FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/SL01/SL01.ini

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2024-10-05 07:50:50 +03:00
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini
[EncounterParameters]
nickname = patrolp_assault_follow_gb
filename = missions\encounters\patrolp_assault_follow_gb.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = rtc_music_m13_hypergate_scene
danger = music_srtc_initial_cue
battle = music_no_dyson_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\SL01_asteroids_01.ini
zone = Zone_SL01_asteroids_01
[Asteroids]
file = solar\asteroids\SL01_lavaasteroids_01.ini
zone = Zone_SL01_lavaasteroids_01
[Ambient]
color = 0, 0, 0
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_br01_stars.cmp
nebulae = solar\starsphere\starsphere_SL01.cmp
[LightSource]
nickname = SL01_system_light_1
pos = 50492, 0, -24062
color = 253, 230, 180
range = 80000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = SL01_system_light_2
pos = 24851, 20000, -24062
color = 253, 230, 180
range = 80000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = SL01_system_light_3
pos = 36686, -25000, -30374
color = 253, 230, 180
range = 80000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = SL01_system_light_4
pos = -24851, 0, -74949
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = SL01_system_light_5
pos = -79288, 23000, -28796
color = 253, 230, 180
range = 130000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = SL01_system_light_6
pos = 0, 50000, 0
color = 253, 230, 180
range = 130000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = SL01_planet_1
ids_name = 536503
spin = 0.000000, -0.010000, 0.000000
rotate = 180, 0, 0
pos = 48914, 0, -72977
archetype = planet_SL_25000
atmosphere_range = 28500
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_SL01_planet_1_ring, solar\rings\ice.ini
base = SL01_01_Base
reputation = bg_n_grp
[zone]
nickname = SL01_planet_1_death
pos = 48914, 0, -72977
shape = SPHERE
size = 28000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SL01_to_HI03_hole
ids_name = 535457
pos = 1183, 0, 74160
rotate = 0, 0, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_HI03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = HI03, HI03_to_SL01_hole, gate_tunnel_bretonia
[Zone]
nickname = Zone_SL01_asteroids_01
ids_name = 0
pos = 26429, 0, 394
rotate = 0, -14, 0
shape = ELLIPSOID
size = 46153, 40000, 18145
property_flags = 66
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 120
[zone]
nickname = SL01_Sun1_death
pos = 50492, 0, -24062
shape = SPHERE
size = 11000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SL01_Sun1
ids_name = 1380
pos = 50492, 0, -24062
ambient_color = 255, 255, 255
archetype = sun_1000
star = ku03_sun1
atmosphere_range = 12000
burn_color = 255, 255, 255
ids_info = 66151
[zone]
nickname = SL01_Sun2_death
pos = 24851, 20000, -24062
shape = SPHERE
size = 11000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SL01_Sun2
ids_name = 1380
pos = 24851, 20000, -24062
ambient_color = 255, 255, 255
archetype = sun_1000
star = ku03_sun2
atmosphere_range = 12000
burn_color = 255, 255, 255
ids_info = 66152
[zone]
nickname = SL01_Sun3_death
pos = 36686, -25000, -30374
shape = SPHERE
size = 11000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SL01_Sun3
ids_name = 1380
pos = 36686, -25000, -30374
ambient_color = 255, 255, 255
archetype = sun_1000
star = ku02_sun
atmosphere_range = 12000
burn_color = 255, 255, 255
ids_info = 66161
[zone]
nickname = Zone_SL01_planet_1_ring
pos = 48914, 0, -72977
rotate = 15, 0, 0
shape = ring
size = 50000, 28000, 4000
sort = 0.000000
[Zone]
nickname = Zone_SL01_lavaasteroids_01
ids_name = 0
pos = -50492, 0, 24851
rotate = 0, 69, 0
shape = ELLIPSOID
size = 64093, 29500, 19618
property_flags = 514
ids_info = 0
visit = 36
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_n_grp, 1
encounter = area_nomads, 18, 0.200000
faction = fc_n_grp, 0.200000
[Object]
nickname = SL01_planet_2
ids_name = 536505
spin = 0.000000, -0.010000, 0.000000
rotate = 180, 0, 0
pos = -61932, 0, -46153
archetype = planet_SL2_15000
atmosphere_range = 18500
burn_color = 255, 222, 160
ids_info = 0
base = SL01_02_Base
reputation = fc_rs_grp
[zone]
nickname = SL01_planet_2_death
pos = -61932, 0, -46153
shape = SPHERE
size = 18000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SL01_01_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SL01_01_Base
pos = 31030, 0, -50722
rotate = 0, -38, 0
reputation = bg_n_grp
difficulty_level = 1
space_costume = ge_male3_head, pi_pirate1_body
voice = atc_leg_m01
reputation = bg_n_grp
[Object]
nickname = SL01_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = SL01_01_Base
base = SL01_01_Base
pos = 31030, 400, -50722
rotate = 0, -38, 0
reputation = bg_n_grp
[zone]
nickname = SL01_Sun4_death
pos = -24851, -10000, -74949
shape = SPHERE
