FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/MP12/MP12.ini

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2024-10-05 07:50:50 +03:00
[SystemInfo]
space_color = 0, 0, 0
local_faction = ps_n_grp
;space_farclip = 100000
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = DA_assault
filename = missions\encounters\DA_assault.ini
[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = MP12_space
danger = MP07_danger_and_battle
battle = MP07_danger_and_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\MP12_debris_field_01.ini
zone = Zone_MP12_debris_field_01
[Ambient]
color = 255, 255, 255
[Background]
nebulae = solar\starsphere\starsphere_MP12.cmp
;complex_stars = solar\starsphere\starsphere_MP12_top.cmp
;basic_stars = solar\starsphere\starsphere_stars_basic.cmp
[LightSource]
nickname = MP12_system_light
pos = 0, 0, 0
color = 255, 255, 255
range = 350000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = MP12_to_MP07_hole
ids_name = 544264
pos = 300000, 0, -300000
rotate = 0, 135, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP07, MP07_to_MP12_hole, gate_tunnel_bretonia
[Object]
nickname = MP12_planet_1
ids_name = 545950
pos = -132000, 0, 105000
rotate = 0, 0, 0
archetype = planet_MP11_80000
spin = 0.000000, 0.009000, 0.000000
atmosphere_range = 87000
burn_color = 255, 222, 160
ids_info = 0
base = MP12_07_Base
reputation = ps_n_grp
[Object]
nickname = MP12_planet_1_dock_ring_1
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP12_07_Base
pos = -71000, 0, 41500
rotate = 0, 137, 0
difficulty_level = 1
space_costume = , Robot_body_k
voice = atc_leg_f01a
reputation = ps_n_grp
[Object]
nickname = MP12_planet_1_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = MP12_07_Base
base = MP12_07_Base
pos = -71000, 500, 41500
rotate = 0, 137, 0
reputation = ps_n_grp
space_costume = , Robot_body_k
voice = atc_leg_f01a
[zone]
nickname = MP12_planet_1_death
pos = -132000, 0, 105000
shape = SPHERE
size = 85000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = MP12_planet_2
ids_name = 545951
pos = -12000, 0, -25000
rotate = 0, 0, 0
archetype = planet_MP12_40000
spin = 0.000000, 0.009000, 0.000000
atmosphere_range = 45000
burn_color = 255, 222, 160
ids_info = 0
base = MP12_06_Base
reputation = ps_n_grp
[Object]
nickname = MP12_planet_2_dock_ring_1
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP12_06_Base
pos = -44000, 0, 7000
rotate = 0, -45, 0
difficulty_level = 1
space_costume = , Robot_body_h
voice = atc_leg_f01a
reputation = ps_n_grp
[Object]
nickname = MP12_planet_2_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = MP12_06_Base
base = MP12_06_Base
pos = -44000, 500, 7000
rotate = 0, -45, 0
reputation = ps_n_grp
space_costume = , Robot_body_h
voice = atc_leg_f01a
[zone]
nickname = MP12_planet_2_death
pos = -12000, 0, -25000
shape = SPHERE
size = 43000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
;
[Object]
nickname = MP12_planet_3
ids_name = 545953
pos = -92000, 0, -125000
rotate = 0, 0, 0
archetype = planet_MP13_60000
spin = 0.000000, 0.009000, 0.000000
atmosphere_range = 66000
burn_color = 255, 222, 160
ids_info = 0
base = MP12_04_Base
reputation = ps_n_grp
[Object]
nickname = MP12_planet_3_dock_ring_1
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP12_04_Base
pos = -39000, 0, -85000
rotate = 0, 53, 0
difficulty_level = 1
space_costume = , Robot_body_l
voice = atc_leg_f01a
reputation = ps_n_grp
[Object]
nickname = MP12_planet_3_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = MP12_04_Base
base = MP12_04_Base
pos = -39000, 500, -85000
rotate = 0, 53, 0
reputation = ps_n_grp
space_costume = , Robot_body_l
voice = atc_leg_f01a
[zone]
nickname = MP12_planet_3_death
pos = -92000, 0, -125000
shape = SPHERE
size = 64000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
;
[Object]
nickname = MP12_planet_4
ids_name = 545952
pos = 60000, 0, 45000
rotate = 0, 0, 0
archetype = planet_MP14_25000
spin = 0.000000, 0.009000, 0.000000
atmosphere_range = 28000
burn_color = 255, 222, 160
ids_info = 0
base = MP12_03_Base
reputation = ps_n_grp
ring = Zone_MP12_planet_4_ring, solar\RINGS\ice.ini
ring = Zone_MP12_planet_4_ring2, solar\RINGS\ice.ini
ring = Zone_MP12_planet_4_ring3, solar\RINGS\ice.ini
[Object]
nickname = MP12_planet_4_dock_ring_1
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP12_03_Base
pos = 31500, 0, 45000
rotate = 0, -90, 0
