[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_one_gunboat filename = missions\encounters\area_one_gunboat.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = dangerous_anomaly01 danger = music_omicron_danger battle = music_omicron_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\AR03_asteroids_02.ini zone = Zone_AR03_asteroids_02 [Asteroids] file = solar\asteroids\AR03_asteroids_01.ini zone = Zone_AR03_asteroids_01 [Nebula] file = solar\nebula\AR03_nebula_02.ini zone = Zone_AR03_nebula_02 [Nebula] file = solar\nebula\AR03_nebula_01.ini zone = Zone_AR03_nebula_01 [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li06_stars.cmp nebulae = solar\starsphere\starsphere_ar03.cmp [LightSource] nickname = AR03_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = AR03_to_AR02 ids_name = 261793 pos = 0, 0, -61143 rotate = 0, 180, 0 archetype = nomad_gate msg_id_prefix = gcs_refer_system_AR02 jump_effect = jump_effect_nomad_gate ids_info = 66145 reputation = fc_n_grp behavior = NOTHING difficulty_level = 7 loadout = nomad_gate pilot = pilot_solar_easiest goto = AR02, AR02_to_AR03, gate_tunnel_bretonia [Zone] nickname = Zone_AR03_nebula_01 ids_name = 0 pos = 0, 0, -75700 rotate = 0, 0, 0 shape = ELLIPSOID size = 100000, 50000, 50000 property_flags = 32768 property_fog_color = 0.000000, 128.000000, 128.000000 ids_info = 0 visit = 36 spacedust = attractdust_green spacedust_maxparticles = 50 sort = 99.500000 toughness = 4 density = 3 repop_time = 10 max_battle_size = 8 pop_type = Background relief_time = 10 population_additive = false faction_weight = fc_dk_grp, 1 encounter = area_assault, 31, 0.100000 faction = fc_dk_grp, 0.800000 Music = zone_nebula_nomad [Zone] nickname = Zone_AR03_nebula_02 ids_name = 0 pos = 0, 0, 75700 rotate = 0, 0, 0 shape = ELLIPSOID size = 100000, 50000, 50000 property_flags = 32768 property_fog_color = 0.000000, 128.000000, 128.000000 ids_info = 0 visit = 36 spacedust = attractdust_green spacedust_maxparticles = 50 sort = 99.500000 toughness = 4 density = 3 repop_time = 10 max_battle_size = 8 pop_type = Background relief_time = 10 population_additive = false faction_weight = fc_dk_grp, 1 encounter = area_assault, 31, 0.100000 faction = fc_dk_grp, 0.800000 Music = zone_nebula_nomad [zone] nickname = AR03_Sun1_death pos = 0, 0, 0 shape = SPHERE size = 8000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = AR03_Sun1 ids_name = 1380 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_1000 star = med_112_sun_green atmosphere_range = 10000 burn_color = 255, 255, 255 ids_info = 0 [Zone] nickname = Zone_AR03_asteroids_01 ids_name = 0 pos = 0, 0, -75700 rotate = 0, 0, 0 shape = ELLIPSOID size = 90000, 45000, 45000 property_flags = 66 ids_info = 0 visit = 36 [Zone] nickname = Zone_AR03_asteroids_02 ids_name = 0 pos = 0, 0, 75700 rotate = 0, 0, 0 shape = ELLIPSOID size = 90000, 45000, 45000 property_flags = 66 ids_info = 0 visit = 36 [Object] nickname = AR03_01 pos = -62100, -15000, 63702 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = AR03_01_Base base = AR03_01_Base reputation = fc_or2_grp rotate = 0, 0, 0 archetype = o_osiris ids_name = 535045 loadout = osiris_newyork difficulty_level = 1 visit = 128 [Zone] nickname = AR03_to_AR02_exclusion pos = 0, 0, -61143 shape = SPHERE size = 5000 property_flags = 131072 visit = 128 sort = 99.500000 toughness = 4 density = 3 repop_time = 10 max_battle_size = 8 pop_type = Background relief_time = 10 population_additive = false faction_weight = fc_dk_grp, 1 encounter = area_assault, 31, 0.100000 faction = fc_dk_grp, 0.800000 [Zone] nickname = AR03_01_exclusion pos = -62100, -15000, 63702 shape = SPHERE size = 5000 property_flags = 131072 visit = 128 sort = 99 toughness = 4 density = 6 repop_time = 10 max_battle_size = 8 pop_type = Background relief_time = 10 population_additive = false faction_weight = fc_or2_grp, 1 faction_weight = fc_dk_grp, 1 encounter = area_assault, 31, 0.100000 faction = fc_dk_grp, 0.800000 