[SystemInfo] space_color = 0, 0, 0 local_faction = br_p_grp [EncounterParameters] nickname = capitalships_Bretonia filename = missions\encounters\capitalships_Bretonia.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\encounters\area_armored_prisoner.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_br10_space danger = music_br10_danger battle = music_br10_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\BR10__02.ini zone = Zone_BR10__03 [Asteroids] file = solar\asteroids\BR10__01.ini zone = Zone_BR10__01 [Ambient] color = 60, 20, 10 [Background] basic_stars = complex_stars = solar\starsphere\starsphere_br10.cmp nebulae = [LightSource] nickname = BR10_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 90000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = BR10_Sun1_death pos = 355, 0, 0 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BR10_Sun1 ids_name = 1380 pos = 355, 0, 0 ambient_color = 255, 255, 255 archetype = sun_1000 star = Br04_sun atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 66162 [Object] nickname = BR10_to_Br01 ids_name = 525039 pos = 32887, 0, -65680 rotate = 0, 124, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br01 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_p_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Br01, Br01_to_BR10, gate_tunnel_bretonia [zone] nickname = Zone_BR10_to_Br01 pos = 32887, 0, -65680 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = BR10_01 pos = -44686, 0, -13211 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = BR10_01_Base base = BR10_01_Base reputation = br_p_grp rotate = 0, 0, 0 archetype = depot ids_name = 525044 loadout = depot_br_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Object] nickname = BR10_planet_1 ids_name = 525037 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 46078, 0, 67348 archetype = planet_earthgrnice2_3000 atmosphere_range = 3500 burn_color = 255, 222, 160 ids_info = 66069 base = BR10_02_Base reputation = br_p_grp [zone] nickname = BR10_planet_1_death pos = 46078, 0, 67348 shape = SPHERE size = 3400 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BR10_to_Br06 ids_name = 525040 pos = -47000, 0, 66500 rotate = 0, -60, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br06 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_p_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Br06, Br06_to_BR10, gate_tunnel_bretonia [zone] nickname = Zone_BR10_to_Br06 pos = -47000, 0, 66500 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = BR10_02_dock_ring ids_name = 525049 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = BR10_02_Base pos = 43019, 0, 65546 rotate = 0, -120, 0 reputation = br_p_grp difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 reputation = br_p_grp [Object] nickname = BR10_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = BR10_02_Base base = BR10_02_Base pos = 43019, 350, 65546 rotate = 0, -120, 0 reputation = br_p_grp [Object] nickname = BR10_03 pos = 44749, 0, 62161 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = BR10_03_Base base = BR10_03_Base reputation = br_n_grp rotate = 0, 0, 0 archetype = space_factory01 ids_name = 60231 loadout = space_factory01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Zone] nickname = Zone_BR10__01 ids_name = 0 pos = 52898, 0, 7100 rotate = 0, -90, 0 shape = ELLIPSOID size = 41893, 21656, 21656 property_flags = 130 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 comment = sort = 20 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 damage = 0 interference = 0.000000 faction_weight = fc_m_grp, 1 encounter = area_defend, 19, 0.200000 faction = fc_m_grp, 0.200000 [Zone] nickname = Zone_BR10__03 ids_name = 0 pos = -63904, 0, 23786 rotate = 0, 90, 0 shape = ELLIPSOID size = 40473, 9940, 9940 property_flags = 130 ids_info = 0 visit = 36 spacedust = golddust spacedust_maxparticles = 50 comment = sort = 20 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 damage = 0 interference = 0.000000 faction_weight = fc_c_grp, 1 encounter = area_defend, 19, 0.200000 faction = fc_c_grp, 0.200000 [Object] nickname = BR10_04 pos = 57158, 0, 61 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = BR10_04_Base