size = 7000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SL01_Sun4
ids_name = 261025
pos = -24851, -10000, -74949
ambient_color = 255, 255, 255
archetype = sun_1000
star = hu01_sun3
atmosphere_range = 6000
burn_color = 255, 255, 255
ids_info = 66153
[Object]
nickname = SL01_planet_3
ids_name = 536506
spin = -0.001000, -0.020000, 0.001000
rotate = 180, 0, 0
pos = -117552, -25000, -3549
archetype = planet_SL3_35000
atmosphere_range = 38500
burn_color = 255, 222, 160
ids_info = 0
[zone]
nickname = SL01_planet_3_death
pos = -117552, -25000, -3549
shape = SPHERE
size = 38000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = SL01_Sun5_death
pos = -79288, 23000, -28796
shape = SPHERE
size = 19000
damage = 90000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = SL01_Sun5
ids_name = 1380
pos = -79288, 23000, -28796
ambient_color = 255, 255, 255
archetype = sun_1000
star = sm_red_sun_rh08
atmosphere_range = 20000
burn_color = 255, 255, 255
ids_info = 66155
[Object]
nickname = SL01_02_dock_ring
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SL01_02_Base
pos = -43383, 0, -45951
rotate = 0, 89, 0
reputation = fc_rs_grp
difficulty_level = 1
voice = atc_leg_f01a
space_costume = , Robot_body_c
reputation = fc_rs_grp
[Object]
nickname = SL01_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = SL01_02_Base
base = SL01_02_Base
pos = -43383, 400, -45951
rotate = 0, 89, 0
reputation = fc_rs_grp
[zone]
nickname = Zone_SL01_dust_01
pos = -79288, 23000, -18796
rotate = 0, -90, 0
shape = ELLIPSOID
size = 99000, 90000, 60000
spacedust = radioactivedust_red
spacedust_maxparticles = 120
sort = 99.500000
damage = 500
[zone]
nickname = Zone_SL01_dust_02
pos = 25183, 0, 74160
rotate = 0, -90, 0
shape = ELLIPSOID
size = -52443, 66232, 66232
spacedust = radioactivedust
spacedust_maxparticles = 120
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_n2_grp, 1
faction_weight = fc_n_grp, 1
encounter = area_defend, 19, 0.100000
faction = fc_n2_grp, 0.800000
encounter = area_nomads, 18, 0.200000
faction = fc_n_grp, 0.200000
[Object]
nickname = SL01_03
pos = 21195, 0, -50452
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SL01_03_Base
base = SL01_03_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = smallstation1
ids_name = 536507
loadout = smallstation
difficulty_level = 1
voice = atc_leg_f01a
space_costume = , Robot_body_e
[Object]
nickname = SL01_space_habitat_wide_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 21195, 295, -50232
archetype = space_habitat_wide
parent = SL01_03
reputation = fc_rs_grp
[Object]
nickname = SL01_space_habitat_wide_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 21305, 80, -50552
archetype = space_habitat_wide
parent = SL01_03
reputation = fc_rs_grp
[Object]
nickname = SL01_space_habitat_wide_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 21095, 80, -50552
archetype = space_habitat_wide
parent = SL01_03
reputation = fc_rs_grp
[Object]
nickname = SL01_space_habitat_tall_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 21195, 500, -50232
archetype = space_habitat_tall
parent = SL01_03
reputation = fc_rs_grp
[Object]
nickname = SL01_space_habitat_tall_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 21305, 170, -50552
archetype = space_habitat_tall
parent = SL01_03
reputation = fc_rs_grp
[Object]
nickname = SL01_space_habitat_tall_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 21095, 170, -50552
archetype = space_habitat_tall
parent = SL01_03
reputation = fc_rs_grp
[Object]
nickname = SL01_01_depot_water
ids_name = 261161
pos = 21195, -900, -50452
Archetype = depot_water
reputation = fc_rs_grp
behavior = NOTHING
ids_info = 66150
[Object]
nickname = SL01_explosion_base01
ids_name = 535208
pos = 73810, 0, 26035
rotate = 0, 0, 0
archetype = space_police_explosion04
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
visit = 128
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = space_police_explosion07
pilot = pilot_solar_hardest
[Object]
nickname = SL01_explosion_base_space_dome_1
ids_name = 536225
pos = 75130, -67, 26035
rotate = 0, 180, 0
archetype = freeport7_space_dome2
reputation = red_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_dome_2
ids_name = 536225
pos = 72490, -67, 26035
rotate = 0, 0, 0
archetype = freeport7_space_dome2
reputation = red_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_dome_3
ids_name = 536225
pos = 74703, -67, 27365
rotate = 0, 90, 0
archetype = freeport7_space_dome2
reputation = red_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_dome_4
ids_name = 536225
pos = 72903, -67, 27365
rotate = 0, 90, 0
archetype = freeport7_space_dome2
reputation = red_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_dome_5
ids_name = 536225
pos = 72903, -67, 24709
rotate = 0, -90, 0
archetype = freeport7_space_dome2
reputation = red_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_dome_6
ids_name = 536225
