[SystemInfo] space_color = 0, 0, 0 local_faction = fc_un_grp [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = DA_assault filename = missions\encounters\DA_assault.ini [EncounterParameters] nickname = patrolp_assault_follow filename = missions\encounters\patrolp_assault_follow.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = Angels_of_darkness danger = Angels_of_darkness battle = Angels_of_darkness [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\AOD01_asteroids_01.ini zone = Zone_AOD01_asteroids_01 [Asteroids] file = solar\asteroids\AOD01_Space_beetle_01.ini zone = Zone_AOD01_Space_beetle_01 [Asteroids] file = solar\asteroids\AOD01_Space_beetle_02.ini zone = Zone_AOD01_Space_beetle_02 [Ambient] color = 0, 0, 0 [Background] complex_stars = solar\starsphere\starsphere_bw13_stars.cmp [Object] nickname = Angels_of_darkness_hole ids_name = 525120 pos = 0, 0, 95000 rotate = 0, 0, 0 archetype = jumphole_anomaly2 msg_id_prefix = gcs_refer_system_NO01 jump_effect = jump_effect_hole_long2 ids_info = 66146 visit = 0 goto = Hu04, Hu04_Angels_of_darkness_hole, gate_tunnel_bretonia [Zone] nickname = Zone_AOD01_npc_1 pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 150000 sort = 51 toughness = 2 density = 9 repop_time = 10 max_battle_size = 4 pop_type = Background relief_time = 10 population_additive = false faction_weight = fc_un_grp, 20 encounter = DA_assault, 17, 0.100000 faction = fc_un_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_shadows01 pos = 39644, 0, 47534 rotate = -90, -40, 0 shape = CYLINDER size = 2500, 124299 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = shadows_01, 1 usage = patrol mission_eligible = false faction_weight = bw_aln_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bw_aln_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_shadows02 pos = 39841, 0, -42405 rotate = -90, 43, 0 shape = CYLINDER size = 2500, 116371 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = shadows_01, 2 usage = patrol mission_eligible = false faction_weight = bw_aln_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bw_aln_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_shadows03 pos = -49111, 0, -34713 rotate = 90, 44, 180 shape = CYLINDER size = 2500, 140309 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = shadows_01, 3 usage = patrol mission_eligible = false faction_weight = bw_aln_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bw_aln_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_shadows04 pos = 10638, 0, 35305 rotate = 90, -79, 180 shape = CYLINDER size = 2500, 221338 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = shadows_01, 4 usage = patrol mission_eligible = false faction_weight = bw_aln_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bw_aln_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_shadows05 pos = 99381, 0, 27613 rotate = -90, 36, 0 shape = CYLINDER size = 2500, 68329 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = shadows_01, 5 usage = patrol mission_eligible = false faction_weight = bw_aln_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bw_aln_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_shadows06 pos = 76107, 0, -36094 rotate = -90, 4, 0 shape = CYLINDER size = 2500, 72463 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = shadows_01, 6 usage = patrol mission_eligible = false faction_weight = bw_aln_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bw_aln_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_shadows07 pos = 36069, 0, -78499 rotate = -90, 80, 0 shape = CYLINDER size = 2500, 74838 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = shadows_01, 7 usage = patrol mission_eligible = false faction_weight = bw_aln_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bw_aln_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_shadows08 pos = -39065, 0, -76132 rotate = 90, 