[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = Nomad_b_g_c_b_wave filename = missions\encounters\capitalships_nomad_wave.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_dangerous_chase danger = music_dangerous_chase battle = music_no_lair_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\EVENT01_Mine_01.ini zone = Zone_EVENT01_Mine_01 [Ambient] color = 0, 100, 255 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_br01_stars.cmp nebulae = solar\starsphere\starsphere_intro4.cmp [LightSource] nickname = EVENT01_system_light pos = -30000, 0, 0 color = 253, 230, 180 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION ;[Object] ;nickname = Event01_Barrier ;pos = 0, 0, 0 ;visit = 16 ;ids_info = 0 ;rotate = 0, 0, 0 ;archetype = Rebirth_Barrier ;ids_name = 536539 ;loadout = Rebirth_Barrier_Ivent ;reputation = red_n_grp [zone] nickname = Zone_EVENT01_Mine_01 ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 84000, 50000, 40000 property_flags = 4128 damage = 10000 visit = 36 ids_info = 0 [zone] nickname = Zone_EVENT01_exclusion_01 pos = 4800, 0, 0 shape = BOX size = 39500, 45000, 45000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 damage = 1 visit = 99 sort = 99.500000 ; [zone] nickname = Zone_EVENT01_exclusion_02 pos = -48300, 0, 0 shape = SPHERE size = 6000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 damage = 1 visit = 99 sort = 99.500000 [zone] nickname = Zone_EVENT01_exclusion_02_2 pos = 48300, 0, 0 shape = SPHERE size = 6000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 damage = 1 visit = 99 sort = 99.500000 [zone] nickname = Zone_EVENT01_exclusion_03 pos = 0, 35800, 0 shape = BOX size = 7500, 7000, 7500 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 damage = 1 visit = 99 sort = 99.500000 ; [zone] nickname = Zone_EVENT01_Corridor_01 pos = -28700, 0, 0 shape = BOX size = 28500, 3000, 3000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 damage = 1 visit = 99 sort = 99.500000 [zone] nickname = Zone_EVENT01_Corridor_01_2 pos = 33700, 0, 0 shape = BOX size = 20500, 3000, 3000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 damage = 1 visit = 99 sort = 99.500000 [zone] nickname = Zone_EVENT01_Corridor_02 pos = 0, 27500, 0 rotate = 0, 0, 90 shape = BOX size = 10000, 3000, 3000 property_flags = 65536 property_fog_color = 200.000000, 200.000000, 200.000000 damage = 1 visit = 99 sort = 99.500000 ; [Object] nickname = EVENT01_01 ids_name = 544125 pos = 0, 36000, 0 rotate = 0, -90, 0 archetype = nomad_hive ids_info = 0 base = EVENT01_01_Base dock_with = EVENT01_01_Base reputation = fc_n_grp behavior = NOTHING difficulty_level = 1 loadout = nomad_hive pilot = pilot_solar_easy ; [Object] nickname = EVENT01_buoy_1 ids_name = 535804 pos = -43000, 0, 200 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_2 ids_name = 535804 pos = -43000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_3 ids_name = 535804 pos = -41000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_4 ids_name = 535804 pos = -39000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_5 ids_name = 535804 pos = -37000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_6 ids_name = 535804 pos = -35000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_7 ids_name = 535804 pos = -33000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_8 ids_name = 535804 pos = -31000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_9 ids_name = 535804 pos = -29000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_10 ids_name = 535804 pos = -27000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_11 ids_name = 535804 pos = -25000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_12 ids_name = 535804 pos = -23000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_13 ids_name = 535804 pos = -21000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_14 ids_name = 535804 pos = -19000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_15 ids_name = 535804 pos = -17000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_16 