FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/Am02/Am02.ini

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2024-10-05 07:50:50 +03:00
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
[EncounterParameters]
nickname = gunboat_fighters
filename = missions\encounters\gunboat_fighters.ini
[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini
[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_am02_space
danger = music_am02_danger
battle = Music_Am01_danger_and_battle
[Dust]
spacedust = Dust
[Nebula]
file = solar\nebula\Am02_hunters_dust_01.ini
zone = Zone_Am02_hunters_dust_01
[Asteroids]
file = solar\asteroids\Am02__03.ini
zone = Zone_Am02__03
[Asteroids]
file = solar\asteroids\Am02__02.ini
zone = Zone_Am02__02
[Nebula]
file = solar\nebula\Am02_nebula_blue_01.ini
zone = Am02_nebula_blue_01
[Nebula]
file = solar\nebula\Am02__01.ini
zone = Zone_Am02__01
[Ambient]
color = 60, 20, 10
[Background]
basic_stars =
complex_stars = solar\starsphere\starsphere_Am02.cmp
nebulae =
[LightSource]
nickname = BR11_system_light01
pos = -60709, 25000, 56093
color = 253, 230, 180
range = 90000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = BR11_system_light02
pos = 122129, 0, -13490
color = 253, 230, 180
range = 90000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = Am02_Sun2_death
pos = -60709, 25000, 56093
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = Am02_Sun2
ids_name = 1380
pos = -60709, 25000, 56093
ambient_color = 255, 255, 255
archetype = sun_1000
star = med_white_sun
atmosphere_range = 11000
burn_color = 255, 255, 255
ids_info = 66162
[Object]
nickname = Am02_to_Am01_hole
ids_name = 525121
pos = 66833, 0, 10578
rotate = 0, 89, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Am01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Am01, Am01_to_Am02_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Am02_to_Am01_hole
pos = 66833, 0, 10578
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Bw01_baxter_hazard_1
pos = 66833, 0, 10578
Archetype = baxter_hazard
visit = 128
[zone]
nickname = Zone_Bw01_Baxter_hazard
pos = 66833, 0, 10578
shape = SPHERE
size = 500
damage = 200
visit = 128
sort = 99.500000
[Object]
nickname = Am02_01
pos = 26709, 0, 60662
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Am02_01_Base
base = Am02_01_Base
reputation = Am_n_grp
rotate = 0, 45, 0
archetype = space_freeport01
ids_name = 525132
loadout = space_freeport01_co_01
difficulty_level = 1
[Object]
nickname = Am02_planet_1
ids_name = 525133
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -53964, 0, -9940
archetype = planet_earthcity_3000
atmosphere_range = 3200
burn_color = 255, 222, 160
ids_info = 527641
ring = Zone_Am02_planet_1_ring, solar\rings\ross.ini
base = Am02_03_Base
reputation = Am_n_grp
[zone]
nickname = Am02_planet_1_death
pos = -53964, 0, -9940
shape = SPHERE
size = 3100
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = Am02_Trade_Lane_Ring_14
reputation = Am_n_grp
pos = 22066, 0, 60507
rotate = 0, 46, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
tradelane_space_name = 525132
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
next_ring = Am02_Trade_Lane_Ring_15
[Object]
nickname = Am02_Trade_Lane_Ring_15
reputation = Am_n_grp
pos = 16193, 0, 55019
rotate = 0, 46, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_14
next_ring = Am02_Trade_Lane_Ring_16
[Object]
nickname = Am02_Trade_Lane_Ring_16
reputation = Am_n_grp
pos = 10321, 0, 49531
rotate = 0, 46, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_15
next_ring = Am02_Trade_Lane_Ring_17
[Object]
nickname = Am02_Trade_Lane_Ring_17
reputation = Am_n_grp
pos = 4448, 0, 44043
rotate = 0, 46, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_16
next_ring = Am02_Trade_Lane_Ring_18
[Object]
nickname = Am02_Trade_Lane_Ring_18
reputation = Am_n_grp
pos = -1424, 0, 38556
rotate = 0, 46, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_17
next_ring = Am02_Trade_Lane_Ring_19
[Object]
nickname = Am02_Trade_Lane_Ring_19
reputation = Am_n_grp
pos = -7296, 0, 33068
rotate = 0, 46, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_18
next_ring = Am02_Trade_Lane_Ring_20
[Object]
nickname = Am02_Trade_Lane_Ring_20