pos = 74703, -67, 24709
rotate = 0, -90, 0
archetype = freeport7_space_dome2
reputation = red_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_industrial_1
pos = 73810, -500, 26035
rotate = -90, 0, 0
archetype = space_industrial_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_industrial_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_industrial_3
pos = 74193, -850, 26035
rotate = 0, 90, 0
archetype = space_industrial_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_industrial_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_industrial_2
pos = 73413, -850, 26035
rotate = 0, -90, 0
archetype = space_industrial_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_industrial_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_tankl4x4_1
pos = 73100, -64, 26035
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_tankl4x4_2
pos = 73200, -64, 26035
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_tankl4x4_3
pos = 73300, -64, 26035
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_tankl4x4_4
pos = 73400, -64, 26035
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_tankl4x4_5
pos = 73500, -64, 26035
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_tankl4x4_6
pos = 73600, -64, 26035
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_tankl4x4_7
pos = 74500, -64, 26035
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_tankl4x4_8
pos = 74400, -64, 26035
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_tankl4x4_9
pos = 74300, -64, 26035
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_tankl4x4_10
pos = 74200, -64, 26035
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_tankl4x4_11
pos = 74100, -64, 26035
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_tankl4x4_12
pos = 74000, -64, 26035
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_1
pos = 72903, -350, 25505
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_2
pos = 72903, -850, 25505
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_3
pos = 72903, -1350, 25505
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_4
pos = 72903, -1850, 25505
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_5
pos = 74703, -350, 26035
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_6
pos = 74703, -850, 26035
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_7
pos = 74703, -1350, 26035
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_8
pos = 74703, -1850, 26035
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_9
pos = 74703, -350, 25505
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_10
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rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_11
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rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_12
pos = 74703, -1850, 25505
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_13
pos = 72903, -350, 26035
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_14
pos = 72903, -850, 26035
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_15
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rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_16
pos = 72903, -1850, 26035
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_17
pos = 74703, -350, 26565
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_18
pos = 74703, -850, 26565
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_19
pos = 74703, -1350, 26565
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_20
pos = 74703, -1850, 26565
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_21
pos = 72903, -350, 26565
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_22
pos = 72903, -850, 26565
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_23
pos = 72903, -1350, 26565
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_solar_plant_24
pos = 72903, -1850, 26565
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_research_1
pos = 72900, -64, 26035
rotate = 0, 90, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_research_2
pos = 72903, -64, 25135
rotate = 0, 0, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_research_3
pos = 72903, -2245, 25135
rotate = 0, 0, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_research_4
pos = 72903, -2245, 25135
rotate = 0, 90, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_research_5
pos = 72903, -250, 25135
rotate = 90, 0, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_research_6
pos = 72903, -250, 26935
rotate = 90, 0, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_research_7
pos = 74703, -250, 26935
rotate = 90, 0, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_research_8
pos = 74703, -250, 25135
rotate = 90, 0, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_research_9
pos = 74703, -2245, 25135
rotate = 0, 0, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_research_10
pos = 74703, -2245, 26935
