[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = gunboat_fighters filename = missions\encounters\gunboat_fighters.ini [EncounterParameters] nickname = battleship_cruisers filename = missions\encounters\battleship_cruisers.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\encounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_am02_space danger = music_am02_danger battle = Music_Am01_danger_and_battle [Dust] spacedust = Dust [Nebula] file = solar\nebula\Am02_hunters_dust_01.ini zone = Zone_Am02_hunters_dust_01 [Asteroids] file = solar\asteroids\Am02__03.ini zone = Zone_Am02__03 [Asteroids] file = solar\asteroids\Am02__02.ini zone = Zone_Am02__02 [Nebula] file = solar\nebula\Am02_nebula_blue_01.ini zone = Am02_nebula_blue_01 [Nebula] file = solar\nebula\Am02__01.ini zone = Zone_Am02__01 [Ambient] color = 60, 20, 10 [Background] basic_stars = complex_stars = solar\starsphere\starsphere_Am02.cmp nebulae = [LightSource] nickname = BR11_system_light01 pos = -60709, 25000, 56093 color = 253, 230, 180 range = 90000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [LightSource] nickname = BR11_system_light02 pos = 122129, 0, -13490 color = 253, 230, 180 range = 90000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = Am02_Sun2_death pos = -60709, 25000, 56093 shape = SPHERE size = 10000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Am02_Sun2 ids_name = 1380 pos = -60709, 25000, 56093 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 11000 burn_color = 255, 255, 255 ids_info = 66162 [Object] nickname = Am02_to_Am01_hole ids_name = 525121 pos = 66833, 0, 10578 rotate = 0, 89, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Am01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Am01, Am01_to_Am02_hole, gate_tunnel_bretonia [zone] nickname = Zone_Am02_to_Am01_hole pos = 66833, 0, 10578 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Bw01_baxter_hazard_1 pos = 66833, 0, 10578 Archetype = baxter_hazard visit = 128 [zone] nickname = Zone_Bw01_Baxter_hazard pos = 66833, 0, 10578 shape = SPHERE size = 500 damage = 200 visit = 128 sort = 99.500000 [Object] nickname = Am02_01 pos = 26709, 0, 60662 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = Am02_01_Base base = Am02_01_Base reputation = Am_n_grp rotate = 0, 45, 0 archetype = space_freeport01 ids_name = 525132 loadout = space_freeport01_co_01 difficulty_level = 1 [Object] nickname = Am02_planet_1 ids_name = 525133 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = -53964, 0, -9940 archetype = planet_earthcity_3000 atmosphere_range = 3200 burn_color = 255, 222, 160 ids_info = 527641 ring = Zone_Am02_planet_1_ring, solar\rings\ross.ini base = Am02_03_Base reputation = Am_n_grp [zone] nickname = Am02_planet_1_death pos = -53964, 0, -9940 shape = SPHERE size = 3100 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Am02_Trade_Lane_Ring_14 reputation = Am_n_grp pos = 22066, 0, 60507 rotate = 0, 46, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 tradelane_space_name = 525132 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest next_ring = Am02_Trade_Lane_Ring_15 [Object] nickname = Am02_Trade_Lane_Ring_15 reputation = Am_n_grp pos = 16193, 0, 55019 rotate = 0, 46, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_14 next_ring = Am02_Trade_Lane_Ring_16 [Object] nickname = Am02_Trade_Lane_Ring_16 reputation = Am_n_grp pos = 10321, 0, 49531 rotate = 0, 46, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_15 next_ring = Am02_Trade_Lane_Ring_17 [Object] nickname = Am02_Trade_Lane_Ring_17 reputation = Am_n_grp pos = 4448, 0, 44043 rotate = 0, 46, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_16 next_ring = Am02_Trade_Lane_Ring_18 [Object] nickname = Am02_Trade_Lane_Ring_18 reputation = Am_n_grp pos = -1424, 0, 38556 rotate = 0, 46, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_17 