[SystemInfo] space_color = 0, 0, 0 local_faction = li_n_grp space_farclip = 150000 [EncounterParameters] nickname = capitalships_nomad filename = missions\encounters\capitalships_nomad.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_one_fighter filename = missions\encounters\area_one_fighter.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = dangerous_anomaly01 danger = music_danger battle = music_dangerous_chase [Dust] spacedust = Dust [Nebula] file = solar\nebula\AR02_nebula_03.ini zone = Zone_AR02_nebula_03 [Asteroids] file = solar\asteroids\AR02_asteroids_01.ini zone = Zone_AR02_asteroids_01 [Nebula] file = solar\nebula\AR02_nebula_02.ini zone = Zone_AR02_nebula_02 [Nebula] file = solar\nebula\AR02_nebula_01.ini zone = Zone_AR02_nebula_01 [Ambient] color = 60, 20, 10 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp nebulae = solar\starsphere\starsphere_ar02.cmp [LightSource] nickname = AR02_system_light pos = 0, 0, 0 color = 253, 230, 180 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = AR02_to_AR01 ids_name = 261793 pos = -12228, 0, -61932 rotate = 0, -178, 0 archetype = nomad_gate msg_id_prefix = gcs_refer_system_AR01 jump_effect = jump_effect_nomad_gate ids_info = 66145 reputation = fc_n_grp behavior = NOTHING difficulty_level = 7 loadout = nomad_gate pilot = pilot_solar_easiest goto = AR01, AR01_to_AR02, gate_tunnel_bretonia [Zone] nickname = AR02_to_AR01_exclusion pos = -12228, 0, -61932 shape = SPHERE size = 5000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_AR02_nebula_01 ids_name = 0 pos = -73700, 0, 8600 rotate = 0, 90, 0 shape = ELLIPSOID size = 50000, 24000, 22000 property_flags = 32768 property_fog_color = 0.000000, 128.000000, 0.000000 ids_info = 0 visit = 36 damage = 50 spacedust = attractdust_green spacedust_maxparticles = 50 sort = 99 toughness = 19 density = 9 repop_time = 10 max_battle_size = 8 pop_type = Background relief_time = 10 population_additive = false faction_weight = fc_n2_grp, 1 encounter = area_defend, 19, 0.100000 faction = fc_n2_grp, 0.800000 [Zone] nickname = Zone_AR02_nebula_02 ids_name = 0 pos = 46000, 0, 74000 rotate = 0, 0, 0 shape = ELLIPSOID size = 45000, 25000, 23000 property_flags = 32768 property_fog_color = 128.000000, 0.000000, 128.000000 ids_info = 0 visit = 36 damage = 50 spacedust = attractdust_purple spacedust_maxparticles = 50 sort = 99 toughness = 19 density = 9 repop_time = 10 max_battle_size = 8 pop_type = Background relief_time = 10 population_additive = false faction_weight = fc_n2_grp, 1 encounter = area_defend, 19, 0.100000 faction = fc_n2_grp, 0.800000 [Zone] nickname = Zone_AR02_asteroids_01 ids_name = 0 pos = 50000, 0, -50000 rotate = 0, -44, 0 shape = ELLIPSOID size = 108085, 61932, 61932 property_flags = 66 ids_info = 0 visit = 36 spacedust = asteroiddust spacedust_maxparticles = 50 sort = 99 toughness = 19 density = 9 repop_time = 10 max_battle_size = 8 pop_type = Background relief_time = 10 population_additive = false faction_weight = fc_n2_grp, 1 encounter = area_defend, 19, 0.100000 faction = fc_n2_grp, 0.800000 [Object] nickname = AR02_planet_1 ids_name = 535032 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = -28007, -10000, 53648 archetype = planet_watbluislcld_8000 atmosphere_range = 8500 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_AR02_planet_3_ring, solar\rings\blue_ring.ini ring = Zone_AR02_planet_4_ring, solar\rings\blue_ring.ini [zone] nickname = Zone_AR02_planet_3_ring pos = -28007, -20000, 53648 rotate = 0, 0, 0 shape = ring size = 15000, 10000, 200 sort = 0.000000 [zone] nickname = Zone_AR02_planet_4_ring pos = -28007, 0, 53648 rotate = 0, 0, 0 shape = ring size = 15000, 10000, 