[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = BSG03_Space danger = BSG_danger_and_battle battle = BSG_danger_and_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\BSG03_asteroids_01.ini zone = Zone_BSG03_asteroids_01 [Ambient] color = 0, 0, 0 [Background] complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_BSG03.cmp [LightSource] nickname = BSG03_system_light01 pos = 0, 0, -220118 color = 253, 230, 180 range = 600000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = BSG03_system_light02 pos = 600000, 0, 0 color = 253, 230, 180 range = 700000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = BSG03_to_BSG01_hole ids_name = 535282 pos = 2366, 0, 218934 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_BSG01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = BSG01, BSG01_to_BSG03_hole, gate_tunnel_bretonia [zone] nickname = BSG03_Sun1_death pos = 0, 0, -220118 shape = SPHERE size = 85000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BSG03_Sun1 ids_name = 1380 pos = 0, 0, -220118 ambient_color = 255, 255, 255 archetype = sun_large star = bsg_3_sunsol atmosphere_range = 100000 burn_color = 255, 255, 255 ids_info = 0 [Object] nickname = BSG03_planet_1 ids_name = 536090 spin = 0.000000, 0.020000, 0.000000 rotate = 0, 0, 0 pos = -147929, 0, 76923 archetype = planet_rckdes_30000 atmosphere_range = 32000 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_BSG03_planet_1_ring, solar\rings\lava.ini [zone] nickname = BSG03_planet_1_death pos = -147929, 0, 76923 shape = SPHERE size = 31000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_BSG03_planet_1_ring pos = -147929, 0, 76923 rotate = 0, 0, 90 shape = ring size = 90000, 60000, 200 sort = 0.000000 [Object] nickname = BSG03_planet_2 ids_name = 535285 spin = 0.000000, 0.020000, 0.000000 rotate = 0, 0, 0 pos = -227218, 40000, 2366 archetype = planet_gasyelcld_80000 atmosphere_range = 88000 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = BSG03_planet_2_death pos = -227218, 40000, 2366 shape = SPHERE size = 85000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = BSG03_Sun2_death pos = 600000, 0, 0 shape = SPHERE size = 85000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BSG03_Sun2 ids_name = 1380 pos = 600000, 0, 0 ambient_color = 255, 255, 255 archetype = sun_large_orange star = bsg_4_sunsol atmosphere_range = 100000 burn_color = 255, 255, 255 ids_info = 0 [Object] nickname = BSG03_01 pos = -124984, 0, 32384 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = BSG03_01_Base base = BSG03_01_Base reputation = fc_cy_grp rotate = 0, 0, 0 archetype = cylonbase ids_name = 535291 loadout = cylonbase_loadout difficulty_level = 1 [Object] nickname = BSG03_cylondock_01 ids_name = 0 ids_info = 0 rotate = 0, -50, 0 pos = -124984, 3500, 32384 archetype = cylondock parent = BSG03_01 reputation = fc_cy_grp [Object] nickname = BSG03_cylondock_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -124984, -3500, 32384 archetype = cylondock parent = BSG03_01 reputation = fc_cy_grp [Object] nickname = BSG03_02 pos = 76923, 0, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = BSG03_02_Base base = BSG03_02_Base reputation = fc_cy_grp rotate = 0, 0, 0 archetype = cylonbase2 ids_name = 535294 loadout = cylonbase2_loadout difficulty_level = 1 [Zone] nickname = Zone_BSG03_asteroids_01 ids_name = 0 pos = 207100, 0, -1183 rotate = 0, -90, 0 shape = ELLIPSOID size = 180000, 100000, 90000 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 toughness = 19 density = 9 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cy_grp, 1 faction_weight = fc_cl_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_cy_grp, 0.900000 encounter = area_defend, 19, 0.100000 faction = fc_cl_grp, 0.900000 encounter = battleship_cruisers, 19, 0.100000 faction = fc_cy_grp, 0.900000 encounter = battleship_cruisers, 19, 0.100000 faction = fc_cl_grp, 0.900000 [Zone] nickname = Zone_BSG03_pop_ambient_01 pos = -90000, 0, 20000 rotate = 0, 0, 0 shape = SPHERE size = 67000 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cy_grp, 20 encounter = area_assault, 19, 0.100000 faction = fc_cy_grp, 1.000000 [Zone] nickname = Zone_BSG03_pop_ambient_02 pos = 0, 0, 180000 rotate = 0, 0, 0 shape = SPHERE size = 60000 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cy_grp, 1 faction_weight = fc_cl_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_cy_grp, 0.950000 encounter = area_defend, 19, 0.100000 faction = fc_cl_grp, 0.900000 [Zone] nickname = Zone_BSG03_destroy_vignette_01 pos = -103255, 0, 32232 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_02 pos = -111106, 0, 15950 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_03 pos = -112123, 0, 48079 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_04 