difficulty_level = 1
space_costume = , Robot_body_j
voice = atc_leg_f01a
reputation = ps_n_grp
[Object]
nickname = MP12_planet_4_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = MP12_03_Base
base = MP12_03_Base
pos = 31500, 500, 45000
rotate = 0, -90, 0
reputation = ps_n_grp
space_costume = , Robot_body_j
voice = atc_leg_f01a
[zone]
nickname = Zone_MP12_planet_4_ring
pos = -30000, 0, 0
rotate = 120, -40, -5
shape = ring
size = 250000, 210000, 40000
sort = 0.000000
[zone]
nickname = Zone_MP12_planet_4_ring2
pos = -30000, 0, 0
rotate = 0, 0, -45
shape = ring
size = 230000, 210000, 40000
sort = 0.000000
[zone]
nickname = Zone_MP12_planet_4_ring3
pos = -30000, 0, 0
rotate = 90, -40, -5
shape = ring
size = 210000, 180000, 40000
sort = 0.000000
;
[zone]
nickname = MP12_planet_4_death
pos = 60000, 0, 45000
shape = SPHERE
size = 26500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = MP12_planet_5
ids_name = 545954
pos = 322000, 0, -105000
rotate = 0, 0, 0
archetype = planet_MP15_120000
spin = 0.000000, 0.009000, 0.000000
atmosphere_range = 132000
burn_color = 255, 222, 160
ids_info = 0
base = MP12_05_Base
reputation = ps_n_grp
[Object]
nickname = MP12_planet_5_dock_ring_1
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP12_05_Base
pos = 205000, 0, -40000
rotate = 0, -65, 0
difficulty_level = 1
space_costume = , Robot_body_m
voice = atc_leg_f01a
reputation = ps_n_grp
[Object]
nickname = MP12_planet_5_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = MP12_05_Base
base = MP12_05_Base
pos = 205000, 500, -40000
rotate = 0, -65, 0
reputation = ps_n_grp
space_costume = , Robot_body_m
voice = atc_leg_f01a
[zone]
nickname = MP12_planet_5_death
pos = 322000, 0, -105000
shape = SPHERE
size = 127000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = MP12_sun1
ids_name = 1380
pos = 50000, 200000, -350000
ambient_color = 255, 255, 255
archetype = sun_blue_40k
atmosphere_range = 40000
star = MP13_1_sun
ids_info = 66164
[zone]
nickname = Zone_MP12_sun1_death
pos = 50000, 200000, -350000
shape = SPHERE
size = 35000
;property_flags = 131072
damage = 1000000000
sort = 99
density = 0
relief_time = 0
[Object]
nickname = MP12_sun2
ids_name = 1380
pos = 420000, -150000, 350000
ambient_color = 255, 255, 255
archetype = sun_orange_40k
atmosphere_range = 40000
star = MP14_1_sun
ids_info = 66164
[zone]
nickname = Zone_MP12_sun2_death
pos = 420000, -150000, 350000
shape = SPHERE
size = 35000
;property_flags = 131072
damage = 1000000000
sort = 99
density = 0
relief_time = 0
[Object]
nickname = MP12_01
pos = 25000, 0, 20000
rotate = 20, 110, 30
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP12_01_Base
base = MP12_01_Base
reputation = ps_n_grp
archetype = AShriariStation
ids_name = 545955
loadout = AShriariStation_Loadout
difficulty_level = 1
voice = atc_leg_m02
space_costume = pl_male4_head, angel_body_m, angel_helmet
[Object]
nickname = MP12_02
pos = -48500, 0, -65000
rotate = 0, 0, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP12_02_Base
base = MP12_02_Base
reputation = ps_n_grp
archetype = EmbassyStation
ids_name = 545956
loadout = EmbassyStation_Loadout
difficulty_level = 1
voice = atc_leg_m02
space_costume = pl_male4_head, angel_body_m, angel_helmet
[Object]
nickname = MP12_suprise_dark_angels_t_d
pos = 139500, 0, 153000
visit = 0
ids_info = 0
rotate = 54, 12, 78
archetype = suprise_da_t_d
ids_name = 545965
loadout = SECRET_da_t_d_MP12
[Object]
nickname = MP12_suprise_angels_t_d
pos = -147500, 125000, -108000
visit = 0
ids_info = 0
rotate = 51, 14, -36
archetype = suprise_ps_t_d
ids_name = 545966
loadout = SECRET_ps_t_d_MP12
[Object]
nickname = MP12_Trade_Lane_Ring_01
reputation = ps_n_grp
pos = 292295, 0, -293066
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 545429
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = MP12_Trade_Lane_Ring_02
[Object]
nickname = MP12_Trade_Lane_Ring_02
reputation = ps_n_grp
pos = 281384, 0, -282155
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_01
next_ring = MP12_Trade_Lane_Ring_03
[Object]
nickname = MP12_Trade_Lane_Ring_03
reputation = ps_n_grp
pos = 270473, 0, -271244
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_02
next_ring = MP12_Trade_Lane_Ring_04
[Object]
nickname = MP12_Trade_Lane_Ring_04
reputation = ps_n_grp
pos = 259563, 0, -260333
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_03
next_ring = MP12_Trade_Lane_Ring_05
