[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = patrolp_assault_follow_gb filename = missions\encounters\patrolp_assault_follow_gb.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Cn_space01 danger = Cn_danger01 battle = Cn_battle01 [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\CN01_asteroids_01.ini zone = Zone_CN01_asteroids_01 [Ambient] color = 0, 0, 0 [Background] basic_stars = complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_cn01.cmp [LightSource] nickname = CN01_system_light pos = 0, 0, 0 color = 255, 255, 255 range = 600000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = CN01_to_RU01_hole ids_name = 525121 pos = 0, 0, 150000 rotate = 0, 0, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_RU01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = RU01, RU01_to_CN01_hole, gate_tunnel_bretonia [zone] nickname = Cn01_Sun1_death pos = 0, 0, 0 shape = SPHERE size = 85000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Cn01_Sun1 ids_name = 535013 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_large_red star = med_red_sunsol atmosphere_range = 100000 burn_color = 255, 255, 255 ids_info = 0 [Zone] nickname = Zone_CN01_asteroids_01 ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 125000, 125000, 125000 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 damage = 500 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cn_grp, 20 faction_weight = fc_ru_grp, 20 faction_weight = fc_ue_grp, 20 encounter = battleship_cruisers, 19, 0.100000 faction = fc_cn_grp, 1.000000 faction = fc_ru_grp, 1.000000 faction = fc_ue_grp, 1.000000 encounter = area_assault, 19, 0.100000 faction = fc_cn_grp, 0.800000 encounter = area_defend, 19, 0.100000 faction = fc_ru_grp, 0.800000 [Zone] nickname = Zone_CN01_asteroids_01_exclusion pos = 0, 0, 0 shape = SPHERE size = 100000 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = Zone_Cn01_radioactive_sun01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 190000, 190000, 190000 damage = 100 spacedust = radioactivedust_red spacedust_maxparticles = 50 sort = 99.500000 population_additive = false [zone] nickname = Zone_Cn01_radioactive_sun02 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 95000, 95000, 95000 damage = 1000 spacedust = radioactivedust spacedust_maxparticles = 50 sort = 99.500000 population_additive = false [Object] nickname = CN01_planet_1 ids_name = 535014 spin = 0, 0.040000, 0 rotate = 0, 0, 0 pos = -271649, -200000, -262621 archetype = planet_rock01_100000 atmosphere_range = 115000 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_Cn01_planet_1_ring, solar\rings\red_ring.ini [zone] nickname = CN01_planet_1_death pos = -271649, -200000, -262621 shape = SPHERE size = 110000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_Cn01_planet_1_ring pos = -271649, -200000, -262621 rotate = -40, 0, 0 shape = ring size = 250000, 300000, 200 sort = 0.000000 [Object] nickname = CN01_planet_2 ids_name = 535197 spin = 0, 0.040000, 0 rotate = 0, 180, 0 pos = -153099, -220000, -132809 archetype = planet_rock02_40000 atmosphere_range = 45000 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = CN01_planet_2_death pos = -153099, -220000, -132809 shape = SPHERE size = 44000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Zone] nickname = Zone_CN01_pop_ambient_01 pos = 0, 0, 157568 rotate = 0, 0, 0 shape = SPHERE size = 30000 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cn_grp, 20 faction_weight = fc_ru_grp, 20 faction_weight = fc_ue_grp, 20 encounter = battleship_cruisers, 19, 0.100000 faction = fc_cn_grp, 1.000000 faction = fc_ru_grp, 1.000000 faction = fc_ue_grp, 1.000000 [Object] nickname = CN01_01 pos = -180669, -220000, -179880 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = CN01_01_Base base = CN01_01_Base reputation = fc_cn_grp rotate = 0, 0, 0 archetype = coalition_station02 ids_name = 535015 loadout = coalition_station02_loadout difficulty_level = 1 [Object] nickname = CN01_ue_battleship_debris01_01 ids_name = 535016 ids_info = 0 rotate = 140, 40, 60 pos = -8629, 