base = BR10_04_Base reputation = fc_m_grp rotate = 0, 0, 0 archetype = miningbase_mineableA ids_name = 525050 loadout = miningbase_mineableA_co_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 [Object] nickname = BR10_to_Br05_hole ids_name = 525051 pos = -65325, 0, 35857 rotate = 0, -90, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Br05 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Br05, Br05_to_BR10_hole, gate_tunnel_bretonia [zone] nickname = Zone_BR10_to_Br05_hole pos = -65324, 0, 35858 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Zone] nickname = Zone_BR10_vignette_01_exclusion pos = 57030, 0, 60 shape = SPHERE size = 2000 property_flags = 131072 visit = 128 sort = 99.500000 toughness = 19 density = 9 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = fc_m_grp, 20 encounter = area_defend, 19, 0.100000 faction = fc_m_grp, 1.000000 encounter = area_trade_freighter, 19, 0.100000 faction = fc_m_grp, 0.910000 [Object] nickname = BR10_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 45500, 0, 62161 archetype = shipyard parent = BR10_03 reputation = br_n_grp [Object] nickname = BR10_to_Br03_hole ids_name = 525055 pos = 62189, 0, 13413 rotate = 0, 140, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Br03 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Br03, Br03_to_BR10_hole, gate_tunnel_bretonia [zone] nickname = Zone_BR10_to_Br03_hole pos = 62190, 0, 13414 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Zone] nickname = Zone_BR10_destroy_vignette_01 pos = 52189, 0, 38698 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BR10_destroy_vignette_02 pos = 32862, 0, 24353 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BR10_destroy_vignette_03 pos = 30514, 0, -4401 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BR10_destroy_vignette_04 pos = 40783, 0, -29047 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BR10_destroy_vignette_05 pos = 65137, 0, -25819 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BR10_destroy_vignette_06 pos = 22668, 0, 46641 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BR10_destroy_vignette_07 pos = -23076, 0, -1065 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BR10_destroy_vignette_08 pos = -64893, 0, -4104 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BR10_destroy_vignette_09 pos = -60199, 0, -28457 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BR10_destroy_vignette_10 pos = -23522, 0, 28757 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BR10_destroy_vignette_11 pos = -5624, 0, 48416 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BR10_destroy_vignette_12 pos = 4057, 0, 24649 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BR10_destroy_vignette_13 pos = 5680, 0, -26272 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_BR10_pop_ambient_01 pos = 42798, 0, 63188 rotate = 0, 0, 0 shape = SPHERE size = 4253 comment = Ambient Pop sort = 51 toughness = 19 density = 15 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = br_n_grp, 1 faction_weight = br_p_grp, 1 faction_weight = co_be_grp, 1 faction_weight = br_m_grp, 1 faction_weight = co_nws_grp, 1 faction_weight = gd_im_grp, 1 faction_weight = co_hsp_grp, 1 faction_weight = co_kt_grp, 1 faction_weight = co_me_grp, 1 faction_weight = co_rs_grp, 1 faction_weight = co_shi_grp, 1 faction_weight = co_ss_grp, 1 encounter = area_defend, 19, 0.100000 faction = br_n_grp, 0.410000 faction = br_p_grp, 0.590000 encounter = area_armored_prisoner, 19, 0.100000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 19, 0.100000 faction = co_be_grp, 0.290000 faction = br_m_grp, 0.290000 faction = co_nws_grp, 0.290000 faction = gd_im_grp, 0.140000 encounter = area_trade_transport, 19, 0.100000 faction = co_be_grp, 0.110000 faction = br_m_grp, 0.110000 faction = co_hsp_grp, 0.110000 faction = co_kt_grp, 0.110000 faction = co_me_grp, 0.110000 faction = co_nws_grp, 0.110000 faction = co_rs_grp, 0.110000 faction = co_shi_grp, 0.110000 faction = co_ss_grp, 0.110000 faction = gd_im_grp, 0.050000 [Zone] nickname = Zone_BR10_pop_ambient_02 pos = -44453, 0, 63860 rotate = 0, 0, 0 shape = SPHERE size = 5000 comment = Ambient Pop sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = co_be_grp, 1 faction_weight = br_m_grp, 1 faction_weight = gd_im_grp, 1 faction_weight = br_p_grp, 20 encounter = area_trade_freighter, 4, 0.100000 faction = co_be_grp, 0.400000 faction = br_m_grp, 0.400000 faction = gd_im_grp, 0.200000 encounter = area_trade_transport, 4, 0.100000 faction = co_be_grp, 0.400000 faction = br_m_grp, 0.400000 faction = gd_im_grp, 0.200000 encounter = area_defend, 4, 0.100000 faction = br_p_grp, 1.000000 encounter = area_armored_prisoner, 4, 0.100000 faction = br_p_grp, 1.000000 [Zone] nickname = Zone_BR10_pop_ambient_03 pos = -43680, 0, -13145 rotate = 0, 0, 0 shape = SPHERE size = 5000 comment = Ambient Pop sort = 1 toughness = 19 density = 9 repop_time = 10 max_battle_size = 6 pop_type = Background relief_time = 20 population_additive = false faction_weight = br_p_grp, 20 faction_weight = co_be_grp, 1 faction_weight = br_m_grp, 1 faction_weight = co_nws_grp, 1 faction_weight = co_kt_grp, 1 faction_weight = co_me_grp, 1 faction_weight = co_shi_grp, 1 faction_weight = co_os_grp, 20 encounter = area_defend, 19, 0.100000 faction = br_p_grp, 1.000000 encounter = area_armored_prisoner, 19, 0.100000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 19, 0.100000 faction = co_be_grp, 0.310000 faction = br_m_grp, 0.220000 faction = co_nws_grp, 0.310000 encounter = area_trade_transport, 19, 0.100000 faction = co_be_grp, 0.160000 faction = br_m_grp, 0.110000 faction = co_kt_grp, 0.160000 faction = co_me_grp, 0.160000 faction = co_nws_grp, 0.160000 faction = co_shi_grp, 0.160000 encounter = area_trade_armored, 19, 0.100000 faction = co_os_grp, 1.000000 [Object] nickname = BR10_viceroy_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 45500, 20, 62161 archetype = viceroy parent = BR10_03 reputation = br_n_grp [Object] nickname = BR10_space_industrial_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 45243, 0, 61310 archetype = space_industrial parent = BR10_03 reputation = br_n_grp [Object] nickname = BR10_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 45500, 0, 61400 archetype = shipyard parent = BR10_03 reputation = br_n_grp [Object] nickname = BR10_BR_GUNSHIP_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 45500, 0, 61300 archetype = BR_GUNSHIP parent = BR10_03 reputation = br_n_grp [Object] nickname = BR10_BR_DESTROYER_01 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 45500, 0, 61500 archetype = BR_DESTROYER parent = BR10_03 reputation = br_n_grp [Zone] nickname = Zone_BR10_pop_ambient_04 pos = 44970, 0, 61763 rotate = 0, 0, 0 shape = SPHERE size = 1629 comment = Ambient Pop sort = 51 toughness = 19 density = 12 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = br_n_grp, 20 encounter = capitalships_Bretonia, 19, 0.100000 faction = br_n_grp, 1.000000 [Object] nickname = BR10_Trade_Lane_Ring_01 reputation = br_p_grp pos = 28215, 0, -62444 rotate = 0, 124, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196614 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = BR10_Trade_Lane_Ring_02 [Object] nickname = BR10_Trade_Lane_Ring_02 reputation = br_p_grp pos = 20563, 0, -57191 rotate = 0, 124, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_01 next_ring = BR10_Trade_Lane_Ring_03 [Object] nickname = BR10_Trade_Lane_Ring_03 reputation = br_p_grp pos = 12911, 0, -51938 rotate = 0, 124, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_02 next_ring = BR10_Trade_Lane_Ring_04 [Object] nickname = BR10_Trade_Lane_Ring_04 reputation = br_p_grp pos = 5259, 0, -46685 rotate = 0, 124, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_03 next_ring = BR10_Trade_Lane_Ring_05 [Object] nickname = BR10_Trade_Lane_Ring_05 reputation = br_p_grp pos = -2392, 0, -41432 rotate = 0, 124, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_04 next_ring = BR10_Trade_Lane_Ring_06 [Object] nickname = BR10_Trade_Lane_Ring_06 reputation = br_p_grp pos = -10044, 0, -36180 rotate = 0, 124, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_05 next_ring = BR10_Trade_Lane_Ring_07 [Object] nickname = BR10_Trade_Lane_Ring_07 reputation = br_p_grp pos = -17696, 0, -30927 rotate = 0, 124, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_06 