[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 90, 90, 90 [properties] flag = rock_objects flag = object_density_low [Exclusion Zones] exclusion = Zone_HELL01_sun_01_exclusion exclude_dynamic_asteroids = 1 exclude_billboards = 1 ;[LootableZone] ;asteroid_loot_container = lootcrate_ast_loot_niobium ;asteroid_loot_commodity = commod_Space_beetle01 ;dynamic_loot_container = lootcrate_ast_loot_niobium ;dynamic_loot_commodity = commod_Space_beetle01 ;asteroid_loot_count = 1, 1 ;dynamic_loot_count = 1, 1 ;asteroid_loot_difficulty = 1 ;dynamic_loot_difficulty = 1 [DynamicAsteroids] asteroid = dasteroid_unk01 count = 25 placement_radius = 750 ;200.000000 placement_offset = 0 ;150.000000 max_velocity = 550.000000 max_angular_velocity = 0.000000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Magma_Asteroid01 count = 5 placement_radius = 900.000000 placement_offset = 0.000000 max_velocity = 100.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Magma_Asteroid02 count = 5 placement_radius = 900.000000 placement_offset = 0.000000 max_velocity = 200.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Magma_Asteroid03 count = 5 placement_radius = 900.000000 placement_offset = 0.000000 max_velocity = 400.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Magma_Asteroid04 count = 5 placement_radius = 900.000000 placement_offset = 0.000000 max_velocity = 800.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000