FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/LAB01/LAB01.ini

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2024-10-05 07:50:50 +03:00
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = LAB01_SYSTEM
danger = music_ku08_battle
battle = music_ku08_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\LAB01_mine_01.ini
zone = Zone_LAB01_mine_01
[Ambient]
color = 255, 255, 255
[Background]
basic_stars
complex_stars
nebulae
[LightSource]
nickname = LAB01_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = Zone_LAB01_mine_01
ids_name = 0
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 300000, 300000, 300000
property_flags = 4128
damage = 2000000000
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50
ids_info = 0
sort = 99
[zone]
nickname = Zone_LAB01_01_lane_access
pos = 0, 0, 110000
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_02_lane_access
pos = 0, 3600, 96500
rotate = 30, 0, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_03_lane_access
pos = -4000, 0, 96500
rotate = 0, 30, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_04_lane_access
pos = 4000, 0, 96500
rotate = 0, -30, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_05_lane_access
pos = 0, -3600, 96500
rotate = -30, 0, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_06_lane_access
pos = 0, -7200, 83000
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_07_lane_access
pos = 0, 7200, 83000
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_08_lane_access
pos = 0, 0, 83000
rotate = 90, 0, 0
shape = BOX
size = 2000, 2000, 12500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_09_lane_access
pos = 0, 7200, 68000
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_10_lane_access
pos = 0, -7200, 67700
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 14500
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_11_lane_access
pos = 6000, 3000, 83000
rotate = 90, 0, -60
shape = BOX
size = 2000, 2000, 12500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_12_lane_access
pos = -6000, 3000, 83000
rotate = 90, 0, 60
shape = BOX
size = 2000, 2000, 12500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_13_lane_access
pos = -17000, 6000, 83000
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 12500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_14_lane_access
pos = 17000, 6000, 83000
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 12500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_15_lane_access
pos = 29500, 6000, 83000
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 12500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_16_lane_access
pos = -30222, 6000, 83000
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 12500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_17_lane_access
pos = -22200, 6000, 86500
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 5000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_18_lane_access
pos = -25600, 6000, 88000
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 5000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_19_lane_access
pos = -29100, 6000, 86500
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 5000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_20_lane_access
pos = -32500, 6000, 88000
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 5000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_21_lane_access
pos = 7700, 0, 83000
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_22_lane_access
pos = -13700, 0, 96500
rotate = 0, 120, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_23_lane_access
pos = -19700, 0, 92000
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_24_lane_access
pos = -19700, 0, 77100
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_25_lane_access
pos = 7700, -18400, 76500
rotate = 90, 0, 0
shape = BOX
size = 2000, 2000, 35000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_26_lane_access
pos = 7700, -18400, 76500
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 35000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_27_lane_access
pos = 7700, -28400, 63100
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 25000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_28_lane_access
pos = 0, -28400, 43100
rotate = 0, 40, 0
shape = BOX
size = 2000, 2000, 25000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_29_lane_access
pos = -19000, -28400, 30000
rotate = 0, 70, 0
shape = BOX
size = 2000, 2000, 25000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_30_lane_access
pos = -37000, -20000, 23500
rotate = 45, 70, 0
shape = BOX