ids_name = 535804 pos = -15000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_17 ids_name = 535804 pos = -15000, 0, 200 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_18 ids_name = 535804 pos = -15000, 0, 400 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_19 ids_name = 535804 pos = -15000, 0, 600 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_20 ids_name = 535804 pos = -15000, 0, 800 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_21 ids_name = 535804 pos = -15000, 0, 1000 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_22 ids_name = 535804 pos = -15000, 0, -200 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_23 ids_name = 535804 pos = -15000, 0, -400 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_24 ids_name = 535804 pos = -15000, 0, -600 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_25 ids_name = 535804 pos = -15000, 0, -800 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_26 ids_name = 535804 pos = -15000, 0, -1000 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_27 ids_name = 535804 pos = -43000, 0, 400 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_28 ids_name = 535804 pos = -43000, 0, 600 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_29 ids_name = 535804 pos = -43000, 0, 800 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_30 ids_name = 535804 pos = -43000, 0, 1000 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_31 ids_name = 535804 pos = -43000, 0, -200 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_32 ids_name = 535804 pos = -43000, 0, -400 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_33 ids_name = 535804 pos = -43000, 0, -600 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_34 ids_name = 535804 pos = -43000, 0, -800 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_35 ids_name = 535804 pos = -43000, 0, -1000 archetype = hazard_buoy loadout = hazard_buoy_light05 ;[Zone] ;nickname = Zone_Event01_pop_01 ;pos = 0, 0, 0 ;rotate = 0, 0, 0 ;shape = SPHERE ;size = 14500 ;comment = dk_fullen_angel ;sort = 99 ;toughness = 35 ;density = 3 ;repop_time = 15 ;max_battle_size = 4 ;pop_type = Background ;relief_time = 15 ;population_additive = false ;faction_weight = Nomad_wave_grp, 20 ;encounter = Nomad_b_g_c_b_wave, 15, 0.100000 ;faction = Nomad_wave_grp, 1.000000 [Object] nickname = EVENT01_buoy_36 ids_name = 535804 pos = 0, 32500, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 ;[Zone] ;nickname = Zone_Event01_pop_01 ;pos = 0, 0, 0 ;rotate = 0, 0, 0 ;shape = SPHERE ;size = 14500 ;comment = dk_fullen_angel ;sort = 99 ;toughness = 35 ;density = 3 ;repop_time = 15 ;max_battle_size = 4 ;pop_type = Background ;relief_time = 15 ;population_additive = false ;faction_weight = Nomad_wave_grp, 20 ;encounter = Nomad_b_g_c_b_wave, 15, 0.100000 ;faction = Nomad_wave_grp, 1.000000 [Object] nickname = EVENT01_buoy_37 ids_name = 535804 pos = 0, 32500, 500 archetype = hazard_buoy loadout = hazard_buoy_light05 ;[Zone] ;nickname = Zone_Event01_pop_01 ;pos = 0, 0, 0 ;rotate = 0, 0, 0 ;shape = SPHERE ;size = 14500 ;comment = dk_fullen_angel ;sort = 99 ;toughness = 35 ;density = 3 ;repop_time = 15 ;max_battle_size = 4 ;pop_type = Background ;relief_time = 15 ;population_additive = false ;faction_weight = Nomad_wave_grp, 20 ;encounter = Nomad_b_g_c_b_wave, 15, 0.100000 ;faction = Nomad_wave_grp, 1.000000 [Object] nickname = EVENT01_buoy_38 ids_name = 535804 pos = 0, 32500, 1000 archetype = hazard_buoy loadout = hazard_buoy_light05 ;[Zone] ;nickname = Zone_Event01_pop_01 ;pos = 0, 0, 0 ;rotate = 0, 0, 0 ;shape = SPHERE ;size = 14500 ;comment = dk_fullen_angel ;sort = 99 ;toughness = 35 ;density = 3 ;repop_time = 15 ;max_battle_size = 4 ;pop_type = Background ;relief_time = 15 ;population_additive = false ;faction_weight = Nomad_wave_grp, 20 ;encounter = Nomad_b_g_c_b_wave, 15, 0.100000 ;faction = Nomad_wave_grp, 1.000000 [Object] nickname = EVENT01_buoy_39 ids_name = 535804 pos = 0, 32500, 