encounter = area_defend, 19, 0.100000 faction = fc_or2_grp, 0.800000 [Object] nickname = AR01_outpost_platform_1 reputation = fc_or2_grp pos = -62100, -15000, 63250 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 128 pilot = pilot_solar_hardest [Object] nickname = AR01_outpost_platform_2 reputation = fc_or2_grp pos = -62100, -15000, 64200 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex02_weapon_platform_outpost difficulty_level = 1 visit = 128 pilot = pilot_solar_hardest [Object] nickname = AR03_outpost_platform_3 reputation = fc_or2_grp pos = -62100, -15000, 64400 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex_weapon_platform_outpost difficulty_level = 1 visit = 128 pilot = pilot_solar_hardest [Object] nickname = AR03_outpost_platform_4 reputation = fc_or2_grp pos = -62100, -15000, 63100 archetype = Am_platform ids_name = 261164 ids_info = 66171 behavior = NOTHING loadout = complex_weapon_platform_outpost difficulty_level = 1 visit = 128 pilot = pilot_solar_hardest [Object] nickname = AR03_planet_1 ids_name = 535046 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = -74949, 0, 0 archetype = planet_rckbrn_2000 atmosphere_range = 2500 burn_color = 255, 222, 160 ids_info = 0 [zone] nickname = AR03_planet_1_death pos = -74949, 0, 0 shape = SPHERE size = 2400 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = AR03_to_AR04 ids_name = 535049 pos = 50000, 10000, 75000 rotate = 0, 52, 0 archetype = dk_gate msg_id_prefix = gcs_refer_system_AR04 jump_effect = jump_effect_nomad_gate ids_info = 66145 reputation = fc_dk_grp behavior = NOTHING difficulty_level = 7 visit = 128 loadout = dk_gate pilot = pilot_solar_easiest goto = AR04, AR04_to_AR03, gate_tunnel_bretonia [Zone] nickname = AR03_to_AR04_exclusion pos = 50000, 10000, 75000 shape = SPHERE size = 2500 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_AR03_path_no01 pos = -33993, 0, -30507 rotate = 90, 47, 180 shape = CYLINDER size = 1500, 91733 sort = 99 toughness = 19 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = no_01, 1 usage = patrol mission_eligible = false faction_weight = fc_n2_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_n2_grp, 1.000000 [Zone] nickname = Zone_AR03_path_no02 pos = -48484, 0, 34223 rotate = -90, 29, 0 shape = CYLINDER size = 1500, 78707 sort = 99 toughness = 19 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = no_02, 1 usage = patrol mission_eligible = false faction_weight = fc_n2_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_n2_grp, 1.000000 [Zone] nickname = Zone_AR03_path_no03 pos = 5297, 0, 63340 rotate = -90, -81, 0 shape = CYLINDER size = 1500, 69911 sort = 99 toughness = 19 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = no_03, 1 usage = patrol mission_eligible = false faction_weight = fc_n2_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_n2_grp, 1.000000 [Zone] nickname = Zone_AR03_path_no04 pos = 49992, 0, 23937 rotate = -90, -16, 0 shape = CYLINDER size = 1500, 70474 sort = 99 toughness = 19 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = no_04, 1 usage = patrol mission_eligible = false faction_weight = fc_n2_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_n2_grp, 1.000000 [Zone] nickname = Zone_AR03_path_no05 pos = 29594, 0, -35451 rotate = -90, 49, 0 shape = CYLINDER size = 1500, 78435 sort = 99 toughness = 19 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = no_05, 1 usage = patrol mission_eligible = false faction_weight = fc_n2_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_assault, 19, 0.200000 faction = fc_n2_grp, 1.000000 [Zone] nickname = Zone_AR03_pop_dk_gunboats_01 pos = 50000, 10000, 75000 rotate = 0, 0, 0 shape = SPHERE size = 7000 comment = dk_gunboats sort = 99.500000 toughness = 30 density = 1 repop_time = 5 max_battle_size = 8 pop_type = Background relief_time = 5 population_additive = false faction_weight = fc_dk_grp, 1 encounter = area_one_gunboat, 30, 0.100000 faction = fc_dk_grp, 0.800000