size = 2000, 2000, 25000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_31_lane_access
pos = -52200, -20000, 18000
rotate = -45, 70, 0
shape = BOX
size = 2000, 2000, 25000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_32_lane_access
pos = -67200, -20000, 12500
rotate = 45, 70, 0
shape = BOX
size = 2000, 2000, 25000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_33_lane_access
pos = -86500, -11600, 5500
rotate = 0, 70, 0
shape = BOX
size = 2000, 2000, 25000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_34_lane_access
pos = 70000, -11600, -30000
rotate = 0, 0, 0
shape = BOX
size = 1500, 1500, 15000
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_35_lane_access
pos = -41400, 6000, 83000
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 10000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_36_lane_access
pos = -45400, 6000, 83000
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 10000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_37_lane_access
pos = -45400, 6000, 73100
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 10000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_38_lane_access
pos = -45400, 6000, 69100
rotate = 90, 0, 0
shape = BOX
size = 2000, 2000, 20000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_39_lane_access
pos = -45400, 23000, 67800
rotate = 80, 0, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_40_lane_access
pos = -45400, 34200, 64200
rotate = 60, 0, 0
shape = BOX
size = 2000, 2000, 10000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_41_lane_access
pos = -45400, 40500, 58000
rotate = 30, 0, 0
shape = BOX
size = 2000, 2000, 10000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_42_lane_access
pos = -45400, 42800, 47900
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 13000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_43_lane_access
pos = -45400, 42800, 36530
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 10000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_44_lane_access
pos = -45400, 42800, 32530
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 35000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_45_lane_access
pos = -61900, 42800, 32530
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 6000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_46_lane_access
pos = -22500, 42800, 32530
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 10000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_47_lane_access
pos = -28900, 42800, 28030
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 7000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_48_lane_access
pos = -28900, 42800, 21030
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 7000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_49_lane_access
pos = -30500, 42800, 15330
rotate = 0, 30, 0
shape = BOX
size = 2000, 2000, 7000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_50_lane_access
pos = -31900, 42800, 8330
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 10000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_51_lane_access
pos = -31900, 39800, 530
rotate = -40, 0, 0
shape = BOX
size = 2000, 2000, 10000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_52_lane_access
pos = -31900, 37100, -8330
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 12000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_53_lane_access
pos = -36000, 37100, -16730
rotate = 0, 50, 0
shape = BOX
size = 2000, 2000, 12000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_54_lane_access
pos = -28000, 37100, -16730
rotate = 0, -50, 0
shape = BOX
size = 2000, 2000, 12000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_55_lane_access
pos = -28000, 37100, -23030
rotate = 0, 50, 0
shape = BOX
size = 2000, 2000, 12000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_56_lane_access
pos = -35700, 37100, -23030
rotate = 0, -50, 0
shape = BOX
size = 2000, 2000, 12000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_57_lane_access
pos = -22500, 37100, -29400
rotate = 0, -40, 0
shape = BOX
size = 3000, 3000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_58_lane_access
pos = -14500, 37100, -39000
rotate = 0, -40, 0
shape = BOX
size = 1500, 1500, 10000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_59_lane_access
pos = -8100, 37100, -46600
rotate = 0, -40, 0
shape = BOX
size = 1500, 1500, 10000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_60_lane_access
pos = 0, 0, 68000
rotate = 90, 0, 0
shape = BOX
size = 2000, 2000, 12500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_61_lane_access
pos = 0, -7200, 61500