rotate = 0, -90, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_research_11
pos = 74703, -64, 25135
rotate = 0, 0, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_residential_block_ex_1
ids_name = 536226
pos = 73810, -2100, 26035
rotate = 0, 90, 0
archetype = residential_block_ex
reputation = red_n_grp
difficulty_level = 16
loadout = residential_block_ex
pilot = pilot_solar_hardest
[Object]
nickname = SL01_explosion_base_residential_block_ex_2
ids_name = 536226
pos = 73810, -2100, 25535
rotate = 0, 90, 0
archetype = residential_block_ex
reputation = red_n_grp
difficulty_level = 16
loadout = residential_block_ex
pilot = pilot_solar_hardest
[Object]
nickname = SL01_explosion_base_residential_block_ex_3
ids_name = 536226
pos = 73810, -2100, 26535
rotate = 0, 90, 0
archetype = residential_block_ex
reputation = red_n_grp
difficulty_level = 16
loadout = residential_block_ex
pilot = pilot_solar_hardest
[Object]
nickname = SL01_explosion_base_residential_block_ex_4
ids_name = 536226
pos = 74310, -2100, 26035
rotate = 0, 90, 0
archetype = residential_block_ex
reputation = red_n_grp
difficulty_level = 16
loadout = residential_block_ex
pilot = pilot_solar_hardest
[Object]
nickname = SL01_explosion_base_residential_block_ex_5
ids_name = 536226
pos = 74310, -2100, 25535
rotate = 0, 90, 0
archetype = residential_block_ex
reputation = red_n_grp
difficulty_level = 16
loadout = residential_block_ex
pilot = pilot_solar_hardest
[Object]
nickname = SL01_explosion_base_residential_block_ex_6
ids_name = 536226
pos = 74310, -2100, 26535
rotate = 0, 90, 0
archetype = residential_block_ex
reputation = red_n_grp
difficulty_level = 16
loadout = residential_block_ex
pilot = pilot_solar_hardest
[Object]
nickname = SL01_explosion_base_residential_block_ex_7
ids_name = 536226
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rotate = 0, 90, 0
archetype = residential_block_ex
reputation = red_n_grp
difficulty_level = 16
loadout = residential_block_ex
pilot = pilot_solar_hardest
[Object]
nickname = SL01_explosion_base_residential_block_ex_8
ids_name = 536226
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rotate = 0, 90, 0
archetype = residential_block_ex
reputation = red_n_grp
difficulty_level = 16
loadout = residential_block_ex
pilot = pilot_solar_hardest
[Object]
nickname = SL01_explosion_base_residential_block_ex_9
ids_name = 536226
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rotate = 0, 90, 0
archetype = residential_block_ex
reputation = red_n_grp
difficulty_level = 16
loadout = residential_block_ex
pilot = pilot_solar_hardest
[Object]
nickname = SL01_explosion_base_space_industrial2_ex_1
ids_name = 0
pos = 73475, -650, 26035
rotate = -90, 0, -45
archetype = space_industrial2_ex
ids_info = 0
reputation = red_n_grp
loadout = space_industrial_ex
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_industrial2_ex_2
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rotate = -45, 0, 0
archetype = space_industrial2_ex
ids_info = 0
reputation = red_n_grp
loadout = space_industrial_ex
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_industrial2_ex_3
ids_name = 0
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rotate = -135, 0, 0
archetype = space_industrial2_ex
ids_info = 0
reputation = red_n_grp
loadout = space_industrial_ex
parent = SL01_explosion_base01
[Object]
nickname = SL01_explosion_base_space_industrial2_ex_4
ids_name = 0
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rotate = -90, 0, 45
archetype = space_industrial2_ex
ids_info = 0
reputation = red_n_grp
loadout = space_industrial_ex
parent = SL01_explosion_base01
[Object]
nickname = SL01_suprise_fatso_gunboat_01
pos = -53990, -5000, -4564
visit = 16
ids_info = 0
rotate = 35, 65, 16
archetype = suprise_fatso_gunboat
ids_name = 536511
loadout = SECRET_fatso_gunboat01_SL01
[Zone]
nickname = Zone_SL01_destroy_vignette_01
pos = -19858, 0, -61893
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_02
pos = -17834, 0, -56004
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_03
pos = -16178, 0, -48643
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_04
pos = -15442, 0, -41466
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
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pos = -15626, 0, -33737
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_06
pos = -16546, 0, -26745
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_07
pos = -18202, 0, -19384
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_08
pos = -23760, 0, -13900
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_09
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shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_10
pos = -9109, 0, -57351
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_11
pos = -8097, 0, -50266
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_12
pos = -6882, 0, -40954