[Object]
nickname = MP12_Trade_Lane_Ring_05
reputation = ps_n_grp
pos = 248652, 0, -249423
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_04
next_ring = MP12_Trade_Lane_Ring_06
[Object]
nickname = MP12_Trade_Lane_Ring_06
reputation = ps_n_grp
pos = 237742, 0, -238512
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_05
next_ring = MP12_Trade_Lane_Ring_07
[Object]
nickname = MP12_Trade_Lane_Ring_07
reputation = ps_n_grp
pos = 226831, 0, -227601
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_06
next_ring = MP12_Trade_Lane_Ring_08
[Object]
nickname = MP12_Trade_Lane_Ring_08
reputation = ps_n_grp
pos = 215921, 0, -216691
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_07
next_ring = MP12_Trade_Lane_Ring_09
[Object]
nickname = MP12_Trade_Lane_Ring_09
reputation = ps_n_grp
pos = 205010, 0, -205780
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_08
next_ring = MP12_Trade_Lane_Ring_10
[Object]
nickname = MP12_Trade_Lane_Ring_10
reputation = ps_n_grp
pos = 194100, 0, -194869
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_09
next_ring = MP12_Trade_Lane_Ring_11
[Object]
nickname = MP12_Trade_Lane_Ring_11
reputation = ps_n_grp
pos = 183189, 0, -183959
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_10
next_ring = MP12_Trade_Lane_Ring_12
[Object]
nickname = MP12_Trade_Lane_Ring_12
reputation = ps_n_grp
pos = 172279, 0, -173048
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_11
next_ring = MP12_Trade_Lane_Ring_13
[Object]
nickname = MP12_Trade_Lane_Ring_13
reputation = ps_n_grp
pos = 161368, 0, -162137
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_12
next_ring = MP12_Trade_Lane_Ring_14
[Object]
nickname = MP12_Trade_Lane_Ring_14
reputation = ps_n_grp
pos = 150458, 0, -151227
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_13
next_ring = MP12_Trade_Lane_Ring_15
[Object]
nickname = MP12_Trade_Lane_Ring_15
reputation = ps_n_grp
pos = 139547, 0, -140316
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_14
next_ring = MP12_Trade_Lane_Ring_16
[Object]
nickname = MP12_Trade_Lane_Ring_16
reputation = ps_n_grp
pos = 128637, 0, -129405
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_15
next_ring = MP12_Trade_Lane_Ring_17
[Object]
nickname = MP12_Trade_Lane_Ring_17
reputation = ps_n_grp
pos = 117726, 0, -118495
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_16
next_ring = MP12_Trade_Lane_Ring_18
[Object]
nickname = MP12_Trade_Lane_Ring_18
reputation = ps_n_grp
pos = 106816, 0, -107584
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_17
next_ring = MP12_Trade_Lane_Ring_19
[Object]
nickname = MP12_Trade_Lane_Ring_19
reputation = ps_n_grp
pos = 95905, 0, -96673
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_18
next_ring = MP12_Trade_Lane_Ring_20
[Object]
nickname = MP12_Trade_Lane_Ring_20
reputation = ps_n_grp
pos = 84995, 0, -85763
rotate = 0, 135, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 545430
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_19
[Object]
nickname = MP12_Trade_Lane_Ring_21
reputation = ps_n_grp
pos = -22554, 0, -80490
rotate = 0, -88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 545953
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = MP12_Trade_Lane_Ring_22
[Object]
nickname = MP12_Trade_Lane_Ring_22
reputation = ps_n_grp
pos = -5933, 0, -80841
rotate = 0, -88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_21
next_ring = MP12_Trade_Lane_Ring_23
[Object]
nickname = MP12_Trade_Lane_Ring_23
reputation = ps_n_grp
pos = 10686, 0, -81193
rotate = 0, -88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_22
next_ring = MP12_Trade_Lane_Ring_24
[Object]
nickname = MP12_Trade_Lane_Ring_24
reputation = ps_n_grp
pos = 27307, 0, -81545
rotate = 0, -88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_23
next_ring = MP12_Trade_Lane_Ring_25
[Object]
nickname = MP12_Trade_Lane_Ring_25
reputation = ps_n_grp
pos = 43927, 0, -81896
rotate = 0, -88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_24
next_ring = MP12_Trade_Lane_Ring_26
[Object]
nickname = MP12_Trade_Lane_Ring_26
reputation = ps_n_grp
pos = 60547, 0, -82248
rotate = 0, -88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_25
next_ring = MP12_Trade_Lane_Ring_27
[Object]
nickname = MP12_Trade_Lane_Ring_27
reputation = ps_n_grp
pos = 77168, 0, -82600
rotate = 0, -88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 545430
