[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Ambient_in danger = Indian_danger01 battle = Indian_battle01 [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\IN03_asteroids_01.ini zone = Zone_IN03_asteroids_01 [Nebula] file = solar\nebula\IN03_nebula_01.ini zone = Zone_IN03_nebula_01 [Ambient] color = 60, 20, 0 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_br01_stars.cmp nebulae = solar\starsphere\starsphere_in02.cmp [LightSource] nickname = IN03_system_light pos = 0, 0, 0 color = 255, 100, 0 range = 68000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = IN03_to_IN02_hole ids_name = 525121 pos = 42382, 0, -24678 rotate = 0, 121, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_IN02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = IN02, IN02_to_IN03_hole, gate_tunnel_bretonia [Object] nickname = IN03_to_IN02_hole_anomaly pos = 42382, 0, -24678 Archetype = baxter_hazard visit = 128 [zone] nickname = IN03_Sun1_death pos = 0, 0, 0 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = IN03_Sun1 ids_name = 261049 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = sm_red_sun atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 66155 [Zone] nickname = Zone_IN03_nebula_01 ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 100000, 100000, 100000 property_flags = 32768 property_fog_color = 255.000000, 128.000000, 64.000000 ids_info = 0 visit = 36 spacedust = attractdust_orange spacedust_maxparticles = 50 [Zone] nickname = Zone_IN03_asteroids_01 ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 98000, 98000, 98000 property_flags = 66 ids_info = 0 visit = 36 [Object] nickname = IN03_planet_1 ids_name = 534726 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 26824, 0, 8583 archetype = planet_desert_2000 atmosphere_range = 2500 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = IN03_planet_1_death pos = 26824, 0, 8583 shape = SPHERE size = 2400 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Zone] nickname = Zone_IN03_vignette_01_exclusion pos = 26824, 0, 8583 shape = SPHERE size = 4000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = IN03_to_IN04_hole ids_name = 525121 pos = -41577, 0, 26287 rotate = 0, -58, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_IN04 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = IN04, IN04_to_IN03_hole, gate_tunnel_bretonia [Object] nickname = IN03_to_IN04_hole_anomaly pos = -41577, 0, 26287 Archetype = baxter_hazard visit = 128 [Object] nickname = IN03_to_IN07_hole ids_name = 525121 pos = -30043, 0, -46942 rotate = 0, -146, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_IN07 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = IN07, IN07_to_IN03_hole, gate_tunnel_bretonia [Object] nickname = IN01_to_IN07_hole_anomaly pos = -30043, 0, -46942 Archetype = baxter_hazard visit = 128 [Object] nickname = IN03_01 pos = 9120, 0, 43187 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = IN03_01_Base base = IN03_01_Base reputation = fc_in_grp rotate = 0, -60, 0 archetype = Indian_asteroid_base02 ids_name = 534742 loadout = Indian_asteroid_base02_loadout difficulty_level = 1 [Zone] nickname = Zone_IN03_01_base_exclusion pos = 9095, 0, 43086 shape = SPHERE size = 6000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_IN03_pop_ambient_01 pos = 9095, 0, 43086 rotate = 0, 0, 0 shape = SPHERE size = 5900 sort = 51 toughness = 19 density = 12 repop_time = 20 max_battle_size = 4 pop_type = fc_in_grp, single_base_unlaw relief_time = 30 population_additive = false faction_weight = fc_in_grp, 20 encounter = area_defend, 17, 0.100000 faction = fc_in_grp, 1.000000 encounter = area_defend, 19, 0.100000 faction = fc_in_grp, 1.000000 encounter = area_defend, 19, 0.100000 faction = fc_in_grp, 1.000000 encounter = area_trade_freighter, 19, 0.100000 faction = fc_in_grp, 0.960000 [Zone] nickname = Zone_IN03_destroy_vignette_01 pos = 8833, 0, 19451 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN03_destroy_vignette_02 pos = 30031, 0, 29086 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN03_destroy_vignette_03 pos = -10300, 0, 29911 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN03_destroy_vignette_04 pos = -3403, 0, 19684 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN03_destroy_vignette_05 pos = 19763, 0, 23318 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_IN03_pop_ambient_02 pos = 21191, 0, 2145 rotate = 0, 60, 0 shape = ELLIPSOID size = 80000, 80000, 40000 sort = 51 toughness = 19 density = 9 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_in_grp, 1 encounter = area_defend, 17, 0.100000 faction = fc_in_grp, 0.900000 encounter = area_defend, 19, 0.100000 faction = fc_in_grp, 0.900000 encounter = area_defend, 19, 0.100000 faction = fc_in_grp, 0.900000 encounter = area_trade_freighter, 19, 0.100000 faction = fc_in_grp, 0.960000 [Zone] nickname = Zone_IN03_pop_ambient_03 pos = -38358, 0, -9119 rotate = 0, 70, 0 shape = ELLIPSOID size = 30000, 30000, 13000 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cs_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_cs_grp, 0.900000 [Zone] nickname = Zone_IN03_pop_ambient_04 pos = -30101, 0, -46869 rotate = 0, 0, 0 shape = SPHERE size = 5900 sort = 51 toughness = 19 density = 6 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_in_grp, 1 encounter = area_defend, 19, 0.100000 faction = fc_in_grp, 0.900000 encounter = area_trade_freighter, 19, 0.100000 faction = fc_in_grp, 0.960000 [Zone] nickname = Zone_IN03_pop_ambient_05 pos = -41619, 0, 26238 rotate = 0, 0, 0 shape = SPHERE size = 5000 sort = 51 toughness = 19 density = 6 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_in_grp, 1 encounter = area_defend, 19, 0.100000 faction = fc_in_grp, 0.900000 encounter = area_trade_freighter, 19, 0.100000 faction = fc_in_grp, 0.960000 [Object] nickname = IN03_suprise_conquistadors_heavy_fighter_01 pos = 28990, 0, 11000 visit = 16 ids_info = 0 rotate = 10, 30, 90 archetype = suprise_conquistadors_heavy_fighter ids_name = 534759 loadout = SECRET_in_in_conquistadors_heavy_fighter01_In01