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_13
pos = -6882, 0, -33059
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
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shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_15
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shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_16
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shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_RandomMission01
pos = 200000, 100000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
damage = 1000000000
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = Background
relief_time = 90
population_additive = false
faction_weight = fc_n3_grp, 20
encounter = area_assault, 19, 0.100000
faction = fc_n3_grp, 1.000000
[Zone]
nickname = Zone_SL01_destroy_vignette_17
pos = 4049, 0, -22422
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_18
pos = 10173, 0, -23157
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
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pos = -2807, 0, -66266
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
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vignette_type = open
[Zone]
nickname = Zone_SL01_destroy_vignette_20
pos = 2580, 0, -66756
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Object]
nickname = SL01_04
pos = -79288, 0, -26796
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SL01_04_Base
base = SL01_04_Base
reputation = fc_or2_grp
rotate = 0, -30, 0
archetype = o_osiris
ids_name = 237043
loadout = osiris_sector46A
difficulty_level = 1
[Zone]
nickname = Zone_SL01_destroy_vignette_21
pos = -57919, 0, 13562
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_SL01_path_bg01
pos = 15482, 0, 11698
rotate = -90, -12, 0
shape = CYLINDER
size = 2000, 128090
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = bg_01, 1
usage = patrol
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density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bg_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_bg02
pos = 17486, 0, -50664
rotate = 90, 89, 180
shape = CYLINDER
size = 2000, 24170
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
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usage = patrol
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density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bg_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_bg03
pos = -18920, 0, -48190
rotate = 90, 84, 180
shape = CYLINDER
size = 2000, 48872
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
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usage = patrol
mission_eligible = false
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density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bg_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_bg04
pos = -43373, 0, -14942
rotate = 90, 0, 180
shape = CYLINDER
size = 2000, 61776
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
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usage = patrol
mission_eligible = false
faction_weight = bg_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bg_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_bg05
pos = -21110, 0, 45151
rotate = 90, -37, 180
shape = CYLINDER
size = 2000, 73606
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = bg_01, 5
usage = patrol
mission_eligible = false
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density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 19, 0.200000
faction = bg_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_or01
pos = -64994, 0, -5511
rotate = 90, -33, 180
shape = CYLINDER
size = 4000, 51298
attack_ids = SL01_explosion_base01
tradelane_attack = 20
sort = 99
toughness = 19
density = 5
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = or_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_or2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_or2_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_or02
pos = 11489, 0, 20884
rotate = 90, -85, 180
shape = CYLINDER
size = 4000, 125027
attack_ids = SL01_explosion_base01
tradelane_attack = 20
sort = 99
toughness = 19
density = 5
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = or_01, 2
usage = patrol
mission_eligible = false
faction_weight = fc_or2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_or2_grp, 1.000000
[Zone]
nickname = Zone_SL01_pop_ambient_01
pos = 25382, 0, -48109
rotate = 0, 0, 0
shape = SPHERE
size = 7300
comment =
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_rs_grp, 1
faction_weight = bg_n_grp, 1
encounter = area_assault, 19, 0.100000
faction = fc_rs_grp, 0.500000
encounter = area_defend, 19, 0.100000
faction = bg_n_grp, 0.500000
[Zone]
nickname = Zone_SL01_pop_ambient_02
pos = -41460, 0, -46084
rotate = 0, 0, 0
shape = SPHERE
size = 2500
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_rs_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_rs_grp, 1.000000