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_26
[Object]
nickname = MP12_Trade_Lane_Ring_28
reputation = ps_n_grp
pos = 34901, 0, 12122
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 545955
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = MP12_Trade_Lane_Ring_29
[Object]
nickname = MP12_Trade_Lane_Ring_29
reputation = ps_n_grp
pos = 42331, 0, -2437
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_28
next_ring = MP12_Trade_Lane_Ring_30
[Object]
nickname = MP12_Trade_Lane_Ring_30
reputation = ps_n_grp
pos = 49761, 0, -16997
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_29
next_ring = MP12_Trade_Lane_Ring_31
[Object]
nickname = MP12_Trade_Lane_Ring_31
reputation = ps_n_grp
pos = 57191, 0, -31557
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_30
next_ring = MP12_Trade_Lane_Ring_32
[Object]
nickname = MP12_Trade_Lane_Ring_32
reputation = ps_n_grp
pos = 64621, 0, -46117
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_31
next_ring = MP12_Trade_Lane_Ring_33
[Object]
nickname = MP12_Trade_Lane_Ring_33
reputation = ps_n_grp
pos = 72051, 0, -60677
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_32
next_ring = MP12_Trade_Lane_Ring_34
[Object]
nickname = MP12_Trade_Lane_Ring_34
reputation = ps_n_grp
pos = 79481, 0, -75237
rotate = 0, -27, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 545430
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_33
[Object]
nickname = MP12_Trade_Lane_Ring_35
reputation = ps_n_grp
pos = 191333, 0, -41398
rotate = 0, 70, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 545954
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = MP12_Trade_Lane_Ring_36
[Object]
nickname = MP12_Trade_Lane_Ring_36
reputation = ps_n_grp
pos = 176714, 0, -46581
rotate = 0, 70, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_35
next_ring = MP12_Trade_Lane_Ring_37
[Object]
nickname = MP12_Trade_Lane_Ring_37
reputation = ps_n_grp
pos = 162095, 0, -51765
rotate = 0, 70, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_36
next_ring = MP12_Trade_Lane_Ring_38
[Object]
nickname = MP12_Trade_Lane_Ring_38
reputation = ps_n_grp
pos = 147476, 0, -56949
rotate = 0, 70, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_37
next_ring = MP12_Trade_Lane_Ring_39
[Object]
nickname = MP12_Trade_Lane_Ring_39
reputation = ps_n_grp
pos = 132857, 0, -62132
rotate = 0, 70, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_38
next_ring = MP12_Trade_Lane_Ring_40
[Object]
nickname = MP12_Trade_Lane_Ring_40
reputation = ps_n_grp
pos = 118238, 0, -67316
rotate = 0, 70, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_39
next_ring = MP12_Trade_Lane_Ring_41
[Object]
nickname = MP12_Trade_Lane_Ring_41
reputation = ps_n_grp
pos = 103618, 0, -72500
rotate = 0, 70, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_40
next_ring = MP12_Trade_Lane_Ring_42
[Object]
nickname = MP12_Trade_Lane_Ring_42
reputation = ps_n_grp
pos = 88999, 0, -77684
rotate = 0, 70, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 545430
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_41
[Object]
nickname = MP12_Trade_Lane_Ring_43
reputation = ps_n_grp
pos = 12690, 0, 27313
rotate = 0, 99, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 545955
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = MP12_Trade_Lane_Ring_44
[Object]
nickname = MP12_Trade_Lane_Ring_44
reputation = ps_n_grp
pos = -1916, 0, 29718
rotate = 0, 99, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_43
next_ring = MP12_Trade_Lane_Ring_45
[Object]
nickname = MP12_Trade_Lane_Ring_45
reputation = ps_n_grp
pos = -16522, 0, 32124
rotate = 0, 99, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_44
next_ring = MP12_Trade_Lane_Ring_46
[Object]
nickname = MP12_Trade_Lane_Ring_46
reputation = ps_n_grp
pos = -31128, 0, 34530
rotate = 0, 99, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_45
next_ring = MP12_Trade_Lane_Ring_47
[Object]
nickname = MP12_Trade_Lane_Ring_47
reputation = ps_n_grp
pos = -45734, 0, 36936
rotate = 0, 99, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_46
next_ring = MP12_Trade_Lane_Ring_48
[Object]
nickname = MP12_Trade_Lane_Ring_48
reputation = ps_n_grp
pos = -60341, 0, 39342
rotate = 0, 99, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 545950
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_47
[Object]
nickname = MP12_Trade_Lane_Ring_49