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 13500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_62_lane_access
pos = -13400, -7200, 61500
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 13500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_63_lane_access
pos = -19400, -3600, 65800
rotate = -39, 0, 0
shape = BOX
size = 2500, 2200, 12000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_64_lane_access
pos = -45400, -5100, 69100
rotate = 0, 0, 0
shape = BOX
size = 2500, 2200, 12000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_65_lane_access
pos = -45400, -5100, 80800
rotate = 0, 0, 0
shape = BOX
size = 2500, 2200, 12000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_66_lane_access
pos = -52400, -5100, 85500
rotate = 0, 90, 0
shape = BOX
size = 2500, 2200, 12000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_67_lane_access
pos = -52400, -5100, 75000
rotate = 0, 90, 0
shape = BOX
size = 2500, 2200, 12000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_68_lane_access
pos = -52400, -5100, 64300
rotate = 0, 90, 0
shape = BOX
size = 2500, 2200, 12000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_69_lane_access
pos = -59400, -5100, 69100
rotate = 0, 0, 0
shape = BOX
size = 2500, 2200, 12000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_70_lane_access
pos = -59400, -5100, 80800
rotate = 0, 0, 0
shape = BOX
size = 2500, 2200, 12000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_71_lane_access
pos = -24910, 42800, 24530
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 6000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_72_lane_access
pos = -22910, 42800, 28540
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 6100
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_73_lane_access
pos = 70000, -11600, -36600
rotate = 0, 90, 0
shape = BOX
size = 1700, 1700, 50000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_74_lane_access
pos = 94100, -11600, -36600
rotate = 0, 0, 0
shape = BOX
size = 1500, 1500, 70000
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_75_lane_access
pos = 45900, -11600, -36600
rotate = 0, 0, 0
shape = BOX
size = 1500, 1500, 70000
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_76_lane_access
pos = 69900, -11600, -2500
rotate = 0, 90, 0
shape = BOX
size = 1700, 1700, 49500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_77_lane_access
pos = 69900, -11600, -70800
rotate = 0, 90, 0
shape = BOX
size = 1700, 1700, 49500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_78_lane_access
pos = 69900, -11600, -60800
rotate = 0, 90, 0
shape = BOX
size = 1700, 1700, 49500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_79_lane_access
pos = 69900, -11600, -65800
rotate = 0, 0, 0
shape = BOX
size = 2000, 1700, 8500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_80_lane_access
pos = 63900, -11600, -65800
rotate = 0, 0, 0
shape = BOX
size = 2000, 1700, 8500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_81_lane_access
pos = 57900, -11600, -65800
rotate = 0, 0, 0
shape = BOX
size = 2000, 1700, 8500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_82_lane_access
pos = 51900, -11600, -65800
rotate = 0, 0, 0
shape = BOX
size = 2000, 1700, 8500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_83_lane_access
pos = 75900, -11600, -65800
rotate = 0, 0, 0
shape = BOX
size = 2000, 1700, 8500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_84_lane_access
pos = 81900, -11600, -65800
rotate = 0, 0, 0
shape = BOX
size = 2000, 1700, 8500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_85_lane_access
pos = 87900, -11600, -65800
rotate = 0, 0, 0
shape = BOX
size = 2000, 1700, 8500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_86_lane_access
pos = 81900, -11600, -55800
rotate = 0, 0, 0
shape = BOX
size = 2000, 1700, 8500
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_87_lane_access
pos = 81300, -11600, -52600
rotate = 0, 90, 0
shape = BOX
size = 2000, 1700, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_88_lane_access
pos = 72900, -11600, -53600
rotate = 0, 0, 0
shape = BOX
size = 2000, 1700, 12800
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_89_lane_access
pos = 72900, -11600, -46300
rotate = 0, 90, 0
shape = BOX
size = 2000, 1700, 10000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_90_lane_access
pos = 63000, -11600, -46300
rotate = 0, 90, 0
shape = BOX
size = 2000, 1700, 10000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_91_lane_access
pos = 63000, -11600, -50100
rotate = 0, 0, 0
shape = BOX
size = 2000, 1700, 6000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_92_lane_access