next_ring = Am02_Trade_Lane_Ring_19 [Object] nickname = Am02_Trade_Lane_Ring_19 reputation = Am_n_grp pos = -7296, 0, 33068 rotate = 0, 46, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_18 next_ring = Am02_Trade_Lane_Ring_20 [Object] nickname = Am02_Trade_Lane_Ring_20 reputation = Am_n_grp pos = -13169, 0, 27580 rotate = 0, 46, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_19 next_ring = Am02_Trade_Lane_Ring_21 [Object] nickname = Am02_Trade_Lane_Ring_21 reputation = Am_n_grp pos = -19041, 0, 22092 rotate = 0, 46, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_20 next_ring = Am02_Trade_Lane_Ring_22 [Object] nickname = Am02_Trade_Lane_Ring_22 reputation = Am_n_grp pos = -24914, 0, 16605 rotate = 0, 46, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_21 next_ring = Am02_Trade_Lane_Ring_23 [Object] nickname = Am02_Trade_Lane_Ring_23 reputation = Am_n_grp pos = -30786, 0, 11117 rotate = 0, 46, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_22 next_ring = Am02_Trade_Lane_Ring_24 [Object] nickname = Am02_Trade_Lane_Ring_24 reputation = Am_n_grp pos = -36659, 0, 5629 rotate = 0, 46, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_23 next_ring = Am02_Trade_Lane_Ring_25 [Object] nickname = Am02_Trade_Lane_Ring_25 reputation = Am_n_grp pos = -42531, 0, 141 rotate = 0, 46, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_24 next_ring = Am02_Trade_Lane_Ring_26 [Object] nickname = Am02_Trade_Lane_Ring_26 reputation = Am_n_grp pos = -48404, 0, -5346 rotate = 0, 46, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 tradelane_space_name = 525133 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_25 [Zone] nickname = Zone_Am02__01 ids_name = 0 pos = -3905, 0, -66035 rotate = 0, 0, 0 shape = ELLIPSOID size = 37988, 13846, 13846 property_flags = 32768 property_fog_color = 255.000000, 128.000000, 0.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 comment = sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 damage = 0 interference = 0.000000 faction_weight = Am_n_grp, 1 encounter = area_assault, 6, 0.200000 faction = Am_n_grp, 0.200000 [Object] nickname = Am02_02 pos = 3424, 0, -66384 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = Am02_02_Base base = Am02_02_Base reputation = Am_n_grp rotate = 0, 0, 0 archetype = space_factory01 ids_name = 60231 loadout = space_factory01_li_01 difficulty_level = 1 [Object] nickname = Am02_Trade_Lane_Ring_27 reputation = Am_n_grp pos = -47633, 0, -9554 rotate = 0, -43, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 tradelane_space_name = 525133 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest next_ring = Am02_Trade_Lane_Ring_28 [Object] nickname = Am02_Trade_Lane_Ring_28 reputation = Am_n_grp pos = -42057, 0, -15531 rotate = 0, -43, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_27 next_ring = Am02_Trade_Lane_Ring_29 [Object] nickname = Am02_Trade_Lane_Ring_29 reputation = Am_n_grp pos = -36482, 0, -21509 rotate = 0, -43, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_28 next_ring = Am02_Trade_Lane_Ring_30 [Object] nickname = Am02_Trade_Lane_Ring_30 reputation = Am_n_grp pos = -30907, 0, -27487 rotate = 0, -43, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_29 next_ring = Am02_Trade_Lane_Ring_31 [Object] nickname = Am02_Trade_Lane_Ring_31 reputation = Am_n_grp pos = -25331, 0, -33465 rotate = 0, -43, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_30 next_ring = Am02_Trade_Lane_Ring_32 [Object] nickname = Am02_Trade_Lane_Ring_32 reputation = Am_n_grp pos = -19756, 0, -39442 rotate = 0, -43, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_31 next_ring = Am02_Trade_Lane_Ring_33 [Object] nickname = Am02_Trade_Lane_Ring_33 reputation = Am_n_grp pos = -14181, 0, -45420 rotate = 0, -43, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_32 next_ring = Am02_Trade_Lane_Ring_34 [Object] nickname = Am02_Trade_Lane_Ring_34 reputation = Am_n_grp pos = -8605, 0, -51398 rotate = 0, -43, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_33 next_ring = Am02_Trade_Lane_Ring_35 [Object] nickname = Am02_Trade_Lane_Ring_35 reputation = Am_n_grp pos = -3030, 0, -57376 rotate = 0, -43, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_34 next_ring = Am02_Trade_Lane_Ring_36 [Object] nickname = Am02_Trade_Lane_Ring_36 reputation = Am_n_grp pos = 2545, 0, -63354 rotate = 0, -43, 0 archetype = trade_lane_ring_xaak ids_name = 0 ids_info = 66170 tradelane_space_name = 60231 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_xaak pilot = pilot_solar_easiest prev_ring = Am02_Trade_Lane_Ring_35 [Zone] nickname = Zone_Am02_vignette_01_exclusion pos = 3242, 0, -65121 shape = SPHERE size = 3000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Am02_space_industrial_01 ids_name = 0 ids_info = 0 rotate = 0, 135, 0 pos = 26139, 0, 61232 archetype = space_industrial parent = Am02_01 reputation = Am_n_grp [Object] nickname = Am02_space_solar_pnl_01 ids_name = 0 ids_info = 0 rotate = 0, 135, 0 pos = 26139, 67, 61232 archetype = space_solar_pnl parent = Am02_01 reputation = Am_n_grp [Object] nickname = Am02_space_tanklx4_01 ids_name = 0 ids_info = 0 rotate = 0, 135, 0 pos = 26139, -193, 61232 archetype = space_tanklx4 parent = Am02_01 reputation = Am_n_grp [Object] nickname = Am02_space_dome_01 ids_name = 0 ids_info = 0 rotate = 0, 135, 0 pos = 25890, 31, 61482 archetype = space_dome parent = Am02_01 reputation = Am_n_grp [Object] nickname = Am02_space_habitat_tall_01 ids_name = 0 ids_info = 0 rotate = 180, 135, 0 pos = 26525, -183, 60846 archetype = space_habitat_tall parent = Am02_01 reputation = Am_n_grp [Object] nickname = Am02_space_habitat_tall_02 ids_name = 0 ids_info = 0 rotate = 180, 135, 0 pos = 26893, -183, 60478 archetype = space_habitat_tall parent = Am02_01 reputation = Am_n_grp [Object] nickname = Am02_shipyard_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 4100, -214, -66630 archetype = shipyard parent = Am02_02 reputation = Am_n_grp [Object] nickname = Am02_shipyard_02 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 4100, -214, -66130 archetype = shipyard parent = Am02_02 reputation = Am_n_grp [zone] nickname = Zone_Am02_planet_1_ring pos = -53964, 0, -9940 rotate = 0, 0, 0 shape = ring size = 5000, 200, 200 sort = 0.000000 [Object] nickname = Am02_03_dock_ring ids_name = 525119 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = Am02_03_Base pos = -51229, 0, -8183 rotate = 0, 57, 0 reputation = Am_n_grp difficulty_level = 1 reputation = Am_n_grp [Object] nickname = Am02_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = Am02_03_Base base = Am02_03_Base pos = -51229, 350, -8183 rotate = 0, 57, 0 reputation = Am_n_grp [Zone] nickname = Am02_nebula_blue_01 ids_name = 261795 pos = -38648, 0, 45026 rotate = 0, -42, 0 shape = ELLIPSOID size = 32008, 17338, 17338 property_flags = 32768 property_fog_color = 0.000000, 255.000000, 255.000000 ids_info = 0 visit = 36 spacedust = dust spacedust_maxparticles = 50 comment = sort = 20 Music = zone_nebula_crow toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = Am_n_grp, 1 encounter = area_assault, 19, 0.200000 faction = Am_n_grp, 0.200000 [Object] nickname = Am02_planet_2 ids_name = 523945 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 49317, 0, -36080 archetype = planet_desert_800 atmosphere_range = 1000 burn_color = 255, 222, 160 ids_info = 66130 [zone] nickname = Am02_planet_2_death pos = 49317, 0, -36080 shape = SPHERE size = 900 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Am02_04 pos = 46890, 0, -35330 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = Am02_04_Base base = Am02_04_Base reputation = Am_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 523946 loadout = space_police01_co_01 