0, 142341 archetype = ue_battleship_debris01 loadout = ue_battleship_debris01_loadout [Object] nickname = CN01_cn_platform_1 reputation = fc_cn_grp pos = 2500, 0, 150000 archetype = cn_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = cn_weapon_platform difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = CN01_cn_platform_2 reputation = fc_cn_grp pos = -2500, 0, 150000 archetype = cn_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = cn_weapon_platform difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = CN01_cn_platform_3 reputation = fc_cn_grp pos = 0, 0, 152500 archetype = cn_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = cn_weapon_platform difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = CN01_cn_platform_4 reputation = fc_cn_grp pos = 0, 0, 147500 archetype = cn_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = cn_weapon_platform difficulty_level = 1 visit = 0 pilot = pilot_solar_hardest [Object] nickname = CN01_02 pos = 150500, 0, -49720 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = CN01_02_Base base = CN01_02_Base reputation = fc_ru_grp rotate = 0, 0, 0 archetype = Russian_station02 ids_name = 535017 loadout = Russian_station02_loadout difficulty_level = 1 [Object] nickname = Cn01_ru_platform_1 reputation = fc_ru_grp pos = 153500, 0, -49720 archetype = ru_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = ru_weapon_platform difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Cn01_ru_platform_2 reputation = fc_ru_grp pos = 147500, 0, -49720 archetype = ru_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = ru_weapon_platform difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Cn01_ru_platform_3 reputation = fc_ru_grp pos = 150500, 0, -52720 archetype = ru_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = ru_weapon_platform difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Cn01_ru_platform_4 reputation = fc_ru_grp pos = 150500, 0, -46720 archetype = ru_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = ru_weapon_platform difficulty_level = 1 visit = 0 pilot = pilot_solar_easiest [zone] nickname = Zone_CN01_02_no_damage pos = 150500, 0, -49720 rotate = 0, -25, 0 shape = SPHERE size = 15000 property_flags = 131072 sort = 99 damage = 1 toughness = 19 density = 9 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cn_grp, 20 faction_weight = fc_ru_grp, 20 encounter = battleship_cruisers, 19, 0.100000 faction = fc_cn_grp, 1.000000 faction = fc_ru_grp, 1.000000 encounter = area_assault, 19, 0.100000 faction = fc_cn_grp, 0.800000 faction = fc_ru_grp, 0.800000 encounter = area_defend, 19, 0.100000 faction = fc_ru_grp, 0.800000 [zone] nickname = Zone_CN01_01_no_damage pos = -180669, -220000, -179880 rotate = 0, -25, 0 shape = SPHERE size = 15000 property_flags = 131072 sort = 99 damage = 1 toughness = 19 density = 9 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cn_grp, 20 encounter = battleship_cruisers, 19, 0.100000 faction = fc_cn_grp, 1.000000 encounter = area_assault, 19, 0.100000 faction = fc_cn_grp, 0.800000 [Object] nickname = CN01_planet_3 ids_name = 535018 spin = 0.000000, 0.020000, 0.000000 rotate = 0, 0, 0 pos = 158338, 0, -2202 archetype = planet_rckdes_30000 atmosphere_range = 32000 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = CN01_planet_3_death pos = 158338, 0, -2202 shape = SPHERE size = 31000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = CN01_ue_battleship_debris01_02 ids_name = 535016 ids_info = 0 rotate = 20, 40, 50 pos = 4128, 0, 147239 archetype = ue_battleship_debris01 loadout = ue_battleship_debris01_loadout [Object] nickname = CN01_cn_debris01_01 ids_name = 535016 ids_info = 0 rotate = 60, 20, 5 pos = -1243, 0, 145199 archetype = cn_debris01 [Object] nickname = CN01_cn_debris02_01 ids_name = 535016 ids_info = 0 rotate = 20, 40, 9 pos = -4512, 0, 148057 archetype = cn_debris02 [Object] nickname = CN01_debris_large01_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 1961, 0, 143837 archetype = debris_large01 [Object] nickname = CN01_debris_xlarge01_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -3644, 0, 151990 archetype = debris_xlarge01 [Object] nickname = CN01_debris_med01_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 2266, 0, 151787 archetype = debris_med01 [Object] nickname = CN01_debris_med02_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -5682, 0, 145468 archetype = debris_med02 [Object] nickname = Cn01_suprise_ue_battleship_01 pos = -109212, 0, 27841 visit = 16 ids_info = 0 rotate = 150, 90, 60 archetype = suprise_ukraine_battleship02 ids_name = 535016 loadout = SECRET_ue_ue_ukraine_battleship_Cn01_01 [Object] nickname = Cn01_suprise_ue_battleship_02 pos = -111007, 0, -26068 visit = 16 ids_info = 0 rotate = 60, 30, 60 archetype = suprise_ukraine_battleship02 ids_name = 535016 loadout = SECRET_ue_ue_ukraine_battleship_Cn01_02 [Object] nickname = Cn01_suprise_ue_battleship_03 pos = 110027, 0, 28700 visit = 16 ids_info = 0 rotate = 80, 50, 10 archetype = suprise_ukraine_battleship02 ids_name = 535016 loadout = SECRET_ue_ue_ukraine_battleship_Cn01_01 [Zone] nickname = Zone_CN01_destroy_vignette_06 pos = -166646, -220000, -179314 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_07 pos = -166646, -220000, -179314 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_08 pos = -166646, -220000, -179314 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_09 pos = -166646, -220000, -179314 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_10 pos = -192197, -220000, -171824 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_11 pos = -170434, -220000, -189446 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = Cn01_suprise_su-10_01 pos = -92521, 0, -64765 visit = 16 ids_info = 0 rotate = 160, 20, 40 archetype = suprise_su-10 ids_name = 535019 loadout = SECRET_ru_ru_su-10_Ru01 [Object] nickname = Cn01_suprise_fang_01 pos = 96825, 0, -57593 visit = 16 ids_info = 0 rotate = 30, 40, 50 archetype = suprise_fang ids_name = 535020 loadout = SECRET_ue_ue_fang_Ru01 [Object] nickname = Cn01_suprise_cn_battleship_01 pos = 18145, 0, -108875 visit = 16 ids_info = 0 rotate = 60, 70, 60 archetype = suprise_coalition_battleship ids_name = 535025 loadout = SECRET_cn_cn_coalition_battleship_Cn01_01 [Zone] nickname = Zone_CN01_path_follow01 pos = 56970, 0, 91230 rotate = -90, -44, 0 shape = CYLINDER size = 7000, 163639 sort = 99 toughness = 19 density = 2 repop_time = 5 max_battle_size = 4 pop_type = attack_patrol relief_time = 5 path_label = follow_01, 1 usage = patrol mission_eligible = false faction_weight = fc_ru_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow_gb, 19, 0.200000 faction = fc_ru_grp, 1.000000 [Zone] nickname = Zone_CN01_path_follow02 pos = 113850, 0, 3760 rotate = -90, 0, 0 shape = CYLINDER size = 7000, 57462 sort = 99 toughness = 19 density = 2 repop_time = 5 max_battle_size = 4 pop_type = attack_patrol relief_time = 5 path_label = follow_01, 2 usage = patrol mission_eligible = false faction_weight = fc_ru_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow_gb, 19, 0.200000 faction = fc_ru_grp, 1.000000 [Zone] nickname = Zone_CN01_path_follow03 pos = 132411, 0, -37467 rotate = -90, -56, 0 shape = CYLINDER size = 7000, 44881 sort = 99 toughness = 19 density = 2 repop_time = 5 max_battle_size = 4 pop_type = attack_patrol relief_time = 5 path_label = follow_01, 3 usage = patrol mission_eligible = false faction_weight = fc_ru_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow_gb, 19, 0.900000 faction = fc_ru_grp, 1.000000 [Zone] nickname = Zone_CN01_destroy_vignette_12 pos = 138000, 0, -49600 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_13 pos = 138000, 0, -49600 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_14 pos = 138000, 0, -49600 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_15 pos = 138000, 0, -49600 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_16 pos = 138000, 0, -49600 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_17 pos = 165000, 0, -49600 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_18 pos = 165000, 0, -49600 