pos = 57800, -11600, -48500
rotate = 0, 30, 0
shape = BOX
size = 2000, 1700, 6000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_93_lane_access
pos = 76900, -14900, -46300
rotate = 90, 0, 0
shape = BOX
size = 2000, 2000, 5000
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_94_lane_access
pos = 76900, -18300, -46300
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 7000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_95_lane_access
pos = 76900, -18300, -46300
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 7000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_96_lane_access
pos = 60000, -11600, -12600
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 50000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_97_lane_access
pos = 84000, -11600, -12600
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 50000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_98_lane_access
pos = 84000, -11600, -12600
rotate = 0, 90, 0
shape = BOX
size = 1700, 1700, 50000
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_99_lane_access
pos = 104000, -11600, -12600
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 20000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_100_lane_access
pos = 58000, -11600, 10000
rotate = 0, 90, 0
shape = BOX
size = 1700, 1700, 15000
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_101_lane_access
pos = 88000, -11600, 6000
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_102_lane_access
pos = 73900, -11600, 8000
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 20000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_103_lane_access
pos = 45900, -11600, -26600
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 20000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_104_lane_access
pos = 49100, -11600, -18600
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 20000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_105_lane_access
pos = 40100, -11600, -12600
rotate = 0, 0, 0
shape = BOX
size = 1700, 1700, 20000
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_106_lane_access
pos = 85100, 15000, 72600
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_107_lane_access
pos = 85100, 15000, 72600
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 15000
property_flags = 131072
damage = 50
sort = 99
[zone]
nickname = Zone_LAB01_108_lane_access
pos = 55000, -11600, 5000
rotate = 0, 90, 0
shape = BOX
size = 1500, 1500, 20000
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_109_lane_access
pos = 41000, -11600, 7800
rotate = 0, -60, 0
shape = BOX
size = 1500, 1500, 12000
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_110_lane_access
pos = 34000, -11600, 15000
rotate = 0, -30, 0
shape = BOX
size = 1500, 1500, 12000
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_111_lane_access
pos = 31200, -11600, 25500
rotate = 0, 0, 0
shape = BOX
size = 1500, 1500, 12000
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_112_lane_access
pos = 40500, -11600, 30500
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 17000
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_113_lane_access
pos = 40500, -11600, 30500
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 17000
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_114_lane_access
pos = 48000, -11600, 30500
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 17000
property_flags = 131072
damage = 50
sort = 99
;
[zone]
nickname = Zone_LAB01_115_lane_access
pos = 57500, -11600, 30500
rotate = 0, 90, 0
shape = BOX
size = 1500, 1500, 17000
property_flags = 131072
damage = 50
sort = 99
;
[Object]
nickname = LAB01_to_ARENA02_hole
ids_name = 532850
pos = 0, 0, 115000
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Minotaur01
jump_effect = jump_effect_hole2
ids_info = 66146
visit = 128
goto = MIN01, MIN01_to_MIN01_hole, gate_tunnel_bretonia
[Object]
nickname = LAB01_to_LAB01_3_hole
ids_name = 525121
pos = 73900, -11600, 17000
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Minotaur01
jump_effect = jump_effect_hole2
ids_info = 66146
visit = 128
goto = MIN01, MIN01_to_MIN01_hole, gate_tunnel_bretonia
;
[Object]
nickname = LAB01_01
ids_name = 1190
pos = 70000, -11600, -24500
rotate = 0, 180, 0
archetype = space_police_small01
ids_info = 0
base = LAB01_01_Base
dock_with = LAB01_01_Base
visit = 128
reputation = fc_rs_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_C
difficulty_level = 1
loadout = space_police_small01
pilot = pilot_solar_easy
[Object]
nickname = LAB01_Teleport
ids_name = 533861
pos = -96500, -11600, 1900
rotate = 0, 70, 0
