction = co_vr_grp, 1.000000 encounter = area_trade_armored, 1, 0.100000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.100000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [Zone] nickname = Zone_LI08_pop_ambient_05 pos = 49747, 0, -55217 rotate = 0, 0, 0 shape = SPHERE size = 7000 comment = Ambient Pop sort = 51 toughness = 1 density = 12 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = li_p_grp, 20 faction_weight = gd_bh_grp, 20 faction_weight = co_hsp_grp, 1 faction_weight = co_me_grp, 1 faction_weight = co_ss_grp, 1 faction_weight = co_vr_grp, 1 faction_weight = co_be_grp, 20 faction_weight = co_kt_grp, 20 faction_weight = co_nws_grp, 20 faction_weight = co_ni_grp, 20 faction_weight = co_os_grp, 20 encounter = area_defend, 1, 0.100000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.100000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.100000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.100000 faction = co_be_grp, 1.000000 faction = co_hsp_grp, 1.000000 faction = co_kt_grp, 1.000000 faction = co_me_grp, 1.000000 faction = co_nws_grp, 1.000000 faction = co_ni_grp, 1.000000 faction = co_ss_grp, 1.000000 faction = co_vr_grp, 1.000000 encounter = area_trade_armored, 1, 0.100000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.100000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [Zone] nickname = Zone_LI08_pop_ambient_06 pos = 36463, 0, 80483 rotate = 0, 0, 0 shape = SPHERE size = 2346 comment = rogue base sort = 30 toughness = 4 density = 9 repop_time = 10 max_battle_size = 6 pop_type = fc_lr_grp, single_base_unlaw relief_time = 20 population_additive = false faction_weight = fc_lr_grp, 1 faction_weight = fc_ou_grp, 1 faction_weight = gd_bh_grp, 20 density_restriction = 4, lawfuls encounter = area_scout, 4, 0.100000 faction = fc_lr_grp, 0.550000 faction = fc_ou_grp, 0.450000 encounter = area_defend, 4, 0.100000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 4, 0.100000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 4, 0.100000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 4, 0.100000 faction = fc_ou_grp, 1.000000 encounter = area_trade_freighter_smuggler, 4, 0.100000 faction = fc_lr_grp, 1.000000 [Zone] nickname = Zone_LI08_debris_dust_03 ids_name = 0 pos = 25308, 0, 70808 rotate = 0, 21, 0 shape = ELLIPSOID size = 35633, 8532, 8532 property_flags = 130 ids_info = 0 visit = 36 spacedust = debrisdust spacedust_maxparticles = 50 comment = sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 Music = zone_field_debris [Zone] nickname = Zone_LI08_destroy_vignette_01 pos = -35005, 0, -40956 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_02 pos = -61011, 0, -40956 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI08_destroy_vignette_03 pos = -69072, 0, -59967 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_04 pos = -39872, 0, -74718 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI08_destroy_vignette_05 pos = -62685, 0, -78521 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI08_destroy_vignette_06 pos = -17859, 0, -68091 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_07 pos = -16847, 0, -30440 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_08 pos = 3799, 0, -22141 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_09 pos = 26673, 0, -22342 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_10 pos = -28201, 0, 50 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_11 pos = 138, 0, 234 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_12 pos = 26453, 0, 50 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_13 pos = 62337, 0, -316 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_14 pos = 52338, 0, 41926 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI08_destroy_vignette_15 pos = 34743, 0, 53540 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_16 pos = 14143, 0, 62803 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_17 pos = 30884, 0, 71057 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_18 pos = 51495, 0, 60015 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_19 pos = 4738, 0, 78970 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_20 