[Zone]
nickname = Zone_SL01_pop_ambient_03
pos = 73785, 0, 26095
rotate = 0, 0, 0
shape = SPHERE
size = 10000
sort = 99
toughness = 19
density = 3
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_n2_grp, 1
encounter = area_defend, 19, 0.100000
faction = fc_n2_grp, 0.800000
[Zone]
nickname = Zone_SL01_path_bgG01
pos = 36113, 0, -23490
rotate = 90, -13, 180
shape = CYLINDER
size = 4000, 55787
sort = 99
toughness = 19
density = 1
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 35
path_label = bgG_01, 1
usage = patrol
mission_eligible = false
faction_weight = bg_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow_gb, 19, 0.200000
faction = bg_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_bgG02
pos = 58156, 0, 15045
rotate = 90, -54, 180
shape = CYLINDER
size = 4000, 38767
sort = 99
toughness = 19
density = 1
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 35
path_label = bgG_01, 2
usage = patrol
mission_eligible = false
faction_weight = bg_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow_gb, 19, 0.200000
faction = bg_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_bgG03
pos = 37668, 0, 50223
rotate = 90, 56, 180
shape = CYLINDER
size = 4000, 86625
sort = 99
toughness = 19
density = 1
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 35
path_label = bgG_01, 3
usage = patrol
mission_eligible = false
faction_weight = bg_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow_gb, 19, 0.200000
faction = bg_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_bgG04
pos = -7212, 0, 20921
rotate = -90, 9, 0
shape = CYLINDER
size = 4000, 107627
sort = 99
toughness = 19
density = 1
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 35
path_label = bgG_01, 4
usage = patrol
mission_eligible = false
faction_weight = bg_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow_gb, 19, 0.200000
faction = bg_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_bgG05
pos = 6504, 0, -41247
rotate = -90, -67, 0
shape = CYLINDER
size = 4000, 48348
sort = 99
toughness = 19
density = 1
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 35
path_label = bgG_01, 5
usage = patrol
mission_eligible = false
faction_weight = bg_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow_gb, 19, 0.200000
faction = bg_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_n201
pos = -73110, 0, 5196
rotate = 90, -10, 180
shape = CYLINDER
size = 2500, 66682
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 35
path_label = n2_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_n202
pos = 2233, 0, 47280
rotate = 90, -82, 180
shape = CYLINDER
size = 2500, 139255
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 35
path_label = n2_01, 2
usage = patrol
mission_eligible = false
faction_weight = fc_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_n203
pos = 72677, 0, 40934
rotate = -90, -5, 0
shape = CYLINDER
size = 2500, 31529
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 35
path_label = n2_01, 3
usage = patrol
mission_eligible = false
faction_weight = fc_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_n204
pos = 72789, 0, -6008
rotate = -90, 2, 0
shape = CYLINDER
size = 2500, 62546
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 35
path_label = n2_01, 4
usage = patrol
mission_eligible = false
faction_weight = fc_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_n205
pos = 30020, 0, -44712
rotate = -90, 79, 0
shape = CYLINDER
size = 2500, 84197
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 35
path_label = n2_01, 5
usage = patrol
mission_eligible = false
faction_weight = fc_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_n206
pos = -23167, 0, -40036
rotate = 90, 44, 180
shape = CYLINDER
size = 2500, 33790
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 35
path_label = n2_01, 6
usage = patrol
mission_eligible = false
faction_weight = fc_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_n207
pos = -45610, 0, -25006
rotate = 90, 74, 180
shape = CYLINDER
size = 2500, 22147
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 35
path_label = n2_01, 7
usage = patrol
mission_eligible = false
faction_weight = fc_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_n_grp, 1.000000
[Zone]
nickname = Zone_SL01_path_n208
pos = -67989, 0, -24672
rotate = -90, 77, 0
shape = CYLINDER
size = 2500, 23934
sort = 99
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 35
path_label = n2_01, 8
usage = patrol
mission_eligible = false
faction_weight = fc_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_n_grp, 1.000000
[Object]
nickname = SL01_to_RL01_hole
ids_name = 538021
pos = -44000, 0, 15562
rotate = 0, 0, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_RL01
jump_effect = jump_effect_hole_new
ids_info = 66146
visit = 0
goto = RL01, RL01_to_SL01_hole, gate_tunnel_bretonia