reputation = Am_n_grp
pos = -13169, 0, 27580
rotate = 0, 46, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_19
next_ring = Am02_Trade_Lane_Ring_21
[Object]
nickname = Am02_Trade_Lane_Ring_21
reputation = Am_n_grp
pos = -19041, 0, 22092
rotate = 0, 46, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_20
next_ring = Am02_Trade_Lane_Ring_22
[Object]
nickname = Am02_Trade_Lane_Ring_22
reputation = Am_n_grp
pos = -24914, 0, 16605
rotate = 0, 46, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_21
next_ring = Am02_Trade_Lane_Ring_23
[Object]
nickname = Am02_Trade_Lane_Ring_23
reputation = Am_n_grp
pos = -30786, 0, 11117
rotate = 0, 46, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_22
next_ring = Am02_Trade_Lane_Ring_24
[Object]
nickname = Am02_Trade_Lane_Ring_24
reputation = Am_n_grp
pos = -36659, 0, 5629
rotate = 0, 46, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_23
next_ring = Am02_Trade_Lane_Ring_25
[Object]
nickname = Am02_Trade_Lane_Ring_25
reputation = Am_n_grp
pos = -42531, 0, 141
rotate = 0, 46, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_24
next_ring = Am02_Trade_Lane_Ring_26
[Object]
nickname = Am02_Trade_Lane_Ring_26
reputation = Am_n_grp
pos = -48404, 0, -5346
rotate = 0, 46, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
tradelane_space_name = 525133
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_25
[Zone]
nickname = Zone_Am02__01
ids_name = 0
pos = -3905, 0, -66035
rotate = 0, 0, 0
shape = ELLIPSOID
size = 37988, 13846, 13846
property_flags = 32768
property_fog_color = 255.000000, 128.000000, 0.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
comment =
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
damage = 0
interference = 0.000000
faction_weight = Am_n_grp, 1
encounter = area_assault, 6, 0.200000
faction = Am_n_grp, 0.200000
[Object]
nickname = Am02_02
pos = 3424, 0, -66384
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Am02_02_Base
base = Am02_02_Base
reputation = Am_n_grp
rotate = 0, 0, 0
archetype = space_factory01
ids_name = 60231
loadout = space_factory01_li_01
difficulty_level = 1
[Object]
nickname = Am02_Trade_Lane_Ring_27
reputation = Am_n_grp
pos = -47633, 0, -9554
rotate = 0, -43, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
tradelane_space_name = 525133
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
next_ring = Am02_Trade_Lane_Ring_28
[Object]
nickname = Am02_Trade_Lane_Ring_28
reputation = Am_n_grp
pos = -42057, 0, -15531
rotate = 0, -43, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_27
next_ring = Am02_Trade_Lane_Ring_29
[Object]
nickname = Am02_Trade_Lane_Ring_29
reputation = Am_n_grp
pos = -36482, 0, -21509
rotate = 0, -43, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_28
next_ring = Am02_Trade_Lane_Ring_30
[Object]
nickname = Am02_Trade_Lane_Ring_30
reputation = Am_n_grp
pos = -30907, 0, -27487
rotate = 0, -43, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_29
next_ring = Am02_Trade_Lane_Ring_31
[Object]
nickname = Am02_Trade_Lane_Ring_31
reputation = Am_n_grp
pos = -25331, 0, -33465
rotate = 0, -43, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_30
next_ring = Am02_Trade_Lane_Ring_32
[Object]
nickname = Am02_Trade_Lane_Ring_32
reputation = Am_n_grp
pos = -19756, 0, -39442
rotate = 0, -43, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_31
next_ring = Am02_Trade_Lane_Ring_33
[Object]
nickname = Am02_Trade_Lane_Ring_33
reputation = Am_n_grp
pos = -14181, 0, -45420
rotate = 0, -43, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_32
next_ring = Am02_Trade_Lane_Ring_34
[Object]
nickname = Am02_Trade_Lane_Ring_34
reputation = Am_n_grp
pos = -8605, 0, -51398
rotate = 0, -43, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_33
next_ring = Am02_Trade_Lane_Ring_35
[Object]
nickname = Am02_Trade_Lane_Ring_35
reputation = Am_n_grp
pos = -3030, 0, -57376
rotate = 0, -43, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_34
next_ring = Am02_Trade_Lane_Ring_36
[Object]
nickname = Am02_Trade_Lane_Ring_36
reputation = Am_n_grp
pos = 2545, 0, -63354
rotate = 0, -43, 0
archetype = trade_lane_ring_xaak
ids_name = 0
ids_info = 66170
tradelane_space_name = 60231
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