pos = 22773, 0, 89459 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI08_destroy_vignette_21 pos = 52401, 0, 78602 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI08_destroy_vignette_22 pos = -66305, 0, -149 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_23 pos = -29851, 0, 41342 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI08_destroy_vignette_24 pos = -62344, 0, 40922 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI08_destroy_vignette_25 pos = 867, 0, -44528 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_26 pos = 23688, 0, -44202 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI08_destroy_vignette_27 pos = -69209, 0, 20979 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI08_destroy_vignette_28 pos = -46886, 0, 56787 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_LI08_pop_ambient_07 pos = -7494, 0, -29979 rotate = 0, 0, 0 shape = SPHERE size = 86400 sort = 51 toughness = 2 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = li_p_grp, 1 faction_weight = fc_lr_grp, 1 encounter = area_scout, 2, 0.100000 faction = li_p_grp, 0.250000 faction = fc_lr_grp, 0.750000 [Object] nickname = LI08_06 pos = -45603, 0, -52318 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI08_06_Base base = LI08_06_Base reputation = li_n_grp rotate = 0, 0, 0 archetype = space_factory01 ids_name = 60231 loadout = space_factory01_li_01 difficulty_level = 1 [Object] nickname = LI08_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -45200, -300, -52318 archetype = shipyard parent = LI08_06 reputation = li_n_grp [Object] nickname = LI08_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -44800, -300, -52318 archetype = shipyard parent = LI08_06 reputation = li_n_grp [Object] nickname = LI08_shipyard_03 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -45200, -600, -52318 archetype = shipyard parent = LI08_06 reputation = li_n_grp [Object] nickname = LI08_shipyard_04 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -44800, -600, -52318 archetype = shipyard parent = LI08_06 reputation = li_n_grp [Object] nickname = LI08_shipyard_05 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -44800, -900, -52318 archetype = shipyard parent = LI08_06 reputation = li_n_grp [Object] nickname = LI08_shipyard_06 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -45200, -900, -52318 archetype = shipyard parent = LI08_06 reputation = li_n_grp [Object] nickname = LI08_shipyard_2x_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -45300, -1300, -52318 archetype = shipyard_2x parent = LI08_06 reputation = li_n_grp [Object] nickname = LI08_shipyard_2x_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -44700, -1300, -52318 archetype = shipyard_2x parent = LI08_06 reputation = li_n_grp [Object] nickname = LI08_space_research_01 ids_name = 0 ids_info = 0 rotate = 90, 0, 0 pos = -45000, 0, -52318 archetype = space_research parent = LI08_06 reputation = li_n_grp [Object] nickname = Li08_to_Start01 ids_name = 537630 pos = -54598, 0, 76844 rotate = 0, -65, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Start01 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_p_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Start01, Start01_to_Li08, gate_tunnel_bretonia [Object] nickname = LI08_Trade_Lane_Ring_01 reputation = li_p_grp pos = -45263, 0, 73340 rotate = 0, -63, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196612 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI08_Trade_Lane_Ring_02 [Object] nickname = LI08_Trade_Lane_Ring_02 reputation = li_p_grp pos = -35179, 0, 68234 rotate = 0, -63, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_01 next_ring = LI08_Trade_Lane_Ring_03 [Object] nickname = LI08_Trade_Lane_Ring_03 reputation = li_p_grp pos = -25095, 0, 63129 rotate = 0, -63, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_02 next_ring = LI08_Trade_Lane_Ring_04 [Object] nickname = LI08_Trade_Lane_Ring_04 reputation = li_p_grp pos = -15011, 0, 58024 rotate = 0, -63, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_03 next_ring = LI08_Trade_Lane_Ring_05 [Object] nickname = LI08_Trade_Lane_Ring_05 