difficulty_level = 1 [Object] nickname = Am02_space_tanklx4_02 ids_name = 0 ids_info = 0 rotate = 0, 0, 0 pos = 46890, -168, -35330 archetype = space_tanklx4 parent = Am02_04 reputation = Am_n_grp [zone] nickname = Am02_Sun1_death pos = 122129, 0, -13490 shape = SPHERE size = 10000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = Am02_Sun1 ids_name = 1380 pos = 122129, 0, -13490 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 11000 burn_color = 255, 255, 255 ids_info = 66162 [Zone] nickname = Zone_Am02_pop_ambient_01 pos = -48495, 0, -7530 rotate = 0, 0, 0 shape = SPHERE size = 2885 comment = Ambient Pop sort = 51 toughness = 19 density = 9 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = Am_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = Am_n_grp, 1.000000 encounter = area_trade_freighter, 18, 0.100000 faction = Am_n_grp, 1.000000 [Zone] nickname = Zone_Am02_pop_ambient_02 pos = 24900, 0, 60118 rotate = 0, 0, 0 shape = SPHERE size = 3372 comment = Ambient Pop sort = 51 toughness = 19 density = 9 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = Am_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = Am_n_grp, 1.000000 encounter = area_trade_freighter, 18, 0.100000 faction = Am_n_grp, 1.000000 [Zone] nickname = Zone_Am02_Tradelane_01 pos = -13169, 0, 27580 rotate = 0, 46, 0 shape = BOX size = 1598, 1598, 96950 comment = Tradelane Pop lane_id = 1 tradelane_down = 35 sort = 51 toughness = 19 density = 3 repop_time = 25 max_battle_size = 4 pop_type = major_tradelane relief_time = 35 faction_weight = Am_n_grp, 17 encounter = tradelane_trade_freighter, 18, 0.100000 faction = Am_n_grp, 0.900000 [Zone] nickname = Zone_Am02_Tradelane_02 pos = -22544, 0, -36454 rotate = 0, -43, 0 shape = BOX size = 1598, 1598, 74068 comment = Tradelane Pop lane_id = 2 tradelane_down = 35 sort = 51 toughness = 19 density = 3 repop_time = 25 max_battle_size = 4 pop_type = major_tradelane relief_time = 35 faction_weight = Am_n_grp, 17 encounter = tradelane_trade_freighter, 18, 0.100000 faction = Am_n_grp, 0.900000 [Zone] nickname = Zone_Am02_pop_ambient_04 pos = 67477, 0, 10538 rotate = 0, 0, 0 shape = SPHERE size = 2182 comment = Ambient Pop sort = 51 toughness = 19 density = 12 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = Am_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = Am_n_grp, 1.000000 [Zone] nickname = Zone_Am02_pop_ambient_05 pos = 3242, 0, -65121 rotate = 0, 0, 0 shape = SPHERE size = 2774 comment = Ambient Pop sort = 51 toughness = 19 density = 12 repop_time = 15 max_battle_size = 4 pop_type = Background relief_time = 15 population_additive = false faction_weight = Am_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = Am_n_grp, 1.000000 encounter = area_trade_freighter, 18, 0.100000 faction = Am_n_grp, 0.900000 [Object] nickname = Am02_belerathon_01 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 4100, -214, -66630 archetype = belerathon parent = Am02_02 reputation = Am_n_grp [Object] nickname = Am02_belerathon_02 ids_name = 0 ids_info = 0 rotate = 0, 90, 0 pos = 4100, -214, -66130 archetype = belerathon parent = Am02_02 reputation = Am_n_grp [Zone] nickname = Zone_Am02_pop_ambient_06 pos = 47330, 0, -35548 rotate = 0, 0, 0 shape = SPHERE size = 2993 comment = Ambient Pop sort = 51 toughness = 19 density = 12 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = Am_n_grp, 20 encounter = area_assault, 19, 0.100000 faction = Am_n_grp, 1.000000 [Object] nickname = Am02_to_Hu01_hole ids_name = 531850 pos = -61306, 0, 39705 rotate = 0, -57, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Hu01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Hu01, Hu01_to_Am02_hole, gate_tunnel_bretonia [zone] nickname = Zone_Am02_to_Hu01_hole pos = -61305, 0, 39706 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Bw01_baxter_hazard_1 pos = -61305, 