[SystemInfo] space_color = 0, 0, 0 local_faction = fc_n_grp [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_gunboats filename = missions\encounters\area_gunboats.ini [EncounterParameters] nickname = area_nomads filename = missions\encounters\area_nomads.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_nomad danger = music_stab_danger battle = music_no_lair_battle [Dust] spacedust = Dust [Nebula] file = solar\nebula\Zone_EW11_Nomad_Cloud.ini zone = Zone_EW11__01 [Asteroids] file = solar\asteroids\Zone_EW11_Nomad_Asteroids.ini zone = Zone_EW11_Nomad_Asteroids [Ambient] color = 60, 20, 10 [Background] basic_stars = complex_stars = solar\starsphere\starsphere_ew11.cmp nebulae = [LightSource] nickname = EW11_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 30000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = EW11_to_EW10_hole ids_name = 458826 pos = -20512, 0, -60274 rotate = 0, -162, 0 archetype = nomad_gate msg_id_prefix = gcs_refer_system_EW10 jump_effect = jump_effect_nomad_gate ids_info = 66146 visit = 0 goto = EW10, EW10_to_EW11_hole, gate_tunnel_nomads [zone] nickname = Zone_EW11_to_EW10_hole pos = -20511, 0, -60273 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = EW11_01 pos = 118, 0, 7573 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = EW11_01_Base base = EW11_01_Base reputation = fc_n_grp rotate = 0, 0, 0 archetype = lair ids_name = 1187 loadout = lair_base difficulty_level = 1 space_costume = benchmark_female_head, benchmark_female_body voice = mc_leg_m01 [Zone] nickname = Zone_EW11_vignette_01_exclusion pos = 89, 0, 7477 shape = SPHERE size = 6172 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_EW11_pop_ambient_01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 110000 comment = Ambient Pop sort = 51 toughness = 15 density = 9 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = fc_n_grp, 20 encounter = area_defend, 15, 0.100000 faction = fc_n_grp, 1.000000 encounter = area_gunboats, 15, 0.100000 faction = fc_n_grp, 0.800000 [Object] nickname = Bw01_baxter_hazard_1 pos = 118, 1000, 7573 Archetype = baxter_hazard visit = 128 [zone] nickname = Zone_Bw01_Baxter_hazard pos = 118, 1000, 7573 shape = SPHERE size = 300 damage = 200 visit = 128 sort = 99.500000 [Zone] nickname = Zone_EW11_vignette_02_exclusion pos = -20512, 0, -60274 shape = SPHERE size = 2500 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = EW11_to_St01_hole ids_name = 458826 pos = 20828, 0, 70689 rotate = 0, 18, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_St01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = St01, St01_to_EW11_hole, gate_tunnel_bretonia [zone] nickname = Zone_EW11_to_St01_hole pos = 20829, 0, 70690 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Zone] nickname = Zone_EW11_Nomad_Asteroids ids_name = 0 pos = 0, 0, 0 rotate = 0, 1, 0 shape = ELLIPSOID size = 900000, 900000, 900000 property_flags = 1026 ids_info = 0 visit = 36 spacedust = attractdust_purple spacedust_maxparticles = 120 comment = sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 [Zone] nickname = Zone_EW11__01 ids_name = 0 pos = 118, 0, 7573 rotate = 0, 0, 0 shape = ELLIPSOID size = 20000, 10000, 20000 property_flags = 32768 property_fog_color = 0.000000, 0.000000, 255.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 comment = sort = 20 toughness = 15 density = 12 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 damage = 0 interference = 0.000000 faction_weight = fc_n_grp, 1 encounter = area_assault, 15, 0.200000 faction = fc_n_grp, 0.200000 encounter = area_gunboats, 15, 0.200000 faction = fc_n_grp, 0.200000 [Object] nickname = EW11_02 pos = 4141, 0, -32391 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = EW11_02_Base base = EW11_02_Base reputation = fc_n_grp rotate = 0, 0, 0 archetype = No_Hatchery ids_name = 532048 loadout = No_Hatchery difficulty_level = 1 [Object] nickname = EW11_03 pos = -32985, 0, -19351 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = EW11_03_Base base = EW11_03_Base reputation = fc_n_grp rotate = 0, 0, 0 archetype = No_Hive ids_name = 531840 loadout = No_Hive difficulty_level = 1 [Zone] nickname = Zone_EW11_vignette_03_exclusion pos = 4141, 0, -32391 shape = SPHERE size = 3000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_EW11_vignette_04_exclusion pos = -32985, 0, -19351 shape = SPHERE size = 3000 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = EW11_Sun1_death pos = 88992, 0, -46704 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = EW11_Sun1 ids_name = 1380 pos = 88992, 0, -46704 ambient_color = 255, 255, 255 archetype = sun_1000 star = ku02_sun atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 66162 [Object] nickname = EW11_dyson_city_platform_01 ids_name = 10903 ids_info = 0 rotate = 0, 40, 0 pos = -32985, 2300, -19351 archetype = dyson_city_platform reputation = fc_n_grp [Object] nickname = EW11_dyson_city_platform_02 ids_name = 10903 ids_info = 0 rotate = 0, 40, 0 pos = 4141, 2750, -32391 archetype = dyson_city_platform reputation = fc_n_grp [Object] nickname = Ew11_depot_generator_1 pos = -50000, 0, 50000 archetype = depot_generator ids_name = 261161 ids_info = 66150 behavior = NOTHING