[SystemInfo] space_color = 0, 0, 0 local_faction = li_p_grp space_farclip = 150000 [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_sigma_space danger = music_sigma_danger battle = music_sigma_battle [Archetype] voice = fp7_setscene, dx_m01_0000_freeport_7_bridge voice = fp7_setscene, dx_m01_0005_samura_sa_14 voice = fp7_setscene, dx_m01_0010_freeport_7_bridge voice = fp7_setscene, dx_m01_0015_freeport_7_other voice = fp7_setscene, dx_m01_0025_freeport_7_bridge voice = fp7_setscene, dx_m01_0035_freeport_7_bridge snd = engine_no_loop snd = fire_no_torpedo snd = rumble_lifter snd = csx_monster01 snd = csx_sectional03 snd = cloak_no_fighter_srtc snd = rumble_nomad snd = engine_no_cruise_start snd = engine_no_cruise_loop snd = engine_no_cruise_stop snd = engine_fp7_lifepod snd = rumble_fp7_lifepod ship = no_fighter ship = RTC_lifeboat ship = li_elite ship = ge_large_transport solar = freeport7 solar = freeport7_space_dome equipment = cloak_nomad equipment = ge_s_thruster_01 equipment = li_gun01_mark01 equipment = missile01_mark01 equipment = li_turret01_mark03 equipment = mine01_mark01 equipment = ge_s_cm_01 equipment = co_transport_turret01_mark01 equipment = cargopod_red simple = simple_depot_debris01 simple = simple_depot_debris02 simple = simple_depot_debris03 simple = simple_depot_debris04 simple = simple_depot_debris05 simple = simple_depot_debris06 simple = simple_depot_debris07 simple = simple_depot_debris08 simple = simple_metal_debris03 simple = simple_metal_debris15 simple = simple_spacetank_debrisA simple = simple_spacetank_debrisB simple = simple_spacetank_debrisC simple = simple_spacetank_debrisD simple = simple_spacetank_debrisE [Dust] spacedust = Dust [Ambient] color = 0, 0, 0 [Background] complex_stars = solar\starsphere\starsphere_li06_stars.cmp [LightSource] nickname = FP7_system_light pos = -31, 0, -48 color = 220, 251, 255 range = 40000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = FP7_Sun ids_name = 261039 pos = -8047, 0, 9656 ambient_color = 255, 255, 255 Archetype = sun_2000 star = edge_sun atmosphere_range = 7000 ids_info = 66160 [Object] nickname = FP7_dinamik_sun1 pos = -8047, 0, 9656 archetype = sun_place loadout = green_sun_fx [Object] nickname = FP7_sun2 ids_name = 261040 pos = -16646, -1000, -16420 Archetype = sun_1000 star = Bw06_sun2 atmosphere_range = 7000 ids_info = 66152 [Object] nickname = FP7_dinamik_sun2 pos = -16646, -1000, -16420 archetype = sun_place loadout = blue_sun_fx [Object] nickname = FP7_sun3 ids_name = 261041 pos = 24320, 1000, 11087 Archetype = sun_1000 star = Bw06_sun3 atmosphere_range = 7000 ids_info = 66151 [Object] nickname = FP7_dinamik_sun3 pos = 24320, 1000, 11087 archetype = sun_place loadout = blue_sun_fx [LightSource] nickname = FP7_Crow_light pos = -23156, 7000, -25168 color = 220, 250, 240 range = 50000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = edge_light2 pos = 18204, -10000, -31848 color = 0, 30, 40 range = 50000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = Zone_Fp07_dust_01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 105000, 105000, 105000 property_flags = 66 visit = 32 spacedust = outer_sanctum_lightning spacedust_maxparticles = 50 sort = 99.500000