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_19 pos = 165000, 0, -49600 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_20 pos = 165000, 0, -49600 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_21 pos = 165000, 0, -49600 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_22 pos = 151500, 0, -64000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_23 pos = 151500, 0, -64000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_24 pos = 151500, 0, -64000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_25 pos = 151500, 0, -64000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_26 pos = 151500, 0, -64000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_27 pos = 140600, 0, -60400 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_28 pos = 140600, 0, -60400 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_29 pos = 140600, 0, -60400 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_30 pos = 140600, 0, -60400 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_31 pos = 140600, 0, -60400 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_32 pos = 161100, 0, -59500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_33 pos = 161100, 0, -59500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_34 pos = 161100, 0, -59500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_35 pos = 161100, 0, -59500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_36 pos = 161100, 0, -59500 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_37 pos = 143000, 0, -37000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_38 pos = 143000, 0, -37000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_39 pos = 143000, 0, -37000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_40 pos = 143000, 0, -37000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_CN01_destroy_vignette_41 pos = 143000, 0, -37000 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = CN01_to_BSG01_hole ids_name = 525121 pos = -180669, -216100, -179880 rotate = 0, -137, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_BSG01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = BSG01, BSG01_to_CN01_hole, gate_tunnel_bretonia [Object] nickname = CN01_depot_water_1 reputation = fc_rs_grp pos = 130000, 0, -26000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = CN01_to_CN02_hole ids_name = 535889 pos = -150245, 0, 733 rotate = 0, -90, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_CN02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = CN02, CN02_to_CN01_hole, gate_tunnel_bretonia [Zone] nickname = Zone_CN01_pop_ambient_02 pos = -150095, 0, 655 rotate = 0, 0, 0 shape = ELLIPSOID size = 15000, 20000, 25000 comment = Coalition_Pop sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cn_grp, 20 encounter = area_assault, 19, 0.100000 faction = fc_cn_grp, 1.000000 [Object] nickname = CN01_hopping_lighthouse01 ids_name = 535978 pos = 140837, 0, 59494 archetype = hopping_lighthouse_big [Object] nickname = CN01_hopping_lighthouse02 ids_name = 535978 pos = 23137, 0, 108703 archetype = hopping_lighthouse_big [Object] nickname = CN01_hopping_lighthouse03 ids_name = 535978 pos = -140261, 0, -52221 archetype = hopping_lighthouse_big [Object] nickname = CN01_hopping_lighthouse04 ids_name = 535978 pos = 67527, 0, -88534 archetype = hopping_lighthouse_big [Object] nickname = CN01_hopping_lighthouse05 ids_name = 535978 pos = -126232, 0, 78895 archetype = hopping_lighthouse_big [Object] nickname = CN01_hopping_lighthouse06 ids_name = 535978 pos = -57617, 0, -93949 archetype = hopping_lighthouse_big [Object] nickname = CN01_to_UN04_hole ids_name = 535981 pos = 51281, 0, -149111 rotate = 0, 161, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_UN04 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = UN04, UN04_to_CN01_hole, gate_tunnel_bretonia [Object] nickname = CN01_03 pos = -140400, 0, 142800 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = CN01_03_Base base = CN01_03_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 1190 loadout = d_space_police01 difficulty_level = 1