archetype = space_police_small01
spin = 0, 0, 0
ids_info = 0
base = LAB01_01_Base
dock_with = LAB01_01_Base
reputation = fc_rs_grp
voice = atc_leg_f01a
space_costume = , robot_body_C
loadout = space_police_small01
visit = 128
[Object]
nickname = LAB01_Teleport_platform_1
ids_name = 261164
pos = -96000, -11600, 1400
rotate = 0, 70, 0
archetype = Heavy_platform1
ids_info = 66171
visit = 128
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
[Object]
nickname = LAB01_Teleport_platform_2
ids_name = 261164
pos = -96500, -11600, 2600
rotate = 0, 70, 0
archetype = Heavy_platform1
ids_info = 66171
visit = 128
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
[Object]
nickname = LAB01j0_to_LAB01_hole
ids_name = 536591
pos = -61900, 42800, 34730
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_LAB01
jump_effect = jump_effect_red2
ids_info = 66146
visit = 0
goto = LAB01, LAB01_to_LAB01j0_hole, gate_tunnel_bretonia
[Object]
nickname = LAB01j0_to_LAB02_hole
ids_name = 525121
pos = 84000, -11600, 11500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_LAB01
jump_effect = jump_effect_red2
ids_info = 66146
visit = 128
goto = LAB01, LAB01j1_to_LAB01j0_hole, gate_tunnel_bretonia
;
[Object]
nickname = LAB01_to_LAB01j0_hole
ids_name = 525121
pos = -74729, 0, -73215
rotate = 0, -156, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_LAB01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LAB01, LAB01j0_to_LAB01_hole, gate_tunnel_bretonia
[Object]
nickname = LAB01j0_to_LAB01_1_hole
ids_name = 525121
pos = -87000, 350000, -73215
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_LAB01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LAB01, LAB01j0_to_LAB01_2_hole, gate_tunnel_bretonia
;
[Object]
nickname = LAB01j0_to_LAB01_2_hole
ids_name = 525121
pos = 65000, -11600, 30500
rotate = 0, 90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_LAB01
jump_effect = jump_effect_red2
ids_info = 66146
visit = 128
goto = LAB01, LAB01j0_to_LAB01_1_hole, gate_tunnel_bretonia
;
[zone]
nickname = Zone_LAB01_Speed1
pos = -87000, 350000, -73215
rotate = 0, 0, 0
shape = SPHERE
size = 47000
property_flags = 131072
damage = 5000
visit = 128
spacedust = gf_wormhole_red
spacedust_maxparticles = 50
interference = 0.100000
drag_modifier = 5.000000
sort = 99.500000
[zone]
nickname = Zone_LAB01_vignette_01_exclusion
pos = -74729, 0, -73215
shape = SPHERE
size = 2500
property_flags = 131072
damage = 1000
visit = 128
sort = 99.500000
[Object]
nickname = LAB01_Teleport_platform_3
ids_name = 261164
pos = -73529, 0, -73215
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
[Object]
nickname = LAB01_Teleport_platform_4
ids_name = 261164
pos = -75929, 0, -73215
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
[Object]
nickname = LAB01_Teleport_platform_5
ids_name = 261164
pos = -74729, 0, -72015
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
[Object]
nickname = LAB01_Teleport_platform_6
ids_name = 261164
pos = -74729, 0, -74415
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
[Object]
nickname = LAB01_Teleport_platform_7
ids_name = 261164
pos = 80100, 15000, 72600
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_8
ids_name = 261164
pos = 90100, 15000, 72600
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_9
ids_name = 261164
pos = 85100, 15000, 77600
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_10
ids_name = 261164
pos = 85100, 15000, 67600
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_11
ids_name = 261164
pos = 63000, -11600, -50100
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_12
ids_name = 261164
pos = 63500, -11600, -52100
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_13
ids_name = 261164
pos = 62500, -11600, -52100
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_14
ids_name = 261164
pos = 57800, -11600, -48500
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_15
ids_name = 261164
pos = 57300, -11600, -50800
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_16
ids_name = 261164
pos = 56000, -11600, -50000
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_17
ids_name = 261164
pos = 76900, -13000, -46300
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_18
ids_name = 261164
pos = 77600, -18300, -49300
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_19
ids_name = 261164
pos = 76200, -18300, -49300
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_20
ids_name = 261164
pos = 76200, -18300, -43300
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_21
ids_name = 261164
pos = 77600, -18300, -43300
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_22
ids_name = 261164