reputation = ps_n_grp
pos = -55713, 0, -54444
rotate = 0, 171, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 545956
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = MP12_Trade_Lane_Ring_50
[Object]
nickname = MP12_Trade_Lane_Ring_50
reputation = ps_n_grp
pos = -57998, 0, -39715
rotate = 0, 171, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_49
next_ring = MP12_Trade_Lane_Ring_51
[Object]
nickname = MP12_Trade_Lane_Ring_51
reputation = ps_n_grp
pos = -60284, 0, -24986
rotate = 0, 171, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_50
next_ring = MP12_Trade_Lane_Ring_52
[Object]
nickname = MP12_Trade_Lane_Ring_52
reputation = ps_n_grp
pos = -62570, 0, -10257
rotate = 0, 171, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_51
next_ring = MP12_Trade_Lane_Ring_53
[Object]
nickname = MP12_Trade_Lane_Ring_53
reputation = ps_n_grp
pos = -64855, 0, 4471
rotate = 0, 171, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_52
next_ring = MP12_Trade_Lane_Ring_54
[Object]
nickname = MP12_Trade_Lane_Ring_54
reputation = ps_n_grp
pos = -67141, 0, 19200
rotate = 0, 171, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_53
next_ring = MP12_Trade_Lane_Ring_55
[Object]
nickname = MP12_Trade_Lane_Ring_55
reputation = ps_n_grp
pos = -69427, 0, 33929
rotate = 0, 171, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 545950
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP12_Trade_Lane_Ring_54
[zone]
nickname = Zone_MP12_destroy_vignette_01
pos = 11500, 0, 45000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_02
pos = 6500, 0, 45000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_03
pos = 6500, 0, 50000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_04
pos = 11500, 0, 50000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_05
pos = 11500, 0, 55000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_06
pos = 6500, 0, 55000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_07
pos = 6500, 0, 60000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_08
pos = 11500, 0, 60000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_09
pos = 11500, 0, 65000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_10
pos = 6500, 0, 65000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_11
pos = 1500, 0, 65000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_12
pos = 1500, 0, 60000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_13
pos = 1500, 0, 55000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_14
pos = 1500, 0, 50000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_15
pos = 1500, 0, 45000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_16
pos = -25000, 0, -95000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_17
pos = -20000, 0, -95000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_18
pos = -15000, 0, -95000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_19
pos = -10000, 0, -95000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_20
pos = -5000, 0, -95000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_21
pos = -5000, 0, -100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_22
pos = -10000, 0, -100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_23
pos = -15000, 0, -100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_24
pos = -20000, 0, -100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_25
pos = -25000, 0, -100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_26
pos = -25000, 0, -105000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_27
pos = -20000, 0, -105000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_28
pos = -15000, 0, -105000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_29
pos = -10000, 0, -105000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_30
pos = -5000, 0, -105000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_31
pos = -70000, 0, -55000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_32
pos = -71000, 0, -50000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_33
pos = -72000, 0, -45000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_34
pos = -73000, 0, -40000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_35
pos = -74000, 0, -35000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_36
pos = -75000, 0, -30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_37
pos = -76000, 0, -25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_38