prev_ring = Am02_Trade_Lane_Ring_35
[Zone]
nickname = Zone_Am02_vignette_01_exclusion
pos = 3242, 0, -65121
shape = SPHERE
size = 3000
property_flags = 131072
visit = 128
sort = 99.500000
[Object]
nickname = Am02_space_industrial_01
ids_name = 0
ids_info = 0
rotate = 0, 135, 0
pos = 26139, 0, 61232
archetype = space_industrial
parent = Am02_01
reputation = Am_n_grp
[Object]
nickname = Am02_space_solar_pnl_01
ids_name = 0
ids_info = 0
rotate = 0, 135, 0
pos = 26139, 67, 61232
archetype = space_solar_pnl
parent = Am02_01
reputation = Am_n_grp
[Object]
nickname = Am02_space_tanklx4_01
ids_name = 0
ids_info = 0
rotate = 0, 135, 0
pos = 26139, -193, 61232
archetype = space_tanklx4
parent = Am02_01
reputation = Am_n_grp
[Object]
nickname = Am02_space_dome_01
ids_name = 0
ids_info = 0
rotate = 0, 135, 0
pos = 25890, 31, 61482
archetype = space_dome
parent = Am02_01
reputation = Am_n_grp
[Object]
nickname = Am02_space_habitat_tall_01
ids_name = 0
ids_info = 0
rotate = 180, 135, 0
pos = 26525, -183, 60846
archetype = space_habitat_tall
parent = Am02_01
reputation = Am_n_grp
[Object]
nickname = Am02_space_habitat_tall_02
ids_name = 0
ids_info = 0
rotate = 180, 135, 0
pos = 26893, -183, 60478
archetype = space_habitat_tall
parent = Am02_01
reputation = Am_n_grp
[Object]
nickname = Am02_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 4100, -214, -66630
archetype = shipyard
parent = Am02_02
reputation = Am_n_grp
[Object]
nickname = Am02_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 4100, -214, -66130
archetype = shipyard
parent = Am02_02
reputation = Am_n_grp
[zone]
nickname = Zone_Am02_planet_1_ring
pos = -53964, 0, -9940
rotate = 0, 0, 0
shape = ring
size = 5000, 200, 200
sort = 0.000000
[Object]
nickname = Am02_03_dock_ring
ids_name = 525119
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Am02_03_Base
pos = -51229, 0, -8183
rotate = 0, 57, 0
reputation = Am_n_grp
difficulty_level = 1
reputation = Am_n_grp
[Object]
nickname = Am02_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = Am02_03_Base
base = Am02_03_Base
pos = -51229, 350, -8183
rotate = 0, 57, 0
reputation = Am_n_grp
[Zone]
nickname = Am02_nebula_blue_01
ids_name = 261795
pos = -38648, 0, 45026
rotate = 0, -42, 0
shape = ELLIPSOID
size = 32008, 17338, 17338
property_flags = 32768
property_fog_color = 0.000000, 255.000000, 255.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
comment =
sort = 20
Music = zone_nebula_crow
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = Am_n_grp, 1
encounter = area_assault, 19, 0.200000
faction = Am_n_grp, 0.200000
[Object]
nickname = Am02_planet_2
ids_name = 523945
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 49317, 0, -36080
archetype = planet_desert_800
atmosphere_range = 1000
burn_color = 255, 222, 160
ids_info = 66130
[zone]
nickname = Am02_planet_2_death
pos = 49317, 0, -36080
shape = SPHERE
size = 900
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = Am02_04
pos = 46890, 0, -35330
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Am02_04_Base
base = Am02_04_Base
reputation = Am_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 523946
loadout = space_police01_co_01
difficulty_level = 1
[Object]
nickname = Am02_space_tanklx4_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 46890, -168, -35330
archetype = space_tanklx4
parent = Am02_04
reputation = Am_n_grp
[zone]
nickname = Am02_Sun1_death
pos = 122129, 0, -13490
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = Am02_Sun1
ids_name = 1380
pos = 122129, 0, -13490
ambient_color = 255, 255, 255
archetype = sun_1000
star = med_white_sun
atmosphere_range = 11000
burn_color = 255, 255, 255
ids_info = 66162
[Zone]
nickname = Zone_Am02_pop_ambient_01
pos = -48495, 0, -7530
rotate = 0, 0, 0
shape = SPHERE
size = 2885
comment = Ambient Pop
sort = 51
toughness = 19
density = 9
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = Am_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = Am_n_grp, 1.000000
encounter = area_trade_freighter, 18, 0.100000
faction = Am_n_grp, 1.000000
[Zone]
nickname = Zone_Am02_pop_ambient_02
pos = 24900, 0, 60118
rotate = 0, 0, 0
shape = SPHERE
size = 3372
comment = Ambient Pop
sort = 51
