[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 tint_field = 15, 15, 15 max_alpha = 1.000000 ambient_color = 0, 125, 125 ambient_increase = 0, 120, 120 [properties] flag = rock_objects flag = object_density_low [DynamicAsteroids] asteroid = Rebel_Galaxy_asteroid01 count = 3 placement_radius = 3500.000000 placement_offset = 0.000000 max_velocity = 250.600000 max_angular_velocity = 0.450000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Rebel_Galaxy_asteroid01 count = 6 placement_radius = 3000.000000 placement_offset = 0.000000 max_velocity = 50.600000 max_angular_velocity = 0.250000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Rebel_Galaxy_asteroid01 count = 12 placement_radius = 2500.000000 placement_offset = 0.000000 max_velocity = 50.600000 max_angular_velocity = 0.150000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Rebel_Galaxy_asteroid01 count = 24 placement_radius = 2000.000000 placement_offset = 0.000000 max_velocity = 10.600000 max_angular_velocity = 0.600000 color_shift = 1.000000, 1.000000, 1.000000 [AsteroidBillboards] count = 1500 start_dist = 2000 fade_dist_percent = 0.500000 shape = mine_rock_tri color_shift = 0.800000, 0.800000, 0.800000 ambient_intensity = 0.800000 size = 60, 120 [Band] render_parts = 6 shape = asteroid_belt_04 height = 6000 offset_dist = 3000 fade = 0.800000, 1.250000, 15, 17 texture_aspect = 1.000000 ambient_intensity = 2 vert_increase = 2 color_shift = 1.000000, 1.000000, 1.000000 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_crystals_not asteroid_loot_commodity = commod_crystals_not dynamic_loot_container = lootcrate_ast_loot_crystals_not dynamic_loot_commodity = commod_crystals_not asteroid_loot_count = 0, 0 dynamic_loot_count = 30, 60 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [LootableZone] zone = Zone_MP09_mining_area_03 asteroid_loot_container = lootcrate_ast_loot_crystals_not asteroid_loot_commodity = commod_crystals_not dynamic_loot_container = lootcrate_ast_loot_crystals_not dynamic_loot_commodity = commod_crystals_not asteroid_loot_count = 0, 0 dynamic_loot_count = 30, 60 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0