pos = -77000, 0, -20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_39
pos = -78000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_40
pos = -79000, 0, -10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_41
pos = -80000, 0, -5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_42
pos = -81000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_43
pos = -82000, 0, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_44
pos = -83000, 0, 10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_45
pos = -84000, 0, 15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_46
pos = -50000, 0, 55000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_47
pos = -45000, 0, 54000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_48
pos = -40000, 0, 53000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_49
pos = -35000, 0, 52000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_50
pos = -30000, 0, 51000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_51
pos = -25000, 0, 50000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_52
pos = -20000, 0, 49000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_53
pos = -15000, 0, 48000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_54
pos = -44000, 0, 23000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_55
pos = -40000, 0, 23000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_56
pos = -50000, 0, 23000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = Zone_MP12_destroy_vignette_57
pos = 205000, 0, -20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_58
pos = 200000, 0, -20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_59
pos = 195000, 0, -20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_60
pos = 190000, 0, -20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_61
pos = 190000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_62
pos = 195000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_63
pos = 200000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_64
pos = 205000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_65
pos = 205000, 0, -10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = Zone_MP12_destroy_vignette_66
pos = 210000, 0, -10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Object]
nickname = MP12_to_MP07_hole2
ids_name = 545972
pos = 105000, 0, -230000
rotate = 0, -140, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP07, MP07_to_MP12_hole2, gate_tunnel_bretonia
[zone]
nickname = Zone_MP12_asteroiddust
pos = 105000, 0, -230000
rotate = 0, 40, 0
shape = ELLIPSOID
size = 90000, 80000, 45000
property_flags = 66
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 75
sort = 99.500000
toughness = 19
density = 6
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
encounter = area_defend, 17, 0.100000
faction = fc_un_grp, 1.000000
[Zone]
nickname = Zone_MP12_RandomMission01
pos = 200000, -166000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
damage = 1000000000
toughness = 2
density = 0
repop_time = 90
max_battle_size = 4
pop_type = Background
relief_time = 90
population_additive = false
faction_weight = fc_un3_grp, 20
faction_weight = ps_n2_grp, 20
faction_weight = red6_n_grp, 20
faction_weight = fc_n3_grp, 20
faction_weight = pirate_n_grp, 20
encounter = DA_assault, 20, 0.100000
faction = fc_un3_grp, 1.000000
faction = ps_n2_grp, 1.000000
faction = red6_n_grp, 1.000000
faction = fc_n3_grp, 1.000000
faction = pirate_n_grp, 1.000000
[Object]
nickname = MP12_suprise_ps_t_b
pos = 137000, 0, -276000
visit = 0
ids_info = 0
rotate = -64, 88, -29
archetype = suprise_ps_t_b
ids_name = 545976
loadout = SECRET_ps_t_b_MP12
[Object]
nickname = MP12_08
ids_name = 545981
pos = -199000, 0, 276000
rotate = 0, -50, 0
archetype = space_factory02
ids_info = 0
base = MP12_08_Base
dock_with = MP12_08_Base
reputation = fc_rs_grp
behavior = NOTHING
difficulty_level = 1
loadout = space_factory05
pilot = pilot_solar_easy
;
[Object]
nickname = MP12_08_space_research_01
ids_name = 0
pos = -199000, -300, 276000
rotate = 90, 0, 0
archetype = space_research
ids_info = 0
visit = 128
reputation = fc_rs_grp
parent = MP12_08
;
[Object]
nickname = MP12_08_shipyard_2x_01
ids_name = 0
pos = -199200, -600, 275800
rotate = 0, -50, 0
archetype = shipyard_2x
ids_info = 0
reputation = fc_rs_grp
parent = MP12_08
;
[Object]
nickname = MP12_08_shipyard_2x_02
ids_name = 0
