[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp space_farclip = 150000 [TexturePanels] file = universe\heavens\shapes.ini [Music] space = BN_SPACE danger = BN_SPACE battle = BN_SPACE [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Bw05_oxygen_pocket_field.ini zone = Zone_BN01_oxygen_pocket_001 [Nebula] file = solar\nebula\BN01_blue_cloud_02.ini zone = Zone_BN01_blue_cloud_02 [Asteroids] file = solar\asteroids\BN01_Badlands_asteroids_01.ini zone = Zone_BN01_Badlands_asteroids_01 [Nebula] file = solar\nebula\BN01_blue_cloud_01.ini zone = Zone_BN01_blue_cloud_01 [Ambient] color = 10, 20, 60 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_ku04.cmp [LightSource] nickname = BN01_system_light pos = 0, 0, 0 color = 200, 200, 255 range = 205000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = BN01_to_EW08_hole ids_name = 525121 pos = 67000, 0, 0 rotate = 0, 140, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_EW08 jump_effect = jump_effect_hole ids_info = 66146 visit = 128 goto = EW08, EW08_to_BN01_hole, gate_tunnel_bretonia [Object] nickname = BN01_to_EW08_hole_anomaly pos = 67000, 0, 0 Archetype = baxter_hazard visit = 128 [zone] nickname = BN01_Sun1_death pos = 0, 0, 0 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BN01_Sun1 ids_name = 1380 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 66162 [Object] nickname = BN01_dinamik_sun pos = 0, 0, 0 archetype = sun_place loadout = blue_sun_fx [Object] nickname = BN01_planet_1 ids_name = 261807 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 13806, 0, -37869 archetype = planet_gasgrncld_5000 atmosphere_range = 5500 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_BN01_planet_1_ring, solar\rings\weisser.ini [zone] nickname = BN01_planet_1_death pos = 13806, 0, -37869 shape = SPHERE size = 5400 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_BN01_planet_1_ring pos = 13806, 0, -37869 rotate = 40, 0, 0 shape = ring size = 20000, 7000, 200 sort = 0.000000 [Object] nickname = planet_storm_5000_fx pos = 13806, 0, -37869 rotate = 0, 0, 0 Archetype = planet_storm_5000 loadout = planet_storm_5000 [zone] nickname = Zone_BN01_dust_01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 105000, 105000, 105000 property_flags = 66 visit = 32 spacedust = outer_sanctum_lightning spacedust_maxparticles = 50 sort = 99.500000 [Zone] nickname = Zone_BN01_blue_cloud_01 ids_name = 0 pos = 67000, -10000, 0 rotate = 0, -90, 0 shape = ELLIPSOID size = 50000, 40000, 20000 property_flags = 32768 property_fog_color = 1.000000, 1.000000, 200.000000 ids_info = 0 visit = 36 spacedust = oxygendust spacedust_maxparticles = 300 Music = BN_AMBIENCES [Zone] nickname = Zone_BN01_Badlands_asteroids_01 ids_name = 0 pos = -38000, 0, -52000 rotate = 0, 37, 0 shape = ELLIPSOID size = 54000, 50000, 26000 property_flags = 66 ids_info = 0 visit = 36 spacedust = outer_sanctum_lightning spacedust_maxparticles = 100 [Zone] nickname = Zone_BN01_blue_cloud_02 ids_name = 0 pos = 0, -50000, 0 rotate = 0, -16, 0 shape = ELLIPSOID size = 148000, 40000, 148000 property_flags = 32768 property_fog_color = 1.000000, 200.000000, 200.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 interference = 0.600000 Music = BN_AMBIENCES [zone] nickname = Zone_BN01_oxygen_pocket_001 pos = 0, -50000, 0 rotate = 0, -16, 0 shape = ELLIPSOID size = 67500, 39500, 67500 property_flags = 16400 spacedust = oxygendust spacedust_maxparticles = 300 sort = 99 [Object] nickname = BN01_planet_2 ids_name = 534875 spin = 0.000000, 0.020000, 0.000000 rotate = 0, 0, 0 pos = 0, 0, 134000 archetype = planet_water_50000 atmosphere_range = 55000 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = BN01_planet_2_death pos = 0, 0, 137670 shape = SPHERE size = 54000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BN01_01 pos = 0, -70000, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = BN01_01_Base base = BN01_01_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 1190 loadout = space_port_dmg difficulty_level = 1 visit = 128 [Object] nickname = BN01_suprise_hydra_01 pos = 0, -9000, 0 visit = 16 ids_info = 0 rotate = 160, 90, 60 archetype = suprise_hydra ids_name = 534874 loadout = SECRET_bn_bn_hydra_Bn01 [Object] nickname = BN01_02 pos = 66888, 30000, 40455 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = BN01_02_Base base = BN01_02_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 1190 loadout = space_port_dmg difficulty_level = 1 visit = 128 [Object] nickname = BN01_03 pos = -130000, -40000, 0 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = BN01_03_Base base = BN01_03_Base reputation = red_n_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 1190 loadout = space_port_dmg difficulty_level = 1 visit = 128 [Object] nickname = BN01_hopping_lighthouse01 ids_name = 535978 pos = -18540, 0, 20907 archetype = hopping_lighthouse_small [Object] nickname = BN01_hopping_lighthouse02 ids_name = 535978 pos = -28796, 0, -45758 archetype = hopping_lighthouse_small [Object] nickname = BN01_hopping_lighthouse03 ids_name = 535978 pos = 43786, 0, -20118 archetype = hopping_lighthouse_small [Object] nickname = PM01_01 pos = 3611, -69221, 128267 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = PM01_01_Base base = PM01_01_Base reputation = pm_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 536600 loadout = d_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = BN01_to_PM01_hole ids_name = 538145 pos = 12510, -169049, 125911 rotate = 0, 0, 0 archetype = jumphole_aldrin msg_id_prefix = gcs_refer_system_PM01 jump_effect = jump_effect_hole_new ids_info = 66146 visit = 0 goto = PM01, PM01_to_BN01_hole, gate_tunnel_bretonia