pos = 79900, -18300, -45700
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_23
ids_name = 261164
pos = 79900, -18300, -46900
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_24
ids_name = 261164
pos = 73900, -18300, -46900
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_25
ids_name = 261164
pos = 73900, -18300, -45700
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_26
ids_name = 261164
pos = 88300, -11600, -52000
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_27
ids_name = 261164
pos = 88300, -11600, -53200
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_28
ids_name = 261164
pos = 51900, -11600, -65800
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_29
ids_name = 261164
pos = 87900, -11600, -65800
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_30
ids_name = 261164
pos = 87000, -11600, -61400
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_31
ids_name = 261164
pos = 88700, -11600, -61400
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_32
ids_name = 261164
pos = 94100, -11600, -36600
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_33
ids_name = 261164
pos = 45900, -11600, -36600
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_34
ids_name = 261164
pos = 84000, -11600, -12600
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_35
ids_name = 261164
pos = 60000, -11600, -12600
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_36
ids_name = 261164
pos = 40100, -11600, -12600
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_37
ids_name = 261164
pos = 88000, -11600, 6000
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_38
ids_name = 261164
pos = 52800, -11600, -61500
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_39
ids_name = 261164
pos = 51000, -11600, -61500
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_40
ids_name = 261164
pos = 51000, -11600, -70100
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_41
ids_name = 261164
pos = 52800, -11600, -70100
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_42
ids_name = 261164
pos = 88800, -11600, -70000
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_43
ids_name = 261164
pos = 87000, -11600, -70000
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_44
ids_name = 261164
pos = 40100, -11600, -3600
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_45
ids_name = 261164
pos = 40600, -11600, -3600
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_46
ids_name = 261164
pos = 39600, -11600, -3600
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_47
ids_name = 261164
pos = 52000, -11600, 10000
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_48
ids_name = 261164
pos = 52000, -11600, 10500
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_49
ids_name = 261164
pos = 52000, -11600, 9500
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_50
ids_name = 261164
pos = 95000, -11600, 6900
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_51
ids_name = 261164
pos = 95000, -11600, 5100
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_52
ids_name = 261164
pos = 36300, -11600, -25800
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_53
ids_name = 261164
pos = 36300, -11600, -27400
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_54
ids_name = 261164
pos = 104800, -11600, -3000
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_55
ids_name = 261164
pos = 103200, -11600, -3000
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_56
ids_name = 261164
pos = 104700, -11600, -22000
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_57
ids_name = 261164
pos = 103100, -11600, -22000
rotate = 0, 70, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_58
ids_name = 261164
pos = 76000, -18300, -46300
rotate = 90, 90, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_59
ids_name = 261164
pos = 77800, -18300, -46300
rotate = 90, -90, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_60
ids_name = 261164
pos = 76900, -18300, -47200
rotate = -90, 0, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_61
ids_name = 261164
pos = 76900, -18300, -45400
rotate = 90, 0, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_62
ids_name = 261164
pos = 32000, -11600, 30500
rotate = 0, 0, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_01
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_63
ids_name = 261164
pos = 32000, -11600, 31000
rotate = 0, 0, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_02
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_64
ids_name = 261164
pos = 32000, -11600, 30000
rotate = 0, 0, 0
archetype = Heavy_platform1
