[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = BSG02_Space danger = BSG_danger_and_battle battle = BSG_danger_and_battle [Dust] spacedust = Dust [Nebula] file = solar\nebula\BSG02_blue_nebula_01.ini zone = Zone_BSG02_blue_nebula_01 [Ambient] color = 0, 0, 0 [Background] basic_stars = complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_BSG02.cmp [LightSource] nickname = BSG02_system_light pos = 0, 0, 460000 color = 253, 230, 180 range = 1000000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = BSG02_to_BSG01_hole ids_name = 535282 pos = 0, 0, -202366 rotate = 0, 179, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_BSG01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = BSG01, BSG01_to_BSG02_hole, gate_tunnel_bretonia [zone] nickname = BSG02_Sun1_death pos = 0, 0, 460000 shape = SPHERE size = 85000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BSG02_Sun1 ids_name = 1380 pos = 0, 0, 460000 ambient_color = 255, 255, 255 archetype = sun_large_orange2 star = bsg_2_sunsol atmosphere_range = 100000 burn_color = 255, 255, 255 ids_info = 0 [Object] nickname = BSG02_planet_1 ids_name = 535283 spin = 0.005000, 0.030000, 0.000000 rotate = 0, 180, 0 pos = 0, -130000, -31952 archetype = BSG_planet_terran01_100000 atmosphere_range = 115000 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_BSG02_planet_1_ring, solar\rings\ross.ini [zone] nickname = BSG02_planet_1_death pos = 0, -130000, -31952 shape = SPHERE size = 110000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_BSG02_planet_1_ring pos = 0, -130000, -31952 rotate = 0, 0, 0 shape = ring size = 300000, 150000, 200 sort = 0.000000 [Object] nickname = BSG02_planet_2 ids_name = 535284 spin = 0.005000, 0.030000, 0.000000 rotate = 0, 180, 0 pos = -228402, 50000, 74556 archetype = planet_watdrkcld_40000 atmosphere_range = 46000 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = BSG02_planet_2_death pos = -228402, 50000, 74556 shape = SPHERE size = 43000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BSG02_planet_3 ids_name = 261807 spin = 0.005000, 0.030000, 0.000000 rotate = 0, 180, 0 pos = 276923, 0, 42603 archetype = planet_gasgrncld_70000 atmosphere_range = 80000 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = BSG02_planet_3_death pos = 276923, 0, 42603 shape = SPHERE size = 75000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BSG02_01 pos = -160000, 0, 140000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = BSG02_01_Base base = BSG02_01_Base reputation = fc_cl_grp rotate = 0, 180, 0 archetype = BSG_dock01 ids_name = 535288 loadout = BSG_dock01_loadout difficulty_level = 1 [Object] nickname = BSG02_BSG_dock02_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -159000, 0, 149000 archetype = BSG_dock02 parent = BSG02_01 reputation = fc_cl_grp [Object] nickname = BSG02_BSG_dock03_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -161800, 0, 144200 archetype = BSG_dock03 parent = BSG02_01 reputation = fc_cl_grp [Object] nickname = BSG02_BSG_dock04_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -162500, 0, 148900 archetype = BSG_dock04 parent = BSG02_01 reputation = fc_cl_grp [Object] nickname = BSG02_BSG_prison_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = -164700, 0, 159500 archetype = BSG_prison parent = BSG02_01 reputation = fc_cl_grp [Object] nickname = BSG02_BSG_satellite_01 ids_name = 0 ids_info = 0 rotate = 180, -90, 0 pos = -159120, 850, 159500 archetype = BSG_satellite parent = BSG02_01 reputation = fc_cl_grp [Object] nickname = BSG02_Bsg_galactica_01 ids_name = 0 ids_info = 0 rotate = 0, -90, 0 pos = -157000, 0, 149750 archetype = Bsg_galactica parent = BSG02_01 reputation = fc_cl_grp [Object] nickname = BSG02_02 pos = 200000, 0, 100000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = BSG02_02_Base base = BSG02_02_Base reputation = fc_cl_grp rotate = 0, 180, 0 archetype = bsggalactica ids_name = 535289 loadout = bsggalactica_loadout difficulty_level = 1 [Zone] nickname = Zone_BSG02_blue_nebula_01 ids_name = 0 pos = -255000, 0, -130000 rotate = 0, 90, 0 shape = ELLIPSOID size = 150000, 100000, 100000 property_flags = 32768 property_fog_color = 0.000000, 55.000000, 255.