[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 60, 60, 60 [properties] flag = rock_objects flag = object_density_med [DynamicAsteroids] asteroid = rock_asteroid30 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid10 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid60 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid30 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid10 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid10 count = 100 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 0.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [Band] render_parts = 4 shape = asteroid_belt_04 height = 5000 offset_dist = 3000 fade = 1.000000, 1.350000, 10, 14 texture_aspect = 1.000000 color_shift = 1.000000, 1.000000, 1.000000 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 start_dist = 2500 fade_dist_percent = 0.500000 shape = roid_rock_tri color_shift = 1, 1, 1 ambient_intensity = 1.000000 size = 30, 110