200 sort = 0.000000 [Object] nickname = Ar02_fx_dyson_city_mainbeam01 pos = -28007, -4000, 53648 rotate = 180, 0, 0 Archetype = Effect parent = AR02_planet_1 loadout = fx_dyson_city_mainbeam01 visit = 128 [Object] nickname = Ar02_fx_dyson_city_mainbeam02 pos = -28007, -14000, 53648 rotate = 0, 0, 0 Archetype = Effect parent = AR02_planet_1 loadout = fx_dyson_city_mainbeam01 visit = 128 [zone] nickname = AR02_planet_1_death pos = -28007, -10000, 53648 shape = SPHERE size = 8400 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = AR02_planet_2 ids_name = 535033 spin = 0.000000, 0.010000, 0.000000 rotate = 0, 0, 0 pos = 39052, 0, -37080 archetype = planet_icemntcld_2500 atmosphere_range = 3000 burn_color = 255, 222, 160 ids_info = 0 ring = Zone_AR02_planet_1_ring, solar\rings\blue_ring.ini ring = Zone_AR02_planet_2_ring, solar\rings\ice.ini [zone] nickname = AR02_planet_2_death pos = 39052, 0, -37080 shape = SPHERE size = 2900 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_AR02_planet_1_ring pos = 39052, 0, -37080 rotate = 0, 0, 40 shape = ring size = 15000, 10000, 200 sort = 0.000000 [zone] nickname = Zone_AR02_planet_2_ring pos = 39052, 0, -37080 rotate = 0, 0, 40 shape = ring size = 20000, 15000, 200 sort = 0.000000 [Zone] nickname = AR02_planet_1_exclusion pos = 39052, 0, -37080 shape = SPHERE size = 6000 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = AR02_Sun1_death pos = 77316, 30000, 74555 shape = SPHERE size = 9000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = AR02_Sun1 ids_name = 1380 pos = 77316, 30000, 74555 ambient_color = 255, 255, 255 archetype = sun_1000 star = no_sun01 atmosphere_range = 11000 burn_color = 255, 255, 255 ids_info = 0 [zone] nickname = AR02_Sun2_death pos = -68638, -30000, 19723 shape = SPHERE size = 9000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = AR02_Sun2 ids_name = 1380 pos = -68638, -30000, 19723 ambient_color = 255, 255, 255 archetype = sun_1000 star = sm_green_sun atmosphere_range = 11000 burn_color = 255, 255, 255 ids_info = 0 [zone] nickname = AR02_Sun3_death pos = 0, 0, 0 shape = SPHERE size = 9000 damage = 1000000000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = AR02_Sun3 ids_name = 1380 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_1000 star = sm_red_sun atmosphere_range = 11000 burn_color = 255, 255, 255 ids_info = 0 [Object] nickname = AR02_01 pos = 13017, -40000, 37080 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = AR02_01_Base base = AR02_01_Base reputation = fc_n_grp rotate = 0, 0, 0 archetype = nomad_base2 ids_name = 535034 loadout = nomad_base2 difficulty_level = 1 [Zone] nickname = AR02_01_exclusion pos = 13017, -30000, 37080 shape = SPHERE size = 3000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_AR02_nebula_03 ids_name = 0 pos = 8678, -60000, 15778 rotate = 0, 0, 0 shape = ELLIPSOID size = 40000, 40000, 40000 property_flags = 32768 property_fog_color = 58.000000, 0.000000, 255.000000 ids_info = 0 visit = 36 spacedust = attractdust_purple spacedust_maxparticles = 50 sort = 99 toughness = 19 density = 9 repop_time = 10 max_battle_size = 8 pop_type = Background relief_time = 10 population_additive = false faction_weight = fc_n_grp, 1 faction_weight = fc_n2_grp, 1 encounter = area_defend, 19, 0.100000 faction = fc_n2_grp, 0.800000 faction = fc_n_grp, 0.800000 encounter = capitalships_nomad, 15, 0.100000 faction = fc_n_grp, 1.000000 [Object] nickname = AR02_02 pos = 37187, -50000, 8998 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = AR02_02_Base base = AR02_02_Base reputation = fc_n_grp rotate = 0, 0, 0 archetype = lair ids_name = 10901 loadout = lair_base difficulty_level = 1 [Zone] nickname = AR02_02_exclusion pos = 37097, -50000, 8786 shape = SPHERE size = 6000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = AR02j0_to_AR02_hole ids_name = 525121 pos = -28000, 4500, 53648 rotate = 0, 140, 0 archetype = jumphole_purple msg_id_prefix = gcs_refer_system_AR02 jump_effect = jump_effect_nomad_gate ids_info = 66146 visit = 0 goto = AR02, AR02_to_AR02j0_hole, gate_tunnel_bretonia [Object] nickname = AR02_to_AR02j0_hole ids_name = 525121 pos = -28000, -23000, 53648 rotate = 0, 140, 0 archetype = jumphole_purple msg_id_prefix = gcs_refer_system_AR02 jump_effect = jump_effect_nomad_gate ids_info = 66146 visit = 0 goto = AR02, AR02j0_to_AR02_hole, gate_tunnel_bretonia [Object] nickname = AR02_to_AR03 ids_name = 261793 pos = -49309, 0, 75344 rotate = 0, -31, 0 archetype = nomad_gate msg_id_prefix = gcs_refer_system_AR03 jump_effect = jump_effect_nomad_gate ids_info = 66145 reputation = fc_n_grp behavior = NOTHING difficulty_level = 7 loadout = nomad_gate pilot = pilot_solar_easiest goto = AR03, AR03_to_AR02, gate_tunnel_bretonia [Zone] nickname = Zone_AR02_path_dk01 pos = 11441, 0, -48130 rotate = 90, -59, 180 shape = CYLINDER size = 1500, 54960 sort = 99 toughness = 30 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = dk_01, 1 usage = patrol mission_eligible = false faction_weight = fc_dk_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_one_fighter, 30, 0.200000 faction = fc_dk_grp, 1.000000 [Zone] nickname = Zone_AR02_path_dk02 pos = 48592, 0, 3597 rotate = 90, -19, 180 shape = CYLINDER size = 1500, 79868 sort = 99 toughness = 30 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = dk_02, 1 usage = patrol mission_eligible = false faction_weight = fc_dk_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_one_fighter, 30, 0.200000 faction = fc_dk_grp, 1.000000 [Zone] nickname = Zone_AR02_path_dk03 pos = 6054, 0, 58436 rotate = 90, 72, 180 shape = CYLINDER size = 1500, 115987 sort = 99 toughness = 30 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = dk_03, 1 usage = patrol mission_eligible = false faction_weight = fc_dk_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_one_fighter, 30, 0.200000 faction = fc_dk_grp, 1.000000 [Zone] nickname = Zone_AR02_path_dk04 pos = -63393, 0, 32954 rotate = -90, 18, 0 shape = CYLINDER size = 1500, 90043 sort = 99 toughness = 30 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = dk_04, 1 usage = patrol mission_eligible = false faction_weight = fc_dk_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_one_fighter, 30, 0.200000 faction = fc_dk_grp, 1.000000 [Zone] nickname = Zone_AR02_path_dk05 pos = -44770, 0, -36172 rotate = -90, -51, 0 shape = CYLINDER size = 1500, 82867 sort = 99 toughness = 30 density = 3 repop_time = 10 max_battle_size = 4 pop_type = attack_patrol relief_time = 10 path_label = dk_04, 1 usage = patrol mission_eligible = false faction_weight = fc_dk_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = area_one_fighter, 30, 0.200000 faction = fc_dk_grp, 1.000000 [Zone] nickname = Zone_AR02_pop_no_guards_01 pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 90000 comment = nomads_guards sort = 99 toughness = 19 density = 9 repop_time = 10 max_battle_size = 8 pop_type = Background relief_time = 10 population_additive = false faction_weight = fc_n2_grp, 1 encounter = area_defend, 19, 0.100000 faction = fc_n2_grp, 0.800000 [Object] nickname = AR02_03 pos = 65000, 15000, 74555 ids_info = 0 behavior = NOTHING pilot = pilot_solar_easy dock_with = AR02_03_Base base = AR02_03_Base reputation = fc_n_grp rotate = 0, 0, 0 archetype = lair ids_name = 10901 loadout = lair_base difficulty_level = 1 visit = 128