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 [Zone] nickname = Zone_BSG02_pop_ambient_01 pos = -110000, 0, 140000 rotate = 0, 0, 0 shape = SPHERE size = 83000 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cl_grp, 20 encounter = area_defend, 19, 0.100000 faction = fc_cl_grp, 1.000000 [Zone] nickname = Zone_BSG02_pop_ambient_02 pos = 0, 0, -180000 rotate = 0, 0, 0 shape = SPHERE size = 40000 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cy_grp, 1 faction_weight = fc_cl_grp, 1 encounter = area_assault, 19, 0.100000 faction = fc_cy_grp, 0.900000 encounter = area_defend, 19, 0.100000 faction = fc_cl_grp, 0.950000 [Zone] nickname = Zone_BSG02_destroy_vignette_01 pos = -160289, 0, 118563 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_02 pos = -138336, 0, 140079 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_03 pos = -181513, 0, 139642 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_04 pos = -175407, 0, 125395 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_05 pos = -145023, 0, 125250 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_06 pos = -168283, 0, 121470 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_07 pos = -152582, 0, 122051 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_08 pos = -178750, 0, 132955 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_09 pos = -141824, 0, 132809 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_10 pos = 178851, 0, 100696 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_11 pos = 182369, 0, 88910 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_12 pos = 193803, 0, 79587 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_13 pos = 183788, 0, 115505 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_14 pos = 198935, 0, 121865 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_15 pos = 214766, 0, 115948 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_16 pos = 188380, 0, 84764 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_17 pos = 180064, 0, 96598 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_18 pos = 191578, 0, 118187 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_19 pos = 206451, 0, 118507 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_pop_ambient_03 pos = 186570, 0, 107814 rotate = 0, 0, 0 shape = SPHERE size = 35000 sort = 51 toughness = 19 density = 9 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cl_grp, 20 encounter = area_defend, 19, 0.100000 faction = fc_cl_grp, 1.000000 [Zone] nickname = Zone_BSG02_pop_ambient_04 pos = 69442, 0, 158025 rotate = 0, 0, 0 shape = SPHERE size = 87296 sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cl_grp, 1 encounter = battleship_cruisers, 19, 0.100000 faction = fc_cl_grp, 0.900000 [Zone] nickname = Zone_BSG02_pop_ambient_05 pos = 93491, 0, -40236 rotate = 0, 0, 0 shape = SPHERE size = 138461 sort = 51 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cl_grp, 1 encounter = battleship_cruisers, 19, 0.100000 faction = fc_cl_grp, 0.900000 [Zone] nickname = Zone_BSG02_pop_ambient_06 pos = -169230, 0, -105325 rotate = 0, 0, 0 shape = SPHERE size = 132544 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = fc_cl_grp, 1 faction_weight = fc_cy_grp, 1 encounter = battleship_cruisers, 19, 0.100000 faction = fc_cl_grp, 0.900000 encounter = battleship_cruisers, 19, 0.100000 faction = fc_cy_grp, 0.900000 [Object] nickname = BSG02_suprise_cyloninvader_01 pos = -240000, -8000, -38000 visit = 16 ids_info = 0 rotate = 90, 30, 0 archetype = suprise_cyloninvader ids_name = 535336 loadout = suprise_cylon_fighter_secret1 [Object] nickname = BSG02_suprise_cyloninvader_02 pos = 186982, 0, 188165 visit = 16 ids_info = 0 rotate = 10, 10, 10 archetype = suprise_cyloninvader ids_name = 535293 loadout = suprise_cylon_fighter_secret2 [Object] nickname = BSG02_suprise_cylon_battleship_01 pos = -27000, 3000, 210000 visit = 16 ids_info = 0 rotate = 40, -30, 0 archetype = suprise_cylon_battleship ids_name = 535292 loadout = SECRET_cy_cylon_battleship_BSG02 [Object] nickname = BSG02_planet_4 ids_name = 261807 spin = 0.005000, 0.030000, 0.000000 rotate = 0, 140, 0 pos = -324378, -50000, 215294 archetype = planet_gas02_100000 atmosphere_range = 115000 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_BSG02_planet_4_01_ring, solar\rings\orange_ring.ini ring = Zone_BSG02_planet_4_02_ring, solar\rings\red_ring.ini [zone] nickname = Zone_BSG02_planet_4_01_ring pos = -324378, -35000, 215294 rotate = 140, 0, 0 shape = ring size = 200000, 130000, 200 sort = 0.000000 [zone] nickname = Zone_BSG02_planet_4_02_ring pos = -324378, -50000, 215294 rotate = 140, 0, 0 shape = ring size = 250000, 130000, 200 sort = 0.000000 [zone] nickname = BSG02_planet_4_death pos = -324378, -50000, 215294 shape = SPHERE size = 110000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BSG02_03 pos = -224852, 0, -147929 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = BSG02_03_Base base = BSG02_03_Base reputation = fc_cy_grp rotate = 0, 0, 0 archetype = cylonbase2 ids_name = 535294 loadout = cylonbase2_loadout difficulty_level = 1 [zone] nickname = BSG02_Sun2_death pos = 315975, 0, 750294 shape = SPHERE size = 85000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BSG02_Sun2 ids_name = 1380 pos = 315975, 0, 750294 ambient_color = 255, 255, 255 archetype = bsg_starsol5 star = bsg_5_sunsol atmosphere_range = 100000 burn_color = 