pos = -199200, -1200, 275800
rotate = 0, -50, 0
archetype = shipyard_2x
ids_info = 0
reputation = fc_rs_grp
parent = MP12_08
;
[Object]
nickname = MP12_08_shipyard_2x_03
ids_name = 0
pos = -199200, -1800, 275800
rotate = 0, -50, 0
archetype = shipyard_2x
ids_info = 0
reputation = fc_rs_grp
parent = MP12_08
[Object]
nickname = MP12_08_Milano_satellite_1
ids_name = 545980
pos = -199083, 12, 275902
rotate = 0, -140, 0
archetype = Milano_satellite
ids_info = 530598
visit = 0
;
[Object]
nickname = MP12_08_Milano_satellite_2
ids_name = 545980
pos = -199200, -550, 275800
rotate = 0, -50, 0
archetype = Milano_satellite
ids_info = 530598
visit = 0
;
[Object]
nickname = MP12_08_Milano_satellite_3
ids_name = 545980
pos = -199200, -1150, 275800
rotate = 0, 130, 0
archetype = Milano_satellite
ids_info = 530598
visit = 0
;
[Object]
nickname = MP12_08_Milano_satellite_4
ids_name = 545980
pos = -199200, -1750, 275800
rotate = 0, -140, 0
archetype = Milano_satellite
ids_info = 530598
visit = 0
[Object]
nickname = MP12_suprise_angels_gunboat
pos = -250000, 0, 38000
visit = 0
ids_info = 0
rotate = 19, -36, 44
archetype = suprise_angels_gunboat
ids_name = 545984
loadout = SECRET_ps_g_MP12
[Object]
nickname = MP12_suprise_S_transport
pos = 45000, 0, -125000
visit = 0
ids_info = 0
rotate = 67, 18, 38
archetype = suprise_S_transport
ids_name = 545987
loadout = SECRET_S_transport_MP12
[Object]
nickname = MP12_d_a_st_ex1
pos = 53000, -20000, -222000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = fc_un_grp
rotate = 0, 0, 0
archetype = d_a_st_ex
ids_name = 545989
loadout = d_a_st_ex3
difficulty_level = 1
[Object]
nickname = MP12_d_a_st_ex2
pos = 270000, -30000, 73000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = fc_un_grp
rotate = 0, 0, 0
archetype = d_a_st_ex
ids_name = 545990
loadout = d_a_st_ex3
difficulty_level = 1
[Object]
nickname = MP12_d_a_st_ex3
pos = -258000, 25000, -70000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = fc_un_grp
rotate = 0, 0, 0
archetype = d_a_st_ex
ids_name = 545991
loadout = d_a_st_ex3
difficulty_level = 1
[Object]
nickname = MP12_suprise_Bio_Container_Small_01
ids_name = 536873
pos = 42000, 0, 225000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Small
spin = 0.100000, 0.150000, 0.000000
ids_info = 0
visit = 0
loadout = SECRET_Container_MP12_1
[Object]
nickname = MP12_suprise_Bio_Container_Medium_01
ids_name = 536873
pos = 43000, 0, 226000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium
spin = 0.100000, 0.150000, 0.050000
ids_info = 0
visit = 0
loadout = SECRET_Container_MP12_2
[Object]
nickname = MP12_Repair_container_small_01
ids_name = 545080
pos = 44500, -500, 226500
rotate = 0, 2, 78
archetype = Repair_container
spin = 0.100000, 0.150000, 0.000000
ids_info = 0
visit = 0
loadout = Repair_container_small
;
[Object]
nickname = MP12_Repair_container_large_01
ids_name = 545080
pos = 45500, 500, 224500
rotate = 16, 19, 17
archetype = Repair_container_large
spin = 0.000000, 0.100000, 0.150000
ids_info = 0
visit = 0
loadout = Repair_container_large
;
[Object]
nickname = MP12_container_cubical_01
ids_name = 536873
pos = 44000, -250, 224500
rotate = 55, 13, 65
archetype = Container_Cubical_01
spin = 0.100000, -0.150000, 0.050000
ids_info = 0
visit = 0
loadout = SECRET_Container_MP12_3
;
[Object]
nickname = MP12_container_cubical_02
ids_name = 536873
pos = 44000, 250, 223000
rotate = -51, 27, 11
archetype = Container_Cubical_02
spin = -0.100000, 0.150000, -0.050000
ids_info = 0
visit = 0
loadout = SECRET_Container_MP12_4
;
[Object]
nickname = MP12_container_cylindrical_01
ids_name = 536873
pos = 42500, 400, 223000
rotate = -76, 27, 11
archetype = Container_Cylindrical_01
spin = 0.150000, 0.100000, 0.250000
ids_info = 0
visit = 0
loadout = SECRET_Container_MP12_5
;
[Object]
nickname = MP12_container_cylindrical_02
ids_name = 536873
pos = 42500, -400, 224000
rotate = -8, 26, 6
archetype = Container_Cylindrical_02
spin = 0.100000, 0.150000, 0.050000
ids_info = 0
visit = 0
loadout = SECRET_Container_MP12_6
;
[Object]
nickname = MP12_container_cylindrical_03
ids_name = 536873
pos = 42500, 600, 227500
rotate = 65, -12, 34
archetype = Container_Cylindrical_03
spin = 0.100000, 0.150000, 0.050000
ids_info = 0
visit = 0
loadout = SECRET_Container_MP12_7
;
[Object]
nickname = MP12_container_hexagonal_01
ids_name = 536873
pos = 43500, 300, 227500
rotate = 215, -90, -175