spin = 0.000000, 0.050000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_02
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_65
ids_name = 261164
pos = -74729, -700, -73215
rotate = 90, 0, 0
archetype = Heavy_platform1
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_03
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_66
ids_name = 261164
pos = -87900, 350000, -73215
rotate = 0, 0, 0
archetype = Heavy_platform1
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_03
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01_Teleport_platform_67
ids_name = 261164
pos = -86100, 350000, -73215
rotate = 0, 0, 0
archetype = Heavy_platform1
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_03
pilot = pilot_solar_hardest
[Object]
nickname = LAB01_Teleport_platform_68
ids_name = 261164
pos = 76900, -18300, -46300
rotate = 90, 0, 0
archetype = Heavy_platform1
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Heavy_platform1_04
pilot = pilot_solar_hardest
;
[Object]
nickname = LAB01j0_to_LAB01j1_hole
ids_name = 525121
pos = 0, -7200, 75000
rotate = 0, 179, 0
archetype = jumphole_orange
msg_id_prefix = gcs_refer_system_LAB01
jump_effect = jump_effect_orange
ids_info = 66146
visit = 128
goto = LAB01, LAB01j0_to_LAB01j1_hole, gate_tunnel_bretonia
;
[Object]
nickname = LAB01j1_to_LAB01j0_hole
ids_name = 525121
pos = 85100, 15000, 72600
rotate = 0, 90, 0
archetype = jumphole_orange
msg_id_prefix = gcs_refer_system_LAB01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LAB01, LAB01j1_to_LAB01j0_hole, gate_tunnel_bretonia
;
[Object]
nickname = LAB01_unknown_suprise_01
ids_name = 1191
pos = 73900, -18300, -46300
rotate = -8, 7, 74
archetype = suprise_unknown_more_hull
spin = 0, 0.090000, 0
ids_info = 0
visit = 128
loadout = SECRET_unknown_LAB01_1
[Object]
nickname = LAB01_unknown_suprise_02
ids_name = 1191
pos = 74000, -18500, -46000
rotate = 8, 7, 44
archetype = suprise_unknown_more_hull
spin = 0, 0.090000, 0
ids_info = 0
visit = 128
loadout = SECRET_unknown_LAB01_2
;
[Object]
nickname = LAB02_suprise_terran_gunboat_01
ids_name = 1191
pos = 76700, -18300, -49100
rotate = 26, -14, 60
archetype = suprise_terran_gunboat_more_hull
ids_info = 0
visit = 128
loadout = SECRET_terran_gunboat_LAB01_1
;
[Object]
nickname = LAB02_suprise_terran_gunboat_02
ids_name = 1191
pos = 79900, -18300, -46300
rotate = -26, 14, 60
archetype = suprise_terran_gunboat_more_hull
ids_info = 0
visit = 128
loadout = SECRET_terran_gunboat_LAB01_2
;
[Object]
nickname = LAB02_suprise_hydra_gunboat_01
ids_name = 1191
pos = 76500, -18700, -43800
rotate = 66, 70, 23
archetype = suprise_hydra_more_hull
ids_info = 0
visit = 128
loadout = SECRET_hydra_gunboat_LAB01_1
;
[Object]
nickname = LAB02_suprise_hydra_gunboat_02
ids_name = 1191
pos = 76900, -18300, -43300
rotate = -66, 70, -27
archetype = suprise_hydra_more_hull
ids_info = 0
visit = 128
loadout = SECRET_hydra_gunboat_LAB01_2
;
[Object]
nickname = LAB02_suprise_robots_gunboat_01
ids_name = 1191
pos = 77000, -18600, -49300
rotate = 73, 25, 93
archetype = suprise_robots_gunboat_more_hull
ids_info = 0
visit = 128
loadout = SECRET_robots_gunboat_LAB01_1
;
[Object]
nickname = LAB02_suprise_robots_gunboat_02
ids_name = 1191
pos = 79500, -18000, -46000
rotate = 63, 25, -93
archetype = suprise_robots_gunboat_more_hull
ids_info = 0
visit = 128
loadout = SECRET_robots_gunboat_LAB01_2
;
[Object]
nickname = LAB02_suprise_terran_cruiser_01
ids_name = 1191
pos = 56900, -11600, -50000
rotate = 82, 35, 58
archetype = suprise_terran_cruiser_more_hull
ids_info = 0
visit = 128
loadout = SECRET_terran_cruiser_LAB01_1
[Object]
nickname = LAB02_suprise_Potentate_battlecruiser_01
ids_name = 1191
pos = 56900, -11600, -51000
rotate = 32, 15, -58
archetype = suprise_Potentate_battlecruiser_more_hull
ids_info = 0
visit = 128
loadout = SECRET_Potentate_battlecruiser_LAB01_1
;
[Object]
nickname = LAB02_suprise_Priest_battlecruiser_01
ids_name = 1191
pos = 56800, -11000, -50000
rotate = -82, 15, 48
archetype = suprise_Priest_battlecruiser_more_hull
ids_info = 0
visit = 128
loadout = SECRET_Priest_battlecruiser_LAB01_1
;
[Object]
nickname = LAB02_suprise_Tarr_Chronicles1_01
ids_name = 1191
pos = 63000, -11600, -52600
rotate = 82, 35, 58
archetype = suprise_Tarr_Chronicles1_more_hull
ids_info = 0
visit = 128
loadout = SECRET_Tarr_Chronicles1_LAB01_1
;
[Object]
nickname = LAB02_suprise_DA_battleship_01
ids_name = 1191
pos = 40100, -11600, -3000
rotate = 82, -35, -58
archetype = suprise_DA_battleship2
ids_info = 0
visit = 128
loadout = SECRET_DA_battleship_LAB01_1
[Object]
nickname = LAB02_suprise_DA_battleship_02
ids_name = 1191