1470 archetype = hazard_buoy loadout = hazard_buoy_light05 ;[Zone] ;nickname = Zone_Event01_pop_01 ;pos = 0, 0, 0 ;rotate = 0, 0, 0 ;shape = SPHERE ;size = 14500 ;comment = dk_fullen_angel ;sort = 99 ;toughness = 35 ;density = 3 ;repop_time = 15 ;max_battle_size = 4 ;pop_type = Background ;relief_time = 15 ;population_additive = false ;faction_weight = Nomad_wave_grp, 20 ;encounter = Nomad_b_g_c_b_wave, 15, 0.100000 ;faction = Nomad_wave_grp, 1.000000 [Object] nickname = EVENT01_buoy_41 ids_name = 535804 pos = 0, 32500, -1470 archetype = hazard_buoy loadout = hazard_buoy_light05 ;[Zone] ;nickname = Zone_Event01_pop_01 ;pos = 0, 0, 0 ;rotate = 0, 0, 0 ;shape = SPHERE ;size = 14500 ;comment = dk_fullen_angel ;sort = 99 ;toughness = 35 ;density = 3 ;repop_time = 15 ;max_battle_size = 4 ;pop_type = Background ;relief_time = 15 ;population_additive = false ;faction_weight = Nomad_wave_grp, 20 ;encounter = Nomad_b_g_c_b_wave, 15, 0.100000 ;faction = Nomad_wave_grp, 1.000000 [Object] nickname = EVENT01_buoy_42 ids_name = 535804 pos = 0, 32500, -1000 archetype = hazard_buoy loadout = hazard_buoy_light05 ;[Zone] ;nickname = Zone_Event01_pop_01 ;pos = 0, 0, 0 ;rotate = 0, 0, 0 ;shape = SPHERE ;size = 14500 ;comment = dk_fullen_angel ;sort = 99 ;toughness = 35 ;density = 3 ;repop_time = 15 ;max_battle_size = 4 ;pop_type = Background ;relief_time = 15 ;population_additive = false ;faction_weight = Nomad_wave_grp, 20 ;encounter = Nomad_b_g_c_b_wave, 15, 0.100000 ;faction = Nomad_wave_grp, 1.000000 [Object] nickname = EVENT01_buoy_43 ids_name = 535804 pos = 0, 32500, -500 archetype = hazard_buoy loadout = hazard_buoy_light05 ;[Zone] ;nickname = Zone_Event01_pop_01 ;pos = 0, 0, 0 ;rotate = 0, 0, 0 ;shape = SPHERE ;size = 14500 ;comment = dk_fullen_angel ;sort = 99 ;toughness = 35 ;density = 3 ;repop_time = 15 ;max_battle_size = 4 ;pop_type = Background ;relief_time = 15 ;population_additive = false ;faction_weight = Nomad_wave_grp, 20 ;encounter = Nomad_b_g_c_b_wave, 15, 0.100000 ;faction = Nomad_wave_grp, 1.000000 [Object] nickname = Event01_explosion_base_space_dome_1 ids_name = 536225 pos = 0, 375, -18650 rotate = 0, 90, 0 archetype = freeport7_space_dome_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_dome_2 ids_name = 536225 pos = 0, 375, 19350 rotate = 0, 90, 0 archetype = freeport7_space_dome_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_dome_3 ids_name = 536225 pos = 0, 375, -19350 rotate = 0, -90, 0 archetype = freeport7_space_dome_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_dome_4 ids_name = 536225 pos = 0, 375, 18650 rotate = 0, -90, 0 archetype = freeport7_space_dome_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_dome_5 ids_name = 536225 pos = 350, 375, -19000 rotate = 0, 180, 0 archetype = freeport7_space_dome_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_dome_6 ids_name = 536225 pos = -350, 375, 19000 rotate = 0, 0, 0 archetype = freeport7_space_dome_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_dome_7 ids_name = 536225 pos = -350, 375, -19000 rotate = 0, 0, 0 archetype = freeport7_space_dome_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_dome_8 ids_name = 536225 pos = 350, 375, 19000 rotate = 0, 180, 0 archetype = freeport7_space_dome_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = freeport7_space_dome2 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_industrial_1 pos = 0, -500, 0 rotate = -90, 0, 0 archetype = space_industrial_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_industrial_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_solar_plant_4 pos = 0, -700, -19000 rotate = 0, 90, 0 archetype = space_solar_plant_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_solar_plant_14 pos = 0, 1100, 19000 rotate = 0, -50, 0 archetype = space_solar_plant_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_solar_plant_5 pos = 800, 630, -19000 rotate = 0, 90, 0 archetype = space_solar_plant_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_solar_plant_10 