archetype = Container_Hexagonal_01
spin = 0.100000, 0.150000, 0.050000
ids_info = 0
visit = 0
loadout = SECRET_Container_MP12_8
;
[Object]
nickname = MP12_container_hexagonal_02
ids_name = 536873
pos = 42000, 300, 226500
rotate = -28, 84, 4
archetype = Container_Hexagonal_02
spin = 0.100000, 0.150000, 0.050000
ids_info = 0
visit = 0
loadout = SECRET_Container_MP12_9
[Zone]
nickname = Zone_MP12_debris_field_01
ids_name = 545997
pos = 42000, 0, 225000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 15000, 15000, 15000
property_flags = 130
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 100
damage = 30000
sort = 20
toughness = 6
density = 6
repop_time = 5
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 5
faction_weight = pirate_n_grp, 1
encounter = area_defend, 19, 0.200000
faction = pirate_n_grp, 1.000000
[Object]
nickname = MP12_Ammo_container_01
pos = -140000, 0, -250000
visit = 16
ids_info = 0
rotate = 15, 35, 45
archetype = Ammo_container_large01
ids_name = 545081
loadout = SECRET_Ammo_container_MP12_10
spin = 0.130000, 0.100000, 0.010000
[Object]
nickname = MP12_container_cylindrical_04
ids_name = 546002
pos = -140250, -150, -250250
rotate = 34, 90, 17
archetype = Container_Cylindrical_large01
spin = 0.150000, 0.100000, 0.250000
ids_info = 0
visit = 0
loadout = SECRET_Container_MP12_10
[Object]
nickname = MP12_Ammo_container_02
pos = -57000, 0, -219000
visit = 16
ids_info = 0
rotate = 48, -64, -18
archetype = Ammo_container_large01
ids_name = 545081
loadout = SECRET_Ammo_container_MP12_11
spin = 0.130000, 0.100000, 0.010000
[Object]
nickname = MP12_container_cylindrical_05
ids_name = 546003
pos = -57250, 150, -219250
rotate = 34, 90, 17
archetype = Container_Cylindrical_large01
spin = 0.150000, 0.100000, 0.250000
ids_info = 0
visit = 0
loadout = SECRET_Container_MP12_11
[Object]
nickname = MP12_depot_1
reputation = ps_n_grp
pos = 31500, -500, 45000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = MP12_depot_2
reputation = ps_n_grp
pos = -39000, -500, -85000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = MP12_depot_3
reputation = ps_n_grp
pos = -71000, -500, 41500
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = MP12_depot_4
reputation = ps_n_grp
pos = -44000, -500, 7000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = MP12_depot_5
reputation = ps_n_grp
pos = 205000, -500, -40000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[zone]
nickname = MP12_npc_zone_1
pos = 297000, 0, -297000
rotate = 0, 43, 0
shape = ELLIPSOID
size = 18000, 10000, 12000
comment = npc_zone1
sort = 51
toughness = 19
density = 4
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
;
[zone]
nickname = MP12_npc_zone_2
pos = 82599, 0, -80500
rotate = 0, 43, 0
shape = ELLIPSOID
size = 20000, 10000, 20000
comment = npc_zone1
sort = 51
toughness = 19
density = 4
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
;
[zone]
nickname = MP12_npc_zone_3
pos = 200000, 0, -32500
rotate = 0, 33, 0
shape = ELLIPSOID
size = 10000, 10000, 20000
comment = npc_zone1
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = ps_n_grp, 1.000000
;
[zone]
nickname = MP12_npc_zone_4
pos = 25000, 0, 20000
rotate = 0, 33, 0
shape = ELLIPSOID
size = 17000, 10000, 12000
comment = npc_zone1
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = ps_n_grp, 1.000000
;
[zone]
nickname = MP12_npc_zone_5
pos = 22000, 0, 45000
rotate = 0, 90, 0
shape = ELLIPSOID
size = 11000, 10000, 10000
comment = npc_zone1
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = ps_n_grp, 1.000000
;
[zone]
nickname = MP12_npc_zone_6
pos = -64500, 0, 34500
rotate = 0, -38, 0
shape = ELLIPSOID
size = 14000, 10000, 10000
comment = npc_zone1
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = ps_n_grp, 1.000000
;
[zone]
nickname = MP12_npc_zone_7
pos = -52000, 0, 15500
rotate = 0, 45, 0
shape = ELLIPSOID
size = 12500, 10000, 10000
comment = npc_zone1
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = ps_n_grp, 1.000000
;
[zone]
nickname = MP12_npc_zone_8
pos = -49500, 0, -63000
rotate = 0, 45, 0
shape = ELLIPSOID
size = 12500, 8000, 9000
comment = npc_zone1
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = ps_n_grp, 1.000000
;
[zone]
nickname = MP12_npc_zone_9
pos = -30700, 0, -82000
rotate = 0, 55, 0
shape = ELLIPSOID
size = 13700, 8000, 9300
comment = npc_zone1
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = ps_n_grp, 1.000000