[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [TexturePanels] file = universe\heavens\shapes.ini [Music] space = BSG01_Space danger = BSG01_Space battle = BSG01_Space [Dust] spacedust = Dust [Ambient] color = 0, 0, 0 [Background] basic_stars = complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_cn01.cmp [LightSource] nickname = BSG01_system_light pos = 127021, 0, -29191 color = 253, 230, 180 range = 500000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = BSG01_Sun1_death pos = 127021, 0, -29191 shape = SPHERE size = 85000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BSG01_Sun1 ids_name = 1380 pos = 127021, 0, -29191 ambient_color = 255, 255, 255 archetype = sun_large star = bsg_1_sunsol atmosphere_range = 100000 burn_color = 255, 255, 255 ids_info = 0 [Object] nickname = BSG01_to_CN01_hole ids_name = 525121 pos = -149900, 0, 0 rotate = 0, -90, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_CN01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = CN01, CN01_to_BSG01_hole, gate_tunnel_bretonia [Object] nickname = BSG01_planet_1 ids_name = 535278 spin = 0.005000, 0.035000, 0.000000 rotate = 0, 180, 0 pos = -3155, 50000, 197237 archetype = planet_earthgrncld_70000 atmosphere_range = 72000 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_BSG01_planet_1_ring, solar\rings\ross.ini [zone] nickname = BSG01_planet_1_death pos = -3155, 50000, 197237 shape = SPHERE size = 71000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_BSG01_planet_1_ring pos = -3155, 50000, 197237 rotate = -40, 0, 0 shape = ring size = 250000, 100000, 200 sort = 0.000000 [Object] nickname = BSG01_planet_2 ids_name = 535279 spin = 0.005000, 0.035000, 0.000000 rotate = 0, 0, 0 pos = -87573, -10000, 93096 archetype = planet_earth_9000 atmosphere_range = 9600 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = BSG01_planet_2_death pos = -87573, -10000, 93096 shape = SPHERE size = 9400 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BSG01_planet_3 ids_name = 261807 spin = 0.005000, 0.035000, 0.000000 rotate = 0, 0, 0 pos = -104141, 0, -148322 archetype = planet_gasorgcld_50000 atmosphere_range = 52000 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_BSG01_planet_3_ring, solar\rings\red_ring.ini [zone] nickname = BSG01_planet_3_death pos = -104141, 0, -148322 shape = SPHERE size = 51000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_BSG01_planet_3_ring pos = -104141, 0, -148322 rotate = 40, 0, 0 shape = ring size = 150000, 70000, 200 sort = 0.000000 [Object] nickname = BSG01_to_BSG02_hole ids_name = 535280 pos = 93096, 0, 142011 rotate = 0, 41, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_BSG02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = BSG02, BSG02_to_BSG01_hole, gate_tunnel_bretonia [Object] nickname = BSG01_to_BSG03_hole ids_name = 535281 pos = 43392, 0, -142800 rotate = 0, 144, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_BSG03 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = BSG03, BSG03_to_BSG01_hole, gate_tunnel_bretonia [zone] nickname = Zone_BSG01_to_BSG03_hole pos = 43393, 0, -142799 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = BSG01_suprise_argon_cargo_01 pos = -90000, 6000, 140000 visit = 16 ids_info = 0 rotate = 10, 60, 40 archetype = suprise_argon_cargo ids_name = 535355 loadout = SECRET_ue_argon_cargo_BSG01 [Object] nickname = BSG01_01 pos = -110000, 50000, 150000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = BSG01_01_Base base = BSG01_01_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 1190 loadout = space_port_dmg difficulty_level = 1 visit = 128 [Object] nickname = BSG01_suprise_incomer_01 pos = -111515, 5000, -85015 visit = 16 ids_info = 0 rotate = 29, 34, 7 archetype = suprise_incomer ids_name = 535690 loadout = suprise_incomer_secret6 [Object] nickname = BSG01_hopping_lighthouse01 ids_name = 535978 pos = 14201, 0, 93885 archetype = hopping_lighthouse_big [Object] nickname = BSG01_hopping_lighthouse02 ids_name = 535978 pos = -41814, 0, -89151 archetype = hopping_lighthouse_big [Object] nickname = BSG01_hopping_lighthouse03 ids_name = 535978 pos = -14201, 0, 0 archetype = hopping_lighthouse_big [Object] nickname = BSG01_suprise_robots_fighter_01 pos = 126232, -3000, 84417 visit = 16 ids_info = 0 rotate = 56, 0, 23 archetype = suprise_robots_fighter ids_name = 534128 loadout = suprise_robots_fighter_secret3 [Object] nickname = BSG01_to_US01_Hole01 ids_name = 525120 pos = 139021, 87000, -29191 rotate = 0, 90, 0 archetype = jumphole_anomaly2 msg_id_prefix = gcs_refer_system_NO01 jump_effect = jump_effect_hole_long2 ids_info = 66146 visit = 128 goto = US01, US01_to_US01_Hole01, gate_tunnel_bretonia [Object] nickname = BSG01_to_POLICE01_hole ids_name = 537473 pos = -125000, 0, 20000 rotate = 0, -90, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_POLICE01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE01, POLICE01_to_BSG01_hole, gate_tunnel_bretonia [zone] nickname = Zone_BSG01_to_POLICE01_hole_interference pos = -125000, 0, 20000 shape = SPHERE size = 10500 visit = 128 sort = 99.500000 interference = 0.900000