pos = 800, 630, 19000 rotate = 0, -50, 0 archetype = space_solar_plant_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_solar_plant_6 pos = -800, 630, -19000 rotate = 0, 90, 0 archetype = space_solar_plant_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_solar_plant_9 pos = -800, 630, 19000 rotate = 0, -50, 0 archetype = space_solar_plant_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_solar_plant_7 pos = 0, 1100, -19000 rotate = 0, 90, 0 archetype = space_solar_plant_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_solar_plant_8 pos = 0, -700, 19000 rotate = 0, -50, 0 archetype = space_solar_plant_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_solar_plant_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_1 pos = 0, -100, 900 rotate = 180, 0, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_3 pos = 0, -100, -5000 rotate = 0, 0, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_4 pos = 0, -100, 1150 rotate = 0, 0, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_5 pos = 0, -100, -2950 rotate = 0, 0, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_6 pos = 0, -100, -6950 rotate = 0, 0, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_7 pos = 0, -100, -8950 rotate = 0, 0, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_11 pos = 1730, -100, -7913 rotate = 0, -60, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_12 pos = 1930, -100, -7913 rotate = 0, 30, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_13 pos = 1930, -100, -7913 rotate = 60, 30, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_14 pos = 1930, -100, -7913 rotate = 0, 60, 90 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_15 pos = -190, -100, -7147 rotate = 0, -90, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_16 pos = -2220, -100, -7147 rotate = 0, -90, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_17 pos = -4250, -100, -7147 rotate = 0, -90, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_18 pos = -6290, -100, -7147 rotate = 0, -90, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_19 pos = -8150, -100, -7257 rotate = 0, -140, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_20 pos = -9380, -100, -8857 rotate = 0, -180, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_21 pos = 0, 1890, 7300 rotate = 90, -180, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_22 pos = 0, 1890, 7050 rotate = 90, -180, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_8 pos = 0, -100, 7300 rotate = 0, 0, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_9 pos = 0, -100, 5250 rotate = 0, 0, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_space_research_10 pos = 0, -700, 0 rotate = 90, 0, 0 archetype = space_research_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_research_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_1 pos = 0, -400, -5000 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_2 pos = 0, -400, -4500 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_3 pos = 0, -400, -4000 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_4 pos = 0, -400, -3500 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_5 pos = 0, -400, -3000 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_6 pos = 0, -400, -2500 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_7 pos = 0, -400, -2000 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_8 pos = 0, -400, 2000 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_9 pos = 0, -400, 5000 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_10 pos = 0, -400, 4500 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_11 pos = 0, -400, 4000 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_12 pos = 0, -400, 3500 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_13 pos = 0, -400, 3000 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_14 pos = 0, -400, 2500 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_15 pos = 0, -1300, 300 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_16 