[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 diffuse_color = 255, 255, 255 ambient_color = 70, 70, 70 ambient_increase = 120, 120, 120 [properties] flag = rock_objects flag = object_density_low ;[LootableZone] ;asteroid_loot_container = lootcrate_ast_loot_niobium ;asteroid_loot_commodity = commod_Space_beetle01 ;dynamic_loot_container = lootcrate_ast_loot_niobium ;dynamic_loot_commodity = commod_Space_beetle01 ;asteroid_loot_count = 1, 1 ;dynamic_loot_count = 1, 1 ;asteroid_loot_difficulty = 1 ;dynamic_loot_difficulty = 1 [DynamicAsteroids] asteroid = Huge_Bloodstone_ast count = 1 placement_radius = 1950 ;200.000000 placement_offset = 0 ;150.000000 max_velocity = 150.000000 max_angular_velocity = 1.000000 color_shift = 1.000000, 1.000000, 1.000000