[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 ;355 fill_dist = 5000 ;1250 tint_field = 15, 15, 15 max_alpha = 1.000000 ;empty_cube_frequency = 0.200000 [properties] flag = badland_danger_objects flag = danger_density_low [DynamicAsteroids] asteroid = badlands_large1 count = 100 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = badlands_medium2 count = 100 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = badlands_small1 count = 100 ;LAst placement_radius = 1500.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] ;[DynamicAsteroids] ;asteroid = dasteroid_badlands_small1 ;count = 10 ;placement_radius = 300 ;200.000000 ;placement_offset = 0 ;150.000000 ;max_velocity = 50.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_niobium asteroid_loot_commodity = commodity_everlasting_gobstopper dynamic_loot_container = lootcrate_ast_loot_niobium dynamic_loot_commodity = commodity_everlasting_gobstopper asteroid_loot_count = 0, 0 dynamic_loot_count = 25, 50 asteroid_loot_difficulty = 30 dynamic_loot_difficulty = 0 [FlExplorer] template = solar\asteroids\li01_badlands_asteroids.ini