0, 39706 Archetype = baxter_hazard visit = 128 [Object] nickname = Am02_suprise_am_elite_01 pos = -32154, 0, -63929 visit = 16 ids_info = 66401 rotate = 0, 20, 80 archetype = suprise_am_elite ids_name = 601400 loadout = suprise_am_elite [Zone] nickname = Zone_Am02__02 ids_name = 0 pos = -19387, 0, -64795 rotate = 0, 0, 0 shape = ELLIPSOID size = 15305, 8959, 8959 property_flags = 514 ids_info = 0 visit = 128 damage = 10 spacedust = lavaashdust spacedust_maxparticles = 75 comment = sort = 99.500000 Music = zone_field_asteroid_lava toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = Am_n_grp, 1 encounter = area_assault, 19, 0.200000 faction = Am_n_grp, 0.200000 [Zone] nickname = Zone_Am02__03 ids_name = 0 pos = 68137, 0, 22821 rotate = 0, -90, 0 shape = ELLIPSOID size = 32625, 20060, 20060 property_flags = 66 ids_info = 0 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 75 comment = sort = 99.500000 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 faction_weight = Am_n_grp, 1 encounter = area_assault, 19, 0.200000 faction = Am_n_grp, 0.200000 [Zone] nickname = Zone_Am02_destroy_vignette_01 pos = -10658, 0, -6754 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion mission_type = lawful, unlawful [Zone] nickname = Zone_Am02_destroy_vignette_02 pos = 5103, 0, 20404 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Am02_destroy_vignette_03 pos = 33959, 0, 35681 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Am02_destroy_vignette_04 pos = 67907, 0, 41501 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Am02_destroy_vignette_05 pos = 13934, 0, -32737 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Am02_destroy_vignette_06 pos = 24603, 0, -67145 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Am02_destroy_vignette_07 pos = -53963, 0, -41537 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Am02_destroy_vignette_08 pos = -28756, 0, 54319 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Am02_pop_ambient_03 pos = -61321, 0, 39713 rotate = 0, 0, 0 shape = SPHERE size = 1111 comment = Ambient Pop sort = 51 toughness = 19 density = 6 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = Hu_n_grp, 1 faction_weight = Am_n_grp, 1 encounter = area_assault, 19, 0.100000 faction = Hu_n_grp, 0.900000 encounter = area_defend, 19, 0.100000 faction = Am_n_grp, 0.900000 [Zone] nickname = Zone_Am02_destroy_vignette_09 pos = 24738, 0, -610 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Am02_destroy_vignette_10 pos = 45085, 0, 57104 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Am02_destroy_vignette_11 pos = 367, 0, 67551 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Am02_destroy_vignette_12 pos = -44873, 0, 24924 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Am02_destroy_vignette_13 pos = -28100, 0, -6430 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Am02_destroy_vignette_15 pos = -30179, 0, 36246 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Am02_destroy_vignette_16 pos = -9934, 0, 49742 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_Am02_destroy_vignette_17 pos = 26448, 0, -18915 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open [Zone] nickname = Zone_Am02_destroy_vignette_18 pos = 18816, 0, 30532 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = exclusion [Zone] nickname = Zone_Am02_destroy_vignette_14 pos = -7275, 0, -28784 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = exclusion [Object] nickname = Am02_Am_platform_1 reputation = Am_n_grp pos = 65523, 0, 9817 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = Am_weapon_platform difficulty_level = 38 visit = 0 pilot = pilot_solar_easiest [Object] nickname = Am02_Am_platform_2 reputation = Am_n_grp pos = 65574, 0, 11447 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = Am_weapon_platform difficulty_level = 38 visit = 0 pilot = pilot_solar_easiest [Zone] nickname = Zone_Am02_pop_ambient_07 pos = -54691, 0, 33418 rotate = 0, 0, 0 shape = SPHERE size = 12000 sort = 51 toughness = 19 density = 6 repop_time = 20 max_battle_size = 4 pop_type = Background relief_time = 30 population_additive = false faction_weight = Am_n_grp, 1 encounter = area_defend, 19, 0.100000 faction = Am_n_grp, 0.600000 [Object] nickname = Am02_to_Hu01_hole2 ids_name = 532850 pos = -70295, 0, 25562 rotate = 0, -55, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Hu01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Hu01, Hu01_to_Am02_hole2, gate_tunnel_bretonia [zone] nickname = Zone_Am02_to_Hu01_hole2 pos = -70294, 0, 25563 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = Am02_to_Am01_hole2 ids_name = 532850 pos = 64195, 0, 4698 rotate = 0, 83, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Am01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Am01, Am01_to_Am02_hole2, gate_tunnel_bretonia [zone] nickname = Zone_Am02_to_Am01_hole2 pos = 64196, 0, 4699 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Zone] nickname = Zone_Am02_hunters_dust_01 ids_name = 0 pos = 6390, 0, -6390 rotate = 0, 90, 0 shape = ELLIPSOID size = 27500, 22000, 18000 property_flags = 32768 property_fog_color = 1.000000, 1.000000, 1.000000 ids_info = 0 visit = 36 spacedust = attractdust_purple spacedust_maxparticles = 100 sort = 20 toughness = 6 density = 6 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 30 faction_weight = Hu_n_grp, 1 encounter = area_assault, 19, 0.100000 faction = Hu_n_grp, 0.900000 Music = zone_nebula_dmatter [Object] nickname = Am02_05 pos = 7810, 0, -13491 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Am02_05_Base base = Am02_05_Base reputation = Hu_n_grp rotate = 0, 0, 0 archetype = miningbase_small_rock ids_name = 534310 loadout = miningbase_small_rock_pi_01 difficulty_level = 1 space_costume = benchmark_male_head, hunter_body2 voice = atc_leg_m01 [Zone] nickname = Zone_Am02_vignette_02_exclusion pos = 7810, 0, -13491 shape = SPHERE size = 3000 property_flags = 131072 visit = 128 sort = 99.500000 toughness = 6 density = 6 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 30 faction_weight = Hu_n_grp, 1 encounter = area_assault, 19, 0.100000 faction = Hu_n_grp, 0.900000 [Object] nickname = Am02_06 pos = -19387, 10000, -64795 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = Am02_06_Base base = Am02_06_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_port_dmg ids_name = 1190 loadout = space_port_dmg difficulty_level = 1 visit = 128 [Object] nickname = Am02_to_PY01_hole ids_name = 535466 pos = -65680, 0, -64970 rotate = 0, -135, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_PY01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = PY01, PY01_to_Am02_hole, gate_tunnel_bretonia [Zone] nickname = Zone_Am02_vignette_03_exclusion pos = 9000, -16000, 500 shape = SPHERE size = 2700 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Am02_depot_water_1 reputation = fc_rs_grp pos = 53000, 0, -36000 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = Am02_to_SN01_hole ids_name = 535753 pos = -46499, 0, 66085 rotate = 0, -30, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_SN01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = SN01, SN01_to_Am02_hole, gate_tunnel_bretonia [Zone] nickname = Zone_Am02_path_am01 pos = 25072, 0, -50334 rotate = 90, -54, 180 shape = CYLINDER size = 2000, 55850 sort = 99 toughness = 19 density = 3 repop_time = 25 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = am_01, 1 usage = patrol mission_eligible = false faction_weight = am_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = battleship_cruisers, 19, 0.200000 faction = am_n_grp, 1.000000 [Zone] nickname = Zone_Am02_path_am02 pos = 36890, 0, 13736 rotate = 90, 12, 180 shape = CYLINDER size = 2000, 97744 