reputation = li_p_grp pos = -4927, 0, 52919 rotate = 0, -63, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_04 next_ring = LI08_Trade_Lane_Ring_06 [Object] nickname = LI08_Trade_Lane_Ring_06 reputation = li_p_grp pos = 5155, 0, 47813 rotate = 0, -63, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_05 next_ring = LI08_Trade_Lane_Ring_07 [Object] nickname = LI08_Trade_Lane_Ring_07 reputation = li_p_grp pos = 15239, 0, 42708 rotate = 0, -63, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_06 next_ring = LI08_Trade_Lane_Ring_08 [Object] nickname = LI08_Trade_Lane_Ring_08 reputation = li_p_grp pos = 25323, 0, 37603 rotate = 0, -63, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_07 next_ring = LI08_Trade_Lane_Ring_09 [Object] nickname = LI08_Trade_Lane_Ring_09 reputation = li_p_grp pos = 35407, 0, 32498 rotate = 0, -63, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_08 next_ring = LI08_Trade_Lane_Ring_10 [Object] nickname = LI08_Trade_Lane_Ring_10 reputation = li_p_grp pos = 45491, 0, 27393 rotate = 0, -63, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 533819 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_09 [Object] nickname = LI08_Trade_Lane_Ring_11 reputation = li_p_grp pos = 45384, 0, 25037 rotate = 0, 89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 533819 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI08_Trade_Lane_Ring_12 [Object] nickname = LI08_Trade_Lane_Ring_12 reputation = li_p_grp pos = 35378, 0, 25033 rotate = 0, 89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_11 next_ring = LI08_Trade_Lane_Ring_13 [Object] nickname = LI08_Trade_Lane_Ring_13 reputation = li_p_grp pos = 25372, 0, 25029 rotate = 0, 89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_12 next_ring = LI08_Trade_Lane_Ring_14 [Object] nickname = LI08_Trade_Lane_Ring_14 reputation = li_p_grp pos = 15366, 0, 25026 rotate = 0, 89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_13 next_ring = LI08_Trade_Lane_Ring_15 [Object] nickname = LI08_Trade_Lane_Ring_15 reputation = li_p_grp pos = 5360, 0, 25022 rotate = 0, 89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_14 next_ring = LI08_Trade_Lane_Ring_16 [Object] nickname = LI08_Trade_Lane_Ring_16 reputation = li_p_grp pos = -4645, 0, 25018 rotate = 0, 89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_15 next_ring = LI08_Trade_Lane_Ring_17 [Object] nickname = LI08_Trade_Lane_Ring_17 reputation = li_p_grp pos = -14651, 0, 25015 rotate = 0, 89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_16 next_ring = LI08_Trade_Lane_Ring_18 [Object] nickname = LI08_Trade_Lane_Ring_18 reputation = li_p_grp pos = -24657, 0, 25011 rotate = 0, 89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_17 next_ring = LI08_Trade_Lane_Ring_19 [Object] nickname = LI08_Trade_Lane_Ring_19 reputation = li_p_grp pos = -34663, 0, 25007 rotate = 0, 89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_18 next_ring = LI08_Trade_Lane_Ring_20 [Object] nickname = LI08_Trade_Lane_Ring_20 reputation = li_p_grp pos = -44669, 0, 25004 rotate = 0, 89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 533824 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_19 [Object] nickname = LI08_Trade_Lane_Ring_21 reputation = li_p_grp pos = -49031, 0, 20803 rotate = 0, 0, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 533824 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI08_Trade_Lane_Ring_22 [Object] nickname = LI08_Trade_Lane_Ring_22 reputation = li_p_grp pos = -49065, 0, 11058 rotate = 0, 0, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_21 next_ring = LI08_Trade_Lane_Ring_23 [Object] nickname = LI08_Trade_Lane_Ring_23 reputation = li_p_grp pos = -49099, 0, 1312 rotate = 0, 0, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_22 next_ring = LI08_Trade_Lane_Ring_24 [Object] nickname = LI08_Trade_Lane_Ring_24 reputation = li_p_grp pos = -49134, 0, -8432 rotate = 0, 0, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_23 next_ring = LI08_Trade_Lane_Ring_25 [Object] nickname = LI08_Trade_Lane_Ring_25 reputation = li_p_grp pos = -49168, 0, -18177 rotate = 0, 0, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_24 next_ring = LI08_Trade_Lane_Ring_26 [Object] nickname = LI08_Trade_Lane_Ring_26 reputation = li_p_grp pos = -49203, 0, -27922 rotate = 0, 0, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_25 next_ring = LI08_Trade_Lane_Ring_27 [Object] nickname = LI08_Trade_Lane_Ring_27 reputation = li_p_grp pos = -49237, 0, -37667 rotate = 0, 0, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_26 next_ring = LI08_Trade_Lane_Ring_28 [Object] nickname = LI08_Trade_Lane_Ring_28 reputation = li_p_grp pos = -49272, 0, -47412 rotate = 0, 0, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 533825 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_27 [Object] nickname = LI08_Trade_Lane_Ring_29 reputation = li_p_grp pos = -40253, 0, -55436 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 533825 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI08_Trade_Lane_Ring_30 [Object] nickname = LI08_Trade_Lane_Ring_30 reputation = li_p_grp pos = -30798, 0, -55436 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_29 next_ring = LI08_Trade_Lane_Ring_31 [Object] nickname = LI08_Trade_Lane_Ring_31 reputation = li_p_grp pos = -21343, 0, -55436 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_30 next_ring = LI08_Trade_Lane_Ring_32 [Object] nickname = LI08_Trade_Lane_Ring_32 reputation = li_p_grp pos = -11889, 0, -55436 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_31 next_ring = LI08_Trade_Lane_Ring_33 [Object] nickname = LI08_Trade_Lane_Ring_33 reputation = li_p_grp pos = -2434, 0, -55436 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_32 next_ring = LI08_Trade_Lane_Ring_34 [Object] nickname = LI08_Trade_Lane_Ring_34 reputation = li_p_grp pos = 7020, 0, -55436 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_33 next_ring = LI08_Trade_Lane_Ring_35 [Object] nickname = LI08_Trade_Lane_Ring_35 reputation = li_p_grp pos = 16475, 0, -55436 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_34 next_ring = LI08_Trade_Lane_Ring_36 [Object] nickname = LI08_Trade_Lane_Ring_36 reputation = li_p_grp pos = 25929, 0, -55436 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_35 next_ring = LI08_Trade_Lane_Ring_37 [Object] nickname = LI08_Trade_Lane_Ring_37 reputation = li_p_grp pos = 35384, 0, -55436 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_36 next_ring = LI08_Trade_Lane_Ring_38 [Object] nickname = LI08_Trade_Lane_Ring_38 reputation = li_p_grp pos = 44839, 0, -55436 rotate = 0, -90, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196643 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_37 [Object] nickname = LI08_Trade_Lane_Ring_39 reputation = li_p_grp pos = 48909, 0, -50727 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196643 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI08_Trade_Lane_Ring_40 [Object] nickname = LI08_Trade_Lane_Ring_40 reputation = li_p_grp pos = 48916, 0, -40588 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_39 next_ring = LI08_Trade_Lane_Ring_41 [Object] nickname = LI08_Trade_Lane_Ring_41 reputation = li_p_grp pos = 48923, 0, -30449 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_40 next_ring = LI08_Trade_Lane_Ring_42 [Object] nickname = LI08_Trade_Lane_Ring_42 reputation = li_p_grp pos = 48930, 0, -20309 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_41 next_ring = LI08_Trade_Lane_Ring_43 [Object] nickname = LI08_Trade_Lane_Ring_43 reputation = li_p_grp pos = 48937, 0, -10170 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_42 next_ring = LI08_Trade_Lane_Ring_44 [Object] nickname = LI08_Trade_Lane_Ring_44 reputation = li_p_grp pos = 48944, 0, -31 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_43 next_ring = LI08_Trade_Lane_Ring_45 [Object] nickname = LI08_Trade_Lane_Ring_45 reputation = li_p_grp pos = 48951, 0, 10107 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_44 next_ring = LI08_Trade_Lane_Ring_46 [Object] nickname = LI08_Trade_Lane_Ring_46 reputation = li_p_grp pos = 48958, 0, 20246 rotate = 0, -179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 533819 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI08_Trade_Lane_Ring_45