pos = 57500, -11600, 30500
rotate = 0, 0, 90
archetype = suprise_DA_battleship2
ids_info = 0
visit = 128
loadout = SECRET_DA_battleship_LAB01_2
;
[Object]
nickname = LAB02_suprise_starshield_01
ids_name = 1191
pos = 51200, -11600, 10000
rotate = 2, 5, -58
archetype = suprise_starshield_more_hull
ids_info = 0
visit = 128
loadout = SECRET_starshield_LAB01_1
;
[Object]
nickname = LAB02_suprise_Starfire_01
ids_name = 1191
pos = 51200, -11100, 10400
rotate = 2, 35, 98
archetype = suprise_Starfire_more_hull
ids_info = 0
visit = 128
loadout = SECRET_Starfire_LAB01_1
[Object]
nickname = LAB02_suprise_lambert_01
ids_name = 1191
pos = 95000, -11600, 6000
rotate = 1, 25, 88
archetype = suprise_lambert
ids_info = 0
visit = 128
loadout = SECRET_lambert_LAB01_1
;
[Object]
nickname = LAB02_suprise_Minbari_battle_cruiser_01
ids_name = 1191
pos = 73800, -18500, -46400
rotate = 2, 5, 48
archetype = suprise_Minbari_battle_cruiser_more_hull
ids_info = 0
visit = 128
loadout = SECRET_Minbari_battle_cruiser_LAB01_1
;
[Object]
nickname = LAB02_suprise_salamander_cruiser_01
ids_name = 1191
pos = 62900, -12100, -52000
rotate = -32, 75, 178
archetype = suprise_salamander_cruiser_more_hull
ids_info = 0
visit = 128
loadout = SECRET_salamander_cruiser_LAB01_1
;
[Object]
nickname = LAB02_suprise_unknown_gunboat_01
ids_name = 1191
pos = 39600, -11200, -3000
rotate = -37, 5, 8
archetype = suprise_unknown_gunboat_more_hull
ids_info = 0
visit = 128
loadout = SECRET_unknown_gunboat_LAB01_1
;
[Object]
nickname = LAB02_suprise_unknown_gunboat_02
ids_name = 1191
pos = 36300, -11600, -26600
rotate = 37, -5, -8
archetype = suprise_unknown_gunboat_more_hull
ids_info = 0
visit = 128
loadout = SECRET_unknown_gunboat_LAB01_1
;
[Object]
nickname = LAB02_suprise_unknown_gunboat_03
ids_name = 1191
pos = 36600, -11900, -26900
rotate = 7, -55, -8
archetype = suprise_unknown_gunboat_more_hull
ids_info = 0
visit = 128
loadout = SECRET_unknown_gunboat_LAB01_1
;
[Object]
nickname = LAB02_suprise_unknown_gunboat_04
ids_name = 1191
pos = 36500, -11800, -26300
rotate = 7, -95, -48
archetype = suprise_unknown_gunboat_more_hull
ids_info = 0
visit = 128
loadout = SECRET_unknown_gunboat_LAB01_1
[Object]
nickname = LAB02_suprise_F-69Vtol_01
ids_name = 1191
pos = 104100, -11400, -22000
rotate = 7, 95, 48
archetype = suprise_F-69Vtol
ids_info = 0
visit = 128
loadout = SECRET_F-69Vtol_LAB01_1
;
[Object]
nickname = LAB02_suprise_F-69Vtol_02
ids_name = 1191
pos = 103600, -11700, -22000
rotate = 7, -5, -48
archetype = suprise_F-69Vtol
ids_info = 0
visit = 128
loadout = SECRET_F-69Vtol_LAB01_2
;
[Object]
nickname = LAB02_suprise_F-69Vtol_Purple_01
ids_name = 1191
pos = 104000, -11600, -3000
rotate = 0, 15, 8
archetype = suprise_F-69Vtol_Purple
ids_info = 0
visit = 128
loadout = SECRET_F-69Vtol_Purple_LAB01_1
;
[Object]
nickname = LAB02_suprise_Nebuchadnezzar_01
ids_name = 1191
pos = 79800, -18600, -46700
rotate = 7, -85, 38
archetype = suprise_Nebuchadnezzar_more_hull
ids_info = 0
visit = 128
loadout = SECRET_Nebuchadnezzar_LAB01_1
;
[Object]
nickname = LAB02_suprise_virgin_battlecruiser_01
ids_name = 1191
pos = 77200, -17800, -43300
rotate = -20, -50, 0
archetype = suprise_virgin_battlecruiser_more_hull
ids_info = 0
visit = 128
loadout = SECRET_virgin_battlecruiser_LAB01_1
[Object]
nickname = LAB02_suprise_centaur_gunboat_01
ids_name = 1191
pos = 74000, -19100, -46700
rotate = 90, 5, -158
archetype = suprise_centaur_gunboat_more_hull
ids_info = 0
visit = 128
loadout = SECRET_centaur_gunboat_LAB01_1
;
[Object]
nickname = LAB02_suprise_robots_cruiser_01
ids_name = 1191
pos = 77300, -18700, -43500
rotate = 82, -35, 58
archetype = suprise_robots_cruiser_more_hull
ids_info = 0
visit = 128
loadout = SECRET_robots_cruiser_LAB01_1
;
[Object]
nickname = LAB02_suprise_robots_battleship_01
ids_name = 1191
pos = 77100, -18250, -49300
rotate = 82, -35, -58
archetype = suprise_robots_battleship_more_hull
ids_info = 0
visit = 128
loadout = SECRET_robots_battleship_LAB01_1
;
[Object]
nickname = LAB01_01_explosion_base01
ids_name = 535208
pos = -5500, 37100, -49700
rotate = 0, -40, 0
spin = 0.100000, 0.000000, 0.000000
archetype = space_police_explosion03
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = space_police_explosion10
pilot = pilot_solar_hardest
visit = 128
[Zone]
nickname = Zone_LAB01_explosion_base01
pos = -5500, 37100, -49700
shape = BOX
size = 100, 100, 100
visit = 32
sort = 99
damage = 2000000000
[Object]
nickname = LAB02_suprise_S_transport_01
ids_name = 1191
pos = 77200, -17800, -49300
rotate = 40, -30, 0
archetype = suprise_S_transport
ids_info = 0
visit = 128
loadout = SECRET_S_transport_LAB01_1
;