pos = 0, -1800, -300 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_17 pos = -6290, -400, -7147 rotate = 0, 0, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_18 pos = -4290, -400, -7147 rotate = 0, 0, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_shipyard_2x_19 pos = -4030, 100, -7147 rotate = 0, 90, 0 archetype = shipyard_2x_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = shipyard_2x_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_no2_artillery_ex_01 ids_name = 536224 pos = 0, -360, -5000 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_02 ids_name = 536224 pos = 0, -360, -4500 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_03 ids_name = 536224 pos = 0, -360, -4000 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_04 ids_name = 536224 pos = 0, -360, -3500 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_05 ids_name = 536224 pos = 0, -360, -3000 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_06 ids_name = 536224 pos = 0, -360, -2500 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_07 ids_name = 536224 pos = 0, -360, -2000 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_08 ids_name = 536224 pos = 0, -360, 5000 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_09 ids_name = 536224 pos = 0, -360, 4500 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_10 ids_name = 536224 pos = 0, -360, 4000 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_11 ids_name = 536224 pos = 0, -360, 3500 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_12 ids_name = 536224 pos = 0, -360, 3000 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_13 ids_name = 536224 pos = 0, -360, 2500 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_14 ids_name = 536224 pos = 0, -360, 2000 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_15 ids_name = 536224 pos = -4290, -400, -7147 rotate = 0, 0, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_16 ids_name = 536224 pos = 0, 1490, 7500 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_17 ids_name = 536224 pos = 0, 1090, 7500 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_no2_artillery_ex_18 ids_name = 536224 pos = 0, 690, 7500 rotate = 0, 90, 0 archetype = no2_artillery_ex_EVENT01 loadout = no2_artillery_ex_EVENT01 ; [Object] nickname = Event01_rh_b_ex_1 ids_name = 544551 pos = 0, -1250, 300 rotate = 0, 90, 0 archetype = rh_b_ex_EVENT01 loadout = rh_b_ex_EVENT01 ; [Object] nickname = Event01_rh_b_ex_2 ids_name = 544551 pos = 0, -1750, -300 rotate = 0, 90, 0 archetype = rh_b_ex_EVENT01 loadout = rh_b_ex_EVENT01 ; [Object] nickname = Event01_rh_b_ex_3 ids_name = 544551 pos = -6290, -400, -7147 rotate = 0, 0, 0 archetype = rh_b_ex_EVENT01 loadout = rh_b_ex_EVENT01 ; [Object] nickname = Event01_rh_b_ex_4 ids_name = 544551 pos = 0, 1490, 6850 rotate = 0, 90, 0 archetype = rh_b_ex_EVENT01 loadout = rh_b_ex_EVENT01 ; [Object] nickname = Event01_rh_b_ex_5 ids_name = 544551 pos = 0, 890, 6850 rotate = 0, 90, 0 archetype = rh_b_ex_EVENT01 loadout = rh_b_ex_EVENT01 ; [Object] nickname = Event01_explosion_base_residential_block_ex_talon_1 ids_name = 536561 pos = 0, -300, 6500 rotate = 0, 90, 0 archetype = residential_block_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = residential_block2_ex_EVENT01 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_residential_block_ex_talon_2 ids_name = 536561 pos = 0, -300, 6050 rotate = 0, 90, 0 archetype = residential_block_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = residential_block2_ex_EVENT01 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_residential_block_ex_talon_3 ids_name = 536561 pos = 0, -300, 1025 rotate = 0, 0, 0 archetype = residential_block_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = residential_block2_ex_EVENT01 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_residential_block_ex_talon_3_2 ids_name = 536561 pos = 0, -300, -1025 rotate = 0, 0, 0 archetype = residential_block_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = residential_block2_ex_EVENT01 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_residential_block_ex_talon_4 ids_name = 536561 pos = 0, -300, -6050 rotate = 0, 90, 0 archetype = residential_block_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = residential_block2_ex_EVENT01 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_residential_block_ex_talon_5 ids_name = 536561 pos = 0, -300, -6500 rotate = 0, 90, 0 archetype = residential_block_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = residential_block2_ex_EVENT01 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_residential_block_ex_talon_6 ids_name = 536561 pos = 0, -200, 19000 rotate = 0, 50, 0 archetype = residential_block_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = residential_block2_ex_EVENT01 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_residential_block_ex_talon_7 ids_name = 536561 pos = 0, -300, 5600 rotate = 0, 90, 0 archetype = residential_block_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = residential_block2_ex_EVENT01 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_residential_block_ex_talon_8 ids_name = 536561 pos = 0, -200, -19000 rotate = 0, 90, 0 archetype = residential_block_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = residential_block2_ex_EVENT01 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_residential_block_ex_talon_9 ids_name = 536561 pos = 0, -300, -5600 rotate = 0, 90, 0 archetype = residential_block_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = residential_block2_ex_EVENT01 pilot = pilot_solar_hardest ; [Object] nickname = Event01_ex_base_space_industrial2_ex_talon_10 ids_name = 0 pos = 0, 380, -19000 rotate = 90, 0, 0 archetype = space_industrial2_ex_EVENT01 ids_info = 0 reputation = fc_n_grp loadout = space_industrial_ex ; [Object] nickname = Event01_ex_base_space_industrial2_ex_talon_11 ids_name = 0 pos = 0, 380, 19000 rotate = 90, 180, 0 archetype = space_industrial2_ex_EVENT01 ids_info = 0 reputation = fc_n_grp loadout = space_industrial_ex ; [Object] nickname = Event01_explosion_base_tankl4x4_1 pos = -90000, -2000, 200 rotate = 0, 0, 0 archetype = space_tankl4x4_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest [Object] nickname = Event01_explosion_base_tankl4x4_2 pos = 0, -300, 6270 rotate = 0, 90, 0 archetype = space_tankl4x4_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_tankl4x4_3 pos = 0, -300, -5825 rotate = 0, 90, 0 archetype = space_tankl4x4_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_tankl4x4_4 pos = 0, -500, 200 rotate = 0, 0, 0 archetype = space_tankl4x4_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_tankl4x4_4_2 pos = 0, -500, -200 rotate = 0, 0, 0 archetype = space_tankl4x4_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_tankl4x4_5 pos = 0, -300, -6270 rotate = 0, 90, 0 archetype = space_tankl4x4_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_tankl4x4_6 pos = 0, -300, 5825 rotate = 0, 90, 0 archetype = space_tankl4x4_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = space_tankl4x4_ex pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_residential_block_ex_mortar1 ids_name = 536560 pos = 0, 630, -19000 rotate = 0, 0, 0 archetype = residential_block_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = residential_block3_ex_EVENT01 pilot = pilot_solar_hardest ; [Object] nickname = Event01_explosion_base_residential_block_ex_mortar2 ids_name = 536560 pos = 0, 630, 19000 rotate = 0, 0, 0 archetype = residential_block_ex_EVENT01 reputation = fc_n_grp difficulty_level = 16 loadout = residential_block3_ex_EVENT01 pilot = pilot_solar_hardest ; [Object] nickname = EVENT01_nomad_weapon_platform1 ids_name = 261164 pos = -16000, 0, 1300 archetype = No_WP_EVENT01 ids_info = 65713 visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 38 loadout = No_WP2 pilot = pilot_solar_hardest ; [Object] nickname = EVENT01_nomad_weapon_platform2 ids_name = 261164 pos = -16000, 0, -1300 archetype = No_WP_EVENT01 ids_info = 65713 visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 38 loadout = No_WP2 pilot = pilot_solar_hardest ; [Object] nickname = EVENT01_nomad_weapon_platform3 ids_name = 261164 pos = -2500, 0, -19000 archetype = No_WP_EVENT01 ids_info = 65713 visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 38 loadout = No_WP2 pilot = pilot_solar_hardest ; [Object] nickname = EVENT01_nomad_weapon_platform4 ids_name = 261164 pos = 2500, 0, -19000 archetype = No_WP_EVENT01 ids_info = 65713 visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 38 loadout = No_WP2 pilot = pilot_solar_hardest ; [Object] nickname = EVENT01_nomad_weapon_platform5 ids_name = 261164 pos = -16000, 500, 0 rotate = 180,0,0 archetype = No_WP_EVENT01 ids_info = 65713 visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 38 loadout = No_WP2 pilot = pilot_solar_hardest ; [Object] nickname = EVENT01_nomad_weapon_platform6 ids_name = 261164 pos = 2000, 0, 19000 rotate = 0,0,0 archetype = No_WP_EVENT01 ids_info = 65713 visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 38 loadout = No_WP2 pilot = pilot_solar_hardest ; [Object] nickname = EVENT01_nomad_weapon_platform7 ids_name = 261164 pos = -2000, 0, 19000 rotate = 0,0,0 archetype = No_WP_EVENT01 ids_info = 65713 visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 38 loadout = No_WP2 pilot = pilot_solar_hardest ; [Object] nickname = EVENT01_buoy_1_1 ids_name = 535804 pos = 5000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = Event01_No_Hatchery_01 ids_name = 544550 pos = 0, -100, -9450 rotate = -90, 0, 0 archetype = No_Hatchery_EVENT01 ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 1 loadout = Event01_No_Hatchery_01 pilot = pilot_solar_hardest ; [Object] nickname = Event01_No_Hatchery_02 ids_name = 544550 pos = 0, -100, 9650 rotate = 90, 0, 0 archetype = No_Hatchery_EVENT01 ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 1 loadout = Event01_No_Hatchery_01 pilot = pilot_solar_hardest ; [Object] nickname = Event01_No_Hive_01 ids_name = 544550 pos = 0, 1000, 45 rotate = 0, 0, 0 archetype = No_Hive_EVENT01 ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 1 loadout = Event01_No_Hive_01 pilot = pilot_solar_hardest ; [Object] nickname = Event01_nomad_lair01 ids_name = 544553 pos = -9380, -100, -10690 rotate = 180, 0, 0 archetype = nomad_lair01_EVENT01 ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 1 loadout = Event01_nomad_lair01 pilot = pilot_solar_hardest ; [Object] nickname = EVENT01_01_shieldgen01 ids_name = 536941 pos = 0, -100, -12130 rotate = 0, 0, 0 archetype = space_arch_generator3 behavior = NOTHING loadout = space_arch_generator_EVENT01 [Object] nickname = EVENT01_01_shieldgen02 ids_name = 536941 pos = 0, -100, 12330 rotate = 0, 0, 0 archetype = space_arch_generator3 behavior = NOTHING loadout = space_arch_generator_EVENT02 ; [Object] nickname = EVENT01_01_shieldgen03 ids_name = 536941 pos = 2920, -100, -6195 rotate = 0, 30, 0 archetype = space_arch_generator3 behavior = NOTHING loadout = space_arch_generator_EVENT03 ; [Object] nickname = EVENT01_01_shieldgen04 ids_name = 536941 pos = 2425, -1820, -7055 rotate = 60, 30, 0 archetype = space_arch_generator3 behavior = NOTHING loadout = space_arch_generator_EVENT04 ; [Object] nickname = EVENT01_01_shieldgen05 ids_name = 536941 pos = 1930, 1620, -6925 rotate = 0, 60, 90 archetype = space_arch_generator3 behavior = NOTHING loadout = space_arch_generator_EVENT05 [Object] nickname = EVENT01_01_shieldgen06 ids_name = 536941 pos = 0, 3285, 0 rotate = 90, 0, 0 archetype = space_arch_generator3 behavior = NOTHING loadout = space_arch_generator_EVENT06 [Object] nickname = Event01_nomadmegabattleship ids_name = 544552 pos = 20000, 15000, 0 rotate = 0, 0, 0 archetype = nomadmegabattleship ids_info = 0 base = SF01_02_Base dock_with = SF01_02_Base visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 1 loadout = nomadmegabattleship_EVENT01 pilot = pilot_solar_hardest [Object] nickname = EVENT01_buoy_44 ids_name = 535804 pos = 43000, 0, 200 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_45 ids_name = 535804 pos = 43000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_46 ids_name = 535804 pos = 41000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_47 ids_name = 535804 pos = 39000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_48 ids_name = 535804 pos = 37000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_49 ids_name = 535804 pos = 35000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_50 ids_name = 535804 pos = 33000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_51 ids_name = 535804 pos = 31000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_52 ids_name = 535804 pos = 29000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_53 ids_name = 535804 pos = 27000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_54 ids_name = 535804 pos = 25000, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 [Object] nickname = EVENT01_buoy_55 ids_name = 535804 pos = 43000, 0, -200 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_56 ids_name = 535804 pos = 43000, 0, -400 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_57 ids_name = 535804 pos = 43000, 0, -600 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_58 ids_name = 535804 pos = 43000, 0, -800 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_59 ids_name = 535804 pos = 43000, 0, -1000 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_60 ids_name = 535804 pos = 43000, 0, 400 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_61 ids_name = 535804 pos = 43000, 0, 600 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_62 ids_name = 535804 pos = 43000, 0, 800 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_63 ids_name = 535804 pos = 43000, 0, 1000 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_64 ids_name = 535804 pos = 23500, 0, 0 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_65 ids_name = 535804 pos = 23500, 0, 400 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_66 ids_name = 535804 pos = 23500, 0, 800 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_67 ids_name = 535804 pos = 23500, 0, 1200 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_68 ids_name = 535804 pos = 23500, 0, -1200 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_69 ids_name = 535804 pos = 23500, 0, -800 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_buoy_70 ids_name = 535804 pos = 23500, 0, -400 archetype = hazard_buoy loadout = hazard_buoy_light05 ; [Object] nickname = EVENT01_nomad_weapon_platform1_2 ids_name = 261164 pos = 23000, 0, 1300 archetype = No_WP_EVENT01 ids_info = 65713 visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 38 loadout = No_WP2 pilot = pilot_solar_hardest ; [Object] nickname = EVENT01_nomad_weapon_platform2_2 ids_name = 261164 pos = 23000, 0, -1300 archetype = No_WP_EVENT01 ids_info = 65713 visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 38 loadout = No_WP2 pilot = pilot_solar_hardest ; [Object] nickname = EVENT01_nomad_weapon_platform3_2 ids_name = 261164 pos = 23000, 500, 0 rotate = 180, 0, 0 archetype = No_WP_EVENT01 ids_info = 65713 visit = 0 reputation = fc_n_grp behavior = NOTHING difficulty_level = 38 loadout = No_WP2 pilot = pilot_solar_hardest ; [Object] nickname = EVENT01_to_Arena01_hole ids_name = 532850 pos = -47000, 0, 0 rotate = 0, -89, 0 archetype = jumphole_rebirth2 msg_id_prefix = gcs_refer_system_HI03 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Arena01, ARENA01_to_HI03_hole, gate_tunnel_bretonia ;goto = Arena01, Arena01_to_EVENT01_hole, gate_tunnel_bretonia [Object] nickname = EVENT01_to_Arena01_hole2 ids_name = 532850 pos = 47000, 0, 0 rotate = 0, 89, 0 archetype = jumphole_rebirth2 msg_id_prefix = gcs_refer_system_HI03 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Arena01, ARENA01_to_HI03_hole, gate_tunnel_bretonia ;goto = Arena01, Arena01_to_EVENT01_hole, gate_tunnel_bretonia