[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp space_farclip = 200000 [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Doom_bar01 danger = Doom_bar02 battle = Painkiller_adm01 [Dust] spacedust = Dust [Nebula] file = solar\nebula\ARENA01_edge_nebula.ini zone = ARENA01_dyson_nebula_zone [Ambient] color = 60, 20, 10 [Background] [LightSource] nickname = ARENA01_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 68000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = St03_dyson_1 ids_name = 10913 pos = 0, -175, 0 Archetype = dyson ids_info = 10914 spin = 0, 0, 0 [Object] nickname = St03_dyson_airlock_1 ids_name = 10917 pos = 0, 0, 0 Archetype = dyson_airlock dock_with = SF01_02_Base base = SF01_02_Base ids_info = 10918 [Object] nickname = ARENA01_to_Am01_hole ids_name = 532850 pos = 0, 30000, -27000 rotate = 0, -179, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Am01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Am01, Am01_to_ARENA01_hole, gate_tunnel_bretonia [Object] nickname = St03_dyson_2 ids_name = 10913 pos = 0, 30000, -30000 rotate = 90, 0, 0 Archetype = dyson ids_info = 10914 spin = 0, 0, 0 [Object] nickname = St03_dyson_airlock_2 ids_name = 10917 pos = 0, 30000, -29825 rotate = 90, 0, 0 Archetype = dyson_airlock dock_with = SF01_02_Base base = SF01_02_Base ids_info = 10918 [Object] nickname = St03_dyson_3 ids_name = 10913 pos = 0, 30000, 30000 rotate = -90, 0, 0 Archetype = dyson ids_info = 10914 spin = 0, 0, 0 [Object] nickname = St03_dyson_airlock_3 ids_name = 10917 pos = 0, 30000, 29825 rotate = -90, 0, 0 Archetype = dyson_airlock dock_with = SF01_02_Base base = SF01_02_Base ids_info = 10918 [Object] nickname = St03_dyson_4 ids_name = 10913 pos = 0, 60000, 0 rotate = 0, 0, 180 Archetype = dyson ids_info = 10914 spin = 0, 0, 0 [Object] nickname = St03_dyson_airlock_4 ids_name = 10917 pos = 0, 59825, 0 rotate = 0, 0, 180 Archetype = dyson_airlock dock_with = SF01_02_Base base = SF01_02_Base ids_info = 10918 [Object] nickname = St03_dyson_5 ids_name = 10913 pos = -30000, 30000, 0 rotate = 0, 0, -90 Archetype = dyson ids_info = 10914 spin = 0, 0, 0 [Object] nickname = St03_dyson_airlock_5 ids_name = 10917 pos = -29825, 30000, 0 rotate = 0, 0, -90 Archetype = dyson_airlock dock_with = SF01_02_Base base = SF01_02_Base ids_info = 10918 [Object] nickname = St03_dyson_6 ids_name = 10913 pos = 30000, 30000, 0 rotate = 0, 0, 90 Archetype = dyson ids_info = 10914 spin = 0, 0, 0 [Object] nickname = St03_dyson_airlock_6 ids_name = 10917 pos = 29825, 30000, 0 rotate = 0, 0, 90 Archetype = dyson_airlock dock_with = SF01_02_Base base = SF01_02_Base ids_info = 10918 [zone] nickname = ARENA01_Sun1_death pos = -25400, 4300, 25500 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = ARENA01_Sun1 ids_name = 261008 pos = -25400, 4300, 25500 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = ARENA01_Sun2_death pos = 25500, 4000, 25500 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = ARENA01_Sun2 ids_name = 261008 pos = 25500, 4000, 25500 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = ARENA01_Sun3_death pos = 25400, 4000, -25500 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = ARENA01_Sun3 ids_name = 261008 pos = 25400, 4000, -25500 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = ARENA01_Sun4_death pos = -25400, 4300, -25500 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = ARENA01_Sun4 ids_name = 261008 pos = -25400, 4300, -25500 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = ARENA01_Sun5_death pos = -25700, 56000, -26000 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = ARENA01_Sun5 ids_name = 261008 pos = -25700, 56000, -26000 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = ARENA01_Sun6_death pos = 25700, 56000, -26000 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = ARENA01_Sun6 ids_name = 261008 pos = 25700, 56000, -26000 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = ARENA01_Sun7_death pos = 25700, 56000, 26000 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = ARENA01_Sun7 ids_name = 261008 pos = 25700, 56000, 26000 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = ARENA01_Sun8_death pos = -25700, 56000, 26000 shape = SPHERE size = 13500 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = ARENA01_Sun8 ids_name = 261008 pos = -25700, 56000, 26000 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_white_sun atmosphere_range = 15000 burn_color = 255, 255, 255 ids_info = 66162 [zone] nickname = ARENA01_dyson_nebula_zone pos = 0, 0, 0 shape = SPHERE size = 150000, 150000, 150000 sort = 99.500000 [Object] nickname = ARENA01_01 pos = 0, 30000, 0 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = ARENA01_01_Base base = ARENA01_01_Base reputation = fc_rs_grp rotate = 0, 0, 0 archetype = space_police01 ids_name = 534862 loadout = d_space_police01 difficulty_level = 1 [Object] nickname = ARENA01_depot_1 reputation = fc_rs_grp pos = 0, 29500, 0 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = ARENA01_buoy_1 ids_name = 535804 pos = 2000, 30000, 0 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_2 ids_name = 535804 pos = -2000, 30000, 0 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_3 ids_name = 535804 pos = 0, 30000, 2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_4 ids_name = 535804 pos = 0, 30000, -2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_5 ids_name = 535804 pos = 2000, 30000, 500 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_6 ids_name = 535804 pos = -2000, 30000, 500 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_7 ids_name = 535804 pos = 2000, 30000, -500 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_8 ids_name = 535804 pos = -2000, 30000, -500 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_9 ids_name = 535804 pos = 2000, 30000, 1000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_10 ids_name = 535804 pos = -2000, 30000, 1000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_11 ids_name = 535804 pos = 2000, 30000, -1000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_12 ids_name = 535804 pos = -2000, 30000, -1000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_13 ids_name = 535804 pos = 2000, 30000, 1500 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_14 ids_name = 535804 pos = -2000, 30000, 1500 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_15 ids_name = 535804 pos = 2000, 30000, -1500 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_16 ids_name = 535804 pos = -2000, 30000, -1500 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_17 ids_name = 535804 pos = 2000, 30000, 2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_18 ids_name = 535804 pos = -2000, 30000, 2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_19 ids_name = 535804 pos = 2000, 30000, -2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_20 ids_name = 535804 pos = -2000, 30000, -2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_21 ids_name = 535804 pos = -1500, 30000, -2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_22 ids_name = 535804 pos = -1000, 30000, -2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_23 ids_name = 535804 pos = -500, 30000, -2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_24 ids_name = 535804 pos = 1500, 30000, -2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_25 ids_name = 535804 pos = 1000, 30000, -2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_26 ids_name = 535804 pos = 500, 30000, -2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_27 ids_name = 535804 pos = -1500, 30000, 2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_28 ids_name = 535804 pos = -1000, 30000, 2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_29 ids_name = 535804 pos = -500, 30000, 2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_30 ids_name = 535804 pos = 1500, 30000, 2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_31 ids_name = 535804 pos = 1000, 30000, 2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_buoy_32 ids_name = 535804 pos = 500, 30000, 2000 archetype = hazard_buoy loadout = hazard_buoy_light02 [Object] nickname = ARENA01_to_ARENA02_hole ids_name = 536102 pos = 0, 30000, 27000 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_ARENA02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = ARENA02, ARENA02_to_ARENA01_hole, gate_tunnel_bretonia [Object] nickname = ARENA01_to_HI03_hole ids_name = 536467 pos = 25000, 30000, 0 rotate = 0, 90, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_HI03 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = HI03, HI03_to_ARENA01_hole, gate_tunnel_bretonia [Object] nickname = Arena01_to_EVENT01_hole ids_name = 532850 pos = 0, 35000, 6500 rotate = 0, 140, 0 archetype = jumphole_rebirth2 msg_id_prefix = gcs_refer_system_EVENT01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = EVENT01, EVENT01_to_Arena01_hole, gate_tunnel_bretonia [Object] nickname = Arena01_to_EVENT01_hole2 ids_name = 532850 pos = 0, 35000, -6500 rotate = 0, 140, 0 archetype = jumphole_rebirth2 msg_id_prefix = gcs_refer_system_EVENT01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = EVENT01, EVENT01_to_Arena01_hole2, gate_tunnel_bretonia