[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1550 diffuse_color = 200, 255, 255 ambient_color = 20, 30, 40 ambient_increase = 30, 40, 50 ;empty_cube_frequency = 0.500000 [properties] flag = rock_objects flag = Object_density_med [Exclusion Zones] exclusion = Zone_ET06_08_exclusion exclude_dynamic_asteroids = 1 exclude_billboards = 1 [DynamicAsteroids] asteroid = Asteroid_Long_L1 count = 7 placement_radius = 3500.000000 placement_offset = 0.000000 max_velocity = 10.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Asteroid_Long_L2 count = 10 placement_radius = 3000.000000 placement_offset = 0.000000 max_velocity = 25.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Asteroid_Long_L3 count = 5 placement_radius = 2500.000000 placement_offset = 0.000000 max_velocity = 50.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Chunk_01 count = 12 placement_radius = 750.000000 placement_offset = 0.000000 max_velocity = 100.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Chunk_02 count = 15 placement_radius = 1000.000000 placement_offset = 0.000000 max_velocity = 75.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Chunk_03 count = 20 placement_radius = 1250.000000 placement_offset = 0.000000 max_velocity = 50.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = Chunk_04 count = 25 placement_radius = 1500.000000 placement_offset = 0.000000 max_velocity = 15.600000 max_angular_velocity = 0.300000 color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = planet_frag_asteroid10 count = 50 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = planet_frag_asteroid60 count = 50 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = planet_frag_asteroid10 count = 50 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = planet_frag_asteroid30 count = 50 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = planet_frag_asteroid90 count = 50 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = planet_frag_asteroid60 count = 50 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [Band] render_parts = 6 shape = asteroid_belt_dust height = 3000 offset_dist = 1000 fade = 1.000000, 1.350000, 15, 17 texture_aspect = 1.000000 color_shift = 0.500000, 0.500000, 0.500000 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 ;300 start_dist = 2500 ;1000 fade_dist_percent = 0.5 ;0.350000 shape = asteroid_planet_frag color_shift = 0.500000, 0.600000, 0.700000 ambient_intensity = 1.000000 size = 60, 110