[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 fill_dist = 5000 diffuse_color = 255, 255, 255 ambient_color = 40, 40, 40 ambient_increase = 90, 90, 90 [properties] flag = badland_danger_objects flag = danger_density_low [DynamicAsteroids] asteroid = badlands_large1 count = 100 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = badlands_medium2 count = 100 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = badlands_small1 count = 100 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [Band] render_parts = 6 shape = asteroid_belt_04 height = 6000 offset_dist = 3000 fade = 0.800000, 1.250000, 15, 17 texture_aspect = 1.000000 ambient_intensity = 2 vert_increase = 2 color_shift = 0.000000, 0.700000, 1.000000 ;[Cube] ;[DynamicAsteroids] ;asteroid = dasteroid_badlands_small1 ;count = 10 ;placement_radius = 300 ;200.000000 ;placement_offset = 0 ;150.000000 ;max_velocity = 50.000000 ;max_angular_velocity = 3.000000 ;color_shift = 0.000000, 0.700000, 1.000000 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_tanzanite asteroid_loot_commodity = commodity_tanzanite dynamic_loot_container = lootcrate_ast_loot_tanzanite dynamic_loot_commodity = commodity_tanzanite asteroid_loot_count = 0, 0 dynamic_loot_count = 25, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0