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = am_01, 2 usage = patrol mission_eligible = false faction_weight = am_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = battleship_cruisers, 19, 0.200000 faction = am_n_grp, 1.000000 [Zone] nickname = Zone_Am02_path_am03 pos = -12371, 0, 26615 rotate = -90, 47, 0 shape = CYLINDER size = 2000, 103748 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = am_01, 3 usage = patrol mission_eligible = false faction_weight = am_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = battleship_cruisers, 19, 0.200000 faction = am_n_grp, 1.000000 [Zone] nickname = Zone_Am02_path_am04 pos = -24188, 0, -37500 rotate = -90, -42, 0 shape = CYLINDER size = 2000, 79270 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = am_01, 4 usage = patrol mission_eligible = false faction_weight = am_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = battleship_cruisers, 19, 0.200000 faction = am_n_grp, 1.000000 [Zone] nickname = Zone_Am02_path_am_gunboat_fighters01 pos = -37701, 0, -39437 rotate = -90, -22, 0 shape = CYLINDER size = 2000, 67808 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = am_gunboat_fighters_01, 1 usage = patrol mission_eligible = false faction_weight = am_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = am_n_grp, 1.000000 [Zone] nickname = Zone_Am02_path_am_gunboat_fighters02 pos = 8418, 0, -66354 rotate = 90, -82, 180 shape = CYLINDER size = 2000, 66384 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = am_gunboat_fighters_01, 2 usage = patrol mission_eligible = false faction_weight = am_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = am_n_grp, 1.000000 [Zone] nickname = Zone_Am02_path_am_gunboat_fighters03 pos = 48444, 0, -26401 rotate = 90, -11, 180 shape = CYLINDER size = 2000, 72694 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = am_gunboat_fighters_01, 3 usage = patrol mission_eligible = false faction_weight = am_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = am_n_grp, 1.000000 [Zone] nickname = Zone_Am02_path_am_gunboat_fighters04 pos = 15574, 0, 37489 rotate = 90, 54, 180 shape = CYLINDER size = 2000, 97910 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = am_gunboat_fighters_01, 4 usage = patrol mission_eligible = false faction_weight = am_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = am_n_grp, 1.000000 [Zone] nickname = Zone_Am02_path_am_gunboat_fighters05 pos = -37659, 0, 28720 rotate = -90, 19, 0 shape = CYLINDER size = 2000, 78630 sort = 99 toughness = 19 density = 3 repop_time = 20 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = am_gunboat_fighters_01, 5 usage = patrol mission_eligible = false faction_weight = am_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = gunboat_fighters, 19, 0.200000 faction = am_n_grp, 1.000000 [Object] nickname = Am02_hopping_lighthouse01 ids_name = 535978 pos = -42852, 0, 47394 archetype = hopping_lighthouse_small [Object] nickname = Am02_hopping_lighthouse02 ids_name = 535978 pos = 6018, 0, -57270 archetype = hopping_lighthouse_small [Object] nickname = Am02_hopping_lighthouse03 ids_name = 535978 pos = -2204, 0, 6173 archetype = hopping_lighthouse_small [Object] nickname = PY19_01 pos = -7025, -11723, -69101 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY19_01_Base base = PY19_01_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_port_dmg ;PY19_STATION01 ids_name = 534654 loadout = space_port_dmg ;PY19_STATION01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01 [Object] nickname = PY45_01 pos = 75000, 0, -75000 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = PY45_01_Base base = PY45_01_Base reputation = pe_n_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 545733 loadout = d_space_police01 difficulty_level = 1 voice = atc_leg_m02 space_costume = br_bartender_head, li_bartender_body, prop_shades_01