77, 180 shape = CYLINDER size = 2500, 78446 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = shadows_01, 8 usage = patrol mission_eligible = false faction_weight = bw_aln_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bw_aln_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_shadows09 pos = -66665, 0, -986 rotate = 90, -9, 180 shape = CYLINDER size = 2500, 134631 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = shadows_01, 9 usage = patrol mission_eligible = false faction_weight = bw_aln_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bw_aln_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_shadows10 pos = -27416, 0, 80077 rotate = 90, -62, 180 shape = CYLINDER size = 2500, 64216 sort = 99 toughness = 19 density = 3 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = shadows_01, 10 usage = patrol mission_eligible = false faction_weight = bw_aln_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 19, 0.200000 faction = bw_aln_grp, 1.000000 [Zone] nickname = Zone_AOD01_asteroids_01 ids_name = 0 pos = -45000, 0, -45000 rotate = 0, -44, 0 shape = ELLIPSOID size = 35000, 80000, 50000 property_flags = 66 ids_info = 0 visit = 36 spacedust = radioactivedust_blue spacedust_maxparticles = 50 [Object] nickname = AOD01_01 pos = -30000, 17000, -54500 ids_info = 0 behavior = NOTHING pilot = pilot_solar_hardest dock_with = AOD01_01_Base base = AOD01_01_Base reputation = fc_un_grp rotate = 0, 30, 0 archetype = miningbase_badlands ids_name = 536786 loadout = miningbase_badlands_AOD01 difficulty_level = 1 [Zone] nickname = Zone_AOD01_Space_beetle_01 ids_name = 0 pos = 0, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 5000, 5000, 5000 ids_info = 0 visit = 128 [Zone] nickname = Zone_AOD01_Space_beetle_02 ids_name = 0 pos = 79000, 0, 0 rotate = 0, 0, 0 shape = ELLIPSOID size = 5000, 5000, 5000 ids_info = 0 visit = 128 [Zone] nickname = Zone_AOD01_path_DABattleship01 pos = 29980, 0, 80274 rotate = -90, -67, 0 shape = CYLINDER size = 3000, 65937 sort = 99 toughness = 15 density = 1 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = DABattleship_01, 1 usage = patrol mission_eligible = false faction_weight = fc_un_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = fc_un_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_DABattleship02 pos = 47533, 0, 40038 rotate = -90, 25, 0 shape = CYLINDER size = 3000, 60530 sort = 99 toughness = 15 density = 1 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = DABattleship_01, 2 usage = patrol mission_eligible = false faction_weight = fc_un_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = fc_un_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_DABattleship03 pos = 17553, 0, 6705 rotate = -90, 70, 0 shape = CYLINDER size = 3000, 36302 sort = 99 toughness = 15 density = 1 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = DABattleship_01, 3 usage = patrol mission_eligible = false faction_weight = fc_un_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = fc_un_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_DABattleship04 pos = -14990, 0, -26627 rotate = -90, 29, 0 shape = CYLINDER size = 3000, 62872 sort = 99 toughness = 15 density = 1 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = DABattleship_01, 4 usage = patrol mission_eligible = false faction_weight = fc_un_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = fc_un_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_DABattleship05 pos = -44969, 0, -55028 rotate = -90, 86, 0 shape = CYLINDER size = 3000, 29257 sort = 99 toughness = 15 density = 1 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = DABattleship_01, 5 usage = patrol mission_eligible = false faction_weight = fc_un_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = fc_un_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_DABattleship06 pos = -56409, 0, -20907 rotate = 90, -5, 180 shape = CYLINDER size = 3000, 70499 sort = 99 toughness = 15 density = 1 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = DABattleship_01, 6 usage = patrol mission_eligible = false faction_weight = fc_un_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = fc_un_grp, 1.000000 [Zone] nickname = Zone_AOD01_path_DABattleship07 pos = -27020, 0, 53648 rotate = 90, -33, 180 shape = CYLINDER size = 3000, 94746 sort = 99 toughness = 15 density = 1 repop_time = 15 max_battle_size = 4 pop_type = attack_patrol relief_time = 15 path_label = DABattleship_01, 7 usage = patrol mission_eligible = false faction_weight = fc_un_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault_follow, 30, 0.200000 faction = fc_un_grp, 1.000000 [Object] nickname = AOD01_suprise_suprise_DA_fighter_01 pos = 0, -500, 0 visit = 16 ids_info = 0 rotate = 0, 139, 0 archetype = suprise_DA_fighter ids_name = 536792 loadout = suprise_AOD01_DA_fighter1 [Object] nickname = AOD01_suprise_suprise_DA_fighter_02 pos = 0, 0, -83000 visit = 16 ids_info = 0 rotate = 0, 56, 0 archetype = suprise_DA_fighter ids_name = 536792 loadout = suprise_AOD01_DA_fighter2 [Object] nickname = AOD01_suprise_suprise_DA_fighter_03 pos = -58969, 0, -55028 visit = 16 ids_info = 0 rotate = 81, 45, 35 archetype = suprise_DA_fighter ids_name = 536792 loadout = suprise_AOD01_DA_fighter3 [Object] nickname = AOD01_suprise_suprise_DA_fighter_04 pos = 20000, 3000, -30000 visit = 16 ids_info = 0 rotate = 12, 61, 89 archetype = suprise_DA_fighter ids_name = 536792 loadout = suprise_AOD01_DA_fighter4 [Object] nickname = AOD01_suprise_suprise_DA_fighter_05 pos = -45000, 0, 50000 visit = 16 ids_info = 0 rotate = 0, -53, 21 archetype = suprise_DA_fighter ids_name = 536792 loadout = suprise_AOD01_DA_fighter5 [Object] nickname = AOD01_suprise_suprise_DA_fighter_06 pos = 79500, 0, 0 visit = 16 ids_info = 0 rotate = -3, 45, 9 archetype = suprise_DA_fighter ids_name = 536792 loadout = suprise_AOD01_DA_fighter1 [Object] nickname = AOD01_suprise_suprise_DA_fighter_07 pos = 99000, -7000, 43000 visit = 16 ids_info = 0 rotate = 47, 34, 6 archetype = suprise_DA_fighter ids_name = 536792 loadout = suprise_AOD01_DA_fighter6 [Object] nickname = AOD01_suprise_suprise_DA_fighter_08 pos = -77000, 2500, -67000 visit = 16 ids_info = 0 rotate = 73, 43, 0 archetype = suprise_DA_fighter ids_name = 536792 loadout = suprise_AOD01_DA_fighter7 [Object] nickname = AOD01_suprise_DA_battleship_01 pos = 30000, -3500, -40000 visit = 16 ids_info = 0 rotate = 85, 38, 23 archetype = suprise_DA_battleship ids_name = 536021 loadout = suprise_AOD01_DA_battleship1 [Object] nickname = AOD01_suprise_DA_battleship_02 pos = -40000, 3000, -67000 visit = 16 ids_info = 0 rotate = -92, 80, -23 archetype = suprise_DA_battleship ids_name = 536021 loadout = suprise_AOD01_DA_battleship2 [Object] nickname = AOD01_suprise_DA_battleship_03 pos = 73000, -5000, -70500 visit = 16 ids_info = 0 rotate = 22, -6, 42 archetype = suprise_DA_battleship ids_name = 536021 loadout = suprise_AOD01_DA_battleship3 [Object] nickname = AOD01_suprise_shadow_01 pos = -65000, 1200, -18000 visit = 16 ids_info = 0 rotate = 64, 45, -23 archetype = suprise_shadow ids_name = 532648 loadout = suprise_AOD01_shadow1 [Object] nickname = AOD01_suprise_shadow_02 pos = 60000, -400, 0 visit = 16 ids_info = 0 rotate = 36, 36, 23 archetype = suprise_shadow ids_name = 532648 loadout = suprise_AOD01_shadow2 [Object] nickname = AOD01_suprise_shadow_03 pos = -10000, 0, -53000 visit = 16 ids_info = 0 rotate = 32, 53, 34 archetype = suprise_shadow ids_name = 532648 loadout = suprise_AOD01_shadow3 [Object] nickname = AOD01_to_POLICE01_hole ids_name = 537471 pos = -45000, 0, -33000 rotate = 0, 0, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_POLICE01 jump_effect = jump_effect_yellow_long ids_info = 66146 visit = 0 goto = POLICE01, POLICE01_to_AOD01_hole, gate_tunnel_bretonia