255, 255, 255 ids_info = 0 [Zone] nickname = Zone_BSG02_destroy_vignette_20 pos = -224693, 0, -125105 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_21 pos = -203317, 0, -148027 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_22 pos = -247100, 0, -148027 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_23 pos = -225466, 0, -169919 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_24 pos = -239374, 0, -161420 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_25 pos = -210786, 0, -162192 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_26 pos = -238344, 0, -133347 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_27 pos = -210271, 0, -132574 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_28 pos = -232739, 0, -165672 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_29 pos = -218053, 0, -165885 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_30 pos = -231462, 0, -129701 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_31 pos = -217627, 0, -129062 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_32 pos = -242530, 0, -140769 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_33 pos = -207197, 0, -140556 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_34 pos = -243595, 0, -154817 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BSG02_destroy_vignette_35 pos = -207623, 0, -154391 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Object] nickname = BSG02_04 pos = -250000, -50000, 120000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = BSG02_04_Base base = BSG02_04_Base reputation = fc_cl_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 535371 loadout = space_port_dmg difficulty_level = 1 visit = 128 [Object] nickname = UNKNOWN_suprise_container_05 pos = -228852, 6780, -69735 visit = 0 ids_info = 0 rotate = 64, 12, 64 archetype = suprise_container ids_name = 536087 loadout = SECRET_container_UNKNOWN05 [Object] nickname = BSG02_depot_water_1 reputation = fc_rs_grp pos = -150000, 0, 140000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = BSG02_Trade_Lane_Ring_01 reputation = fc_cl_grp pos = 175891, 0, 104472 rotate = 0, 95, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 tradelane_space_name = 534834 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest next_ring = BSG02_Trade_Lane_Ring_02 [Object] nickname = BSG02_Trade_Lane_Ring_02 reputation = fc_cl_grp pos = 141146, 0, 107697 rotate = 0, 95, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG02_Trade_Lane_Ring_01 next_ring = BSG02_Trade_Lane_Ring_03 [Object] nickname = BSG02_Trade_Lane_Ring_03 reputation = fc_cl_grp pos = 106402, 0, 110923 rotate = 0, 95, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG02_Trade_Lane_Ring_02 next_ring = BSG02_Trade_Lane_Ring_04 [Object] nickname = BSG02_Trade_Lane_Ring_04 reputation = fc_cl_grp pos = 71658, 0, 114148 rotate = 0, 95, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG02_Trade_Lane_Ring_03 next_ring = BSG02_Trade_Lane_Ring_05 [Object] nickname = BSG02_Trade_Lane_Ring_05 reputation = fc_cl_grp pos = 36913, 0, 117374 rotate = 0, 95, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG02_Trade_Lane_Ring_04 next_ring = BSG02_Trade_Lane_Ring_06 [Object] nickname = BSG02_Trade_Lane_Ring_06 reputation = fc_cl_grp pos = 2169, 0, 120599 rotate = 0, 95, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG02_Trade_Lane_Ring_05 next_ring = BSG02_Trade_Lane_Ring_07 [Object] nickname = BSG02_Trade_Lane_Ring_07 reputation = fc_cl_grp pos = -32575, 0, 123825 rotate = 0, 95, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG02_Trade_Lane_Ring_06 next_ring = BSG02_Trade_Lane_Ring_08 [Object] nickname = BSG02_Trade_Lane_Ring_08 reputation = fc_cl_grp pos = -67319, 0, 127050 rotate = 0, 95, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG02_Trade_Lane_Ring_07 next_ring = BSG02_Trade_Lane_Ring_09 [Object] nickname = BSG02_Trade_Lane_Ring_09 reputation = fc_cl_grp pos = -102063, 0, 130276 rotate = 0, 95, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG02_Trade_Lane_Ring_08 next_ring = BSG02_Trade_Lane_Ring_10 [Object] nickname = BSG02_Trade_Lane_Ring_10 reputation = fc_cl_grp pos = -136808, 0, 133502 rotate = 0, 95, 0 archetype = Trade_Lane_Ring_x3 ids_name = 0 ids_info = 66170 tradelane_space_name = 535288 behavior = NOTHING difficulty_level = 1 loadout = Trade_Lane_Ring_x3 pilot = pilot_solar_easiest prev_ring = BSG02_Trade_Lane_Ring_09 [Object] nickname = BSG02_hopping_lighthouse01 ids_name = 535978 pos = -204733, 0, -73372 archetype = hopping_lighthouse_big [Object] nickname = BSG02_hopping_lighthouse02 ids_name = 535978 pos = -127959, 0, 44397 archetype = hopping_lighthouse_big [Object] nickname = BSG02_hopping_lighthouse03 ids_name = 535978 pos = 68049, 0, 187857 archetype = hopping_lighthouse_big