pos = -127970, 0, 11588 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_05 pos = -119392, 0, 13769 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_06 pos = -107035, 0, 23945 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_07 pos = -108198, 0, 39792 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_08 pos = 98530, 0, 359 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_09 pos = 54872, 0, -280 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_10 pos = 76621, 0, -21549 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_11 pos = 76621, 0, 20188 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_12 pos = 61109, 0, -14673 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_13 pos = 91973, 0, -15153 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_14 pos = 61269, 0, 14591 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_15 pos = 91174, 0, 14751 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_pop_ambient_03 pos = 76923, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 38800 sort = 51 toughness = 19 density = 9 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cy_grp, 20 encounter = area_assault, 19, 0.100000 faction = fc_cy_grp, 1.000000 [Zone] nickname = Zone_BSG03_pop_ambient_04 pos = 17439, 0, 70770 rotate = 0, 0, 0 shape = SPHERE size = 48000 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cy_grp, 1 faction_weight = fc_cl_grp, 1 encounter = battleship_cruisers, 19, 0.100000 faction = fc_cy_grp, 0.900000 encounter = battleship_cruisers, 19, 0.100000 faction = fc_cl_grp, 0.900000 [Zone] nickname = Zone_BSG03_pop_ambient_05 pos = -110059, 0, -108875 rotate = 0, 0, 0 shape = SPHERE size = 60355 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cy_grp, 1 faction_weight = fc_cl_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_cy_grp, 0.900000 encounter = area_defend, 19, 0.100000 faction = fc_cl_grp, 0.900000 [Zone] nickname = Zone_BSG03_pop_ambient_06 pos = 6170, 0, -9194 rotate = 0, 0, 0 shape = SPHERE size = 29392 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cy_grp, 1 faction_weight = fc_cl_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_cy_grp, 0.900000 encounter = area_defend, 19, 0.100000 faction = fc_cl_grp, 0.900000 [Zone] nickname = Zone_BSG03_pop_ambient_07 pos = 45115, 0, -82676 rotate = 0, 0, 0 shape = SPHERE size = 47763 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cy_grp, 1 faction_weight = fc_cl_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_cy_grp, 0.900000 encounter = area_defend, 19, 0.100000 faction = fc_cl_grp, 0.900000 [Zone] nickname = Zone_BSG03_pop_ambient_08 pos = -30807, 0, -58735 rotate = 0, 0, 0 shape = SPHERE size = 28744 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cy_grp, 1 faction_weight = fc_cl_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_cy_grp, 0.900000 encounter = area_defend, 19, 0.100000 faction = fc_cl_grp, 0.900000 [Zone] nickname = Zone_BSG03_pop_ambient_09 pos = -136094, 0, 186982 rotate = 0, 0, 0 shape = SPHERE size = 73372 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cy_grp, 1 faction_weight = fc_cl_grp, 1 encounter = battleship_cruisers, 19, 0.100000 faction = fc_cy_grp, 0.900000 encounter = battleship_cruisers, 19, 0.100000 faction = fc_cl_grp, 0.900000 [Zone] nickname = Zone_BSG03_pop_ambient_10 pos = 96679, 0, 135414 rotate = 0, 0, 0 shape = SPHERE size = 44089 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cy_grp, 1 faction_weight = fc_cl_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_cy_grp, 0.900000 encounter = area_defend, 19, 0.100000 faction = fc_cl_grp, 0.900000 [Zone] nickname = Zone_BSG03_pop_ambient_11 pos = -54037, 0, 110315 rotate = 0, 0, 0 shape = SPHERE size = 26738 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cy_grp, 1 faction_weight = fc_cl_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_cy_grp, 0.900000 encounter = area_defend, 19, 0.100000 faction = fc_cl_grp, 0.900000 [Object] nickname = BSG03_suprise_red_viper_01 pos = -184615, 0, 101775 visit = 16 ids_info = 66401 rotate = 20, 60, 90 archetype = suprise_red_viper ids_name = 535290 loadout = suprise_colonial_fighter_secret1 [Object] nickname = BSG03_suprise_red_viper_02 pos = 204733, 0, 123076 visit = 16 ids_info = 66401 rotate = 60, 50, 10 archetype = suprise_red_viper ids_name = 535290 loadout = suprise_colonial_fighter_secret2 [Object] nickname = BSG03_suprise_colonial_battleship_01 pos = 130000, -3000, -165000 visit = 16 ids_info = 0 rotate = 10, 50, 8 archetype = suprise_colonial_battleship ids_name = 534834 loadout = SECRET_cl_colonial_battleship_BSG03 [Object] nickname = BSG03_03 pos = 190532, 0, -33136 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = BSG03_03_Base