next_ring = BR10_Trade_Lane_Ring_08 [Object] nickname = BR10_Trade_Lane_Ring_08 reputation = br_p_grp pos = -25348, 0, -25674 rotate = 0, 124, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_07 next_ring = BR10_Trade_Lane_Ring_09 [Object] nickname = BR10_Trade_Lane_Ring_09 reputation = br_p_grp pos = -33000, 0, -20421 rotate = 0, 124, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_08 next_ring = BR10_Trade_Lane_Ring_10 [Object] nickname = BR10_Trade_Lane_Ring_10 reputation = br_p_grp pos = -40652, 0, -15169 rotate = 0, 124, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 525044 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_09 [Object] nickname = BR10_Trade_Lane_Ring_11 reputation = br_p_grp pos = -43392, 0, -9438 rotate = 0, 179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 525044 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = BR10_Trade_Lane_Ring_12 [Object] nickname = BR10_Trade_Lane_Ring_12 reputation = br_p_grp pos = -43426, 0, 629 rotate = 0, 179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_11 next_ring = BR10_Trade_Lane_Ring_46 [Object] nickname = BR10_Trade_Lane_Ring_46 reputation = br_p_grp pos = -43461, 0, 10696 rotate = 0, 179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_12 next_ring = BR10_Trade_Lane_Ring_47 [Object] nickname = BR10_Trade_Lane_Ring_47 reputation = br_p_grp pos = -43496, 0, 20763 rotate = 0, 179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_46 next_ring = BR10_Trade_Lane_Ring_48 [Object] nickname = BR10_Trade_Lane_Ring_48 reputation = br_p_grp pos = -43531, 0, 30830 rotate = 0, 179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_47 next_ring = BR10_Trade_Lane_Ring_49 [Object] nickname = BR10_Trade_Lane_Ring_49 reputation = br_p_grp pos = -43566, 0, 40897 rotate = 0, 179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_48 next_ring = BR10_Trade_Lane_Ring_50 [Object] nickname = BR10_Trade_Lane_Ring_50 reputation = br_p_grp pos = -43601, 0, 50964 rotate = 0, 179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_49 next_ring = BR10_Trade_Lane_Ring_51 [Object] nickname = BR10_Trade_Lane_Ring_51 reputation = br_p_grp pos = -43636, 0, 61032 rotate = 0, 179, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196619 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_50 [Object] nickname = BR10_Trade_Lane_Ring_52 reputation = br_p_grp pos = -40183, 0, 63815 rotate = 0, -89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 196619 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = BR10_Trade_Lane_Ring_53 [Object] nickname = BR10_Trade_Lane_Ring_53 reputation = br_p_grp pos = -30321, 0, 63786 rotate = 0, -89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_52 next_ring = BR10_Trade_Lane_Ring_54 [Object] nickname = BR10_Trade_Lane_Ring_54 reputation = br_p_grp pos = -20459, 0, 63757 rotate = 0, -89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_53 next_ring = BR10_Trade_Lane_Ring_55 [Object] nickname = BR10_Trade_Lane_Ring_55 reputation = br_p_grp pos = -10598, 0, 63728 rotate = 0, -89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_54 next_ring = BR10_Trade_Lane_Ring_56 [Object] nickname = BR10_Trade_Lane_Ring_56 reputation = br_p_grp pos = -736, 0, 63699 rotate = 0, -89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_55 next_ring = BR10_Trade_Lane_Ring_57 [Object] nickname = BR10_Trade_Lane_Ring_57 reputation = br_p_grp pos = 9125, 0, 63670 rotate = 0, -89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_56 next_ring = BR10_Trade_Lane_Ring_58 [Object] nickname = BR10_Trade_Lane_Ring_58 reputation = br_p_grp pos = 18986, 0, 63641 rotate = 0, -89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_57 next_ring = BR10_Trade_Lane_Ring_59 [Object] nickname = BR10_Trade_Lane_Ring_59 reputation = br_p_grp pos = 28848, 0, 63612 rotate = 0, -89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_58 next_ring = BR10_Trade_Lane_Ring_60 [Object] nickname = BR10_Trade_Lane_Ring_60 reputation = br_p_grp pos = 38710, 0, 63584 rotate = 0, -89, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 tradelane_space_name = 525037 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = BR10_Trade_Lane_Ring_59