base = BSG03_03_Base reputation = fc_cl_grp rotate = 0, 0, 0 archetype = bsggalactica ids_name = 535363 loadout = bsggalactica_loadout difficulty_level = 1 [Zone] nickname = Zone_BSG03_destroy_vignette_16 pos = 168847, 0, -33253 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_17 pos = 211225, 0, -33253 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_18 pos = 189685, 0, -54794 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_19 pos = 190855, 0, -11947 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_20 pos = 174934, 0, -47067 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_21 pos = 204435, 0, -47536 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_22 pos = 175871, 0, -19205 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_23 pos = 204904, 0, -19205 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_24 pos = 182192, 0, -51048 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_25 pos = 196943, 0, -51516 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_26 pos = 183363, 0, -15927 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_27 pos = 197645, 0, -15459 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_28 pos = 172593, 0, -26698 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_29 pos = 207245, 0, -26698 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_30 pos = 171656, 0, -40277 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_destroy_vignette_31 pos = 207479, 0, -40512 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG03_vignette_01_exclusion pos = 190532, 0, -33136 shape = SPHERE size = 7000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = BSG03_04 pos = -180000, 50000, -185000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = BSG03_04_Base base = BSG03_04_Base reputation = fc_cy_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 535372 loadout = space_port_dmg difficulty_level = 1 visit = 128 [Object] nickname = BSG03_depot_water_1 reputation = fc_rs_grp pos = -135000, 0, 38000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = BSG03_Trade_Lane_Ring_01 reputation = fc_cy_grp pos = 51431, 0, 10096 rotate = 0, 96, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 tradelane_space_name = 535294 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest next_ring = BSG03_Trade_Lane_Ring_02 [Object] nickname = BSG03_Trade_Lane_Ring_02 reputation = fc_cy_grp pos = 34777, 0, 11921 rotate = 0, 96, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG03_Trade_Lane_Ring_01 next_ring = BSG03_Trade_Lane_Ring_03 [Object] nickname = BSG03_Trade_Lane_Ring_03 reputation = fc_cy_grp pos = 18123, 0, 13746 rotate = 0, 96, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG03_Trade_Lane_Ring_02 next_ring = BSG03_Trade_Lane_Ring_04 [Object] nickname = BSG03_Trade_Lane_Ring_04 reputation = fc_cy_grp pos = 1469, 0, 15572 rotate = 0, 96, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG03_Trade_Lane_Ring_03 next_ring = BSG03_Trade_Lane_Ring_05 [Object] nickname = BSG03_Trade_Lane_Ring_05 reputation = fc_cy_grp pos = -15184, 0, 17397 rotate = 0, 96, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG03_Trade_Lane_Ring_04 next_ring = BSG03_Trade_Lane_Ring_06 [Object] nickname = BSG03_Trade_Lane_Ring_06 reputation = fc_cy_grp pos = -31837, 0, 19223 rotate = 0, 96, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG03_Trade_Lane_Ring_05 next_ring = BSG03_Trade_Lane_Ring_07 [Object] nickname = BSG03_Trade_Lane_Ring_07 reputation = fc_cy_grp pos = -48491, 0, 21048 rotate = 0, 96, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG03_Trade_Lane_Ring_06 next_ring = BSG03_Trade_Lane_Ring_08 [Object] nickname = BSG03_Trade_Lane_Ring_08 reputation = fc_cy_grp pos = -65145, 0, 22874 rotate = 0, 96, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG03_Trade_Lane_Ring_07 next_ring = BSG03_Trade_Lane_Ring_09 [Object] nickname = BSG03_Trade_Lane_Ring_09 reputation = fc_cy_grp pos = -81799, 0, 24699 rotate = 0, 96, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG03_Trade_Lane_Ring_08 next_ring = BSG03_Trade_Lane_Ring_10 [Object] nickname = BSG03_Trade_Lane_Ring_10 reputation = fc_cy_grp pos = -98453, 0, 26525 rotate = 0, 96, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 tradelane_space_name = 535291 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG03_Trade_Lane_Ring_09 [Object] nickname = BSG03_hopping_lighthouse01 ids_name = 535978 pos = 181035, 0, 56256 archetype = hopping_lighthouse_big [Object] nickname = BSG03_hopping_lighthouse02 ids_name = 535978 pos = 49704, 0, -98224 archetype = hopping_lighthouse_big [Object] nickname = BSG03_hopping_lighthouse03 ids_name = 535978 pos = -110323, 0, -108268 archetype = hopping_lighthouse_big