toughness = 19
density = 9
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = Am_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = Am_n_grp, 1.000000
encounter = area_trade_freighter, 18, 0.100000
faction = Am_n_grp, 1.000000
[Zone]
nickname = Zone_Am02_Tradelane_01
pos = -13169, 0, 27580
rotate = 0, 46, 0
shape = BOX
size = 1598, 1598, 96950
comment = Tradelane Pop
lane_id = 1
tradelane_down = 35
sort = 51
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = major_tradelane
relief_time = 35
faction_weight = Am_n_grp, 17
encounter = tradelane_trade_freighter, 18, 0.100000
faction = Am_n_grp, 0.900000
[Zone]
nickname = Zone_Am02_Tradelane_02
pos = -22544, 0, -36454
rotate = 0, -43, 0
shape = BOX
size = 1598, 1598, 74068
comment = Tradelane Pop
lane_id = 2
tradelane_down = 35
sort = 51
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = major_tradelane
relief_time = 35
faction_weight = Am_n_grp, 17
encounter = tradelane_trade_freighter, 18, 0.100000
faction = Am_n_grp, 0.900000
[Zone]
nickname = Zone_Am02_pop_ambient_04
pos = 67477, 0, 10538
rotate = 0, 0, 0
shape = SPHERE
size = 2182
comment = Ambient Pop
sort = 51
toughness = 19
density = 12
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = Am_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = Am_n_grp, 1.000000
[Zone]
nickname = Zone_Am02_pop_ambient_05
pos = 3242, 0, -65121
rotate = 0, 0, 0
shape = SPHERE
size = 2774
comment = Ambient Pop
sort = 51
toughness = 19
density = 12
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = Am_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = Am_n_grp, 1.000000
encounter = area_trade_freighter, 18, 0.100000
faction = Am_n_grp, 0.900000
[Object]
nickname = Am02_belerathon_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 4100, -214, -66630
archetype = belerathon
parent = Am02_02
reputation = Am_n_grp
[Object]
nickname = Am02_belerathon_02
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 4100, -214, -66130
archetype = belerathon
parent = Am02_02
reputation = Am_n_grp
[Zone]
nickname = Zone_Am02_pop_ambient_06
pos = 47330, 0, -35548
rotate = 0, 0, 0
shape = SPHERE
size = 2993
comment = Ambient Pop
sort = 51
toughness = 19
density = 12
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = Am_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = Am_n_grp, 1.000000
[Object]
nickname = Am02_to_Hu01_hole
ids_name = 531850
pos = -61306, 0, 39705
rotate = 0, -57, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Hu01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Hu01, Hu01_to_Am02_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_Am02_to_Hu01_hole
pos = -61305, 0, 39706
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Bw01_baxter_hazard_1
pos = -61305, 0, 39706
Archetype = baxter_hazard
visit = 128
[Object]
nickname = Am02_suprise_am_elite_01
pos = -32154, 0, -63929
visit = 16
ids_info = 66401
rotate = 0, 20, 80
archetype = suprise_am_elite
ids_name = 601400
loadout = suprise_am_elite
[Zone]
nickname = Zone_Am02__02
ids_name = 0
pos = -19387, 0, -64795
rotate = 0, 0, 0
shape = ELLIPSOID
size = 15305, 8959, 8959
property_flags = 514
ids_info = 0
visit = 128
damage = 10
spacedust = lavaashdust
spacedust_maxparticles = 75
comment =
sort = 99.500000
Music = zone_field_asteroid_lava
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = Am_n_grp, 1
encounter = area_assault, 19, 0.200000
faction = Am_n_grp, 0.200000
[Zone]
nickname = Zone_Am02__03
ids_name = 0
pos = 68137, 0, 22821
rotate = 0, -90, 0
shape = ELLIPSOID
size = 32625, 20060, 20060
property_flags = 66
ids_info = 0
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 75
comment =
sort = 99.500000
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = Am_n_grp, 1
encounter = area_assault, 19, 0.200000
faction = Am_n_grp, 0.200000
[Zone]
nickname = Zone_Am02_destroy_vignette_01
pos = -10658, 0, -6754
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion
mission_type = lawful, unlawful
[Zone]
nickname = Zone_Am02_destroy_vignette_02
pos = 5103, 0, 20404
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Am02_destroy_vignette_03
pos = 33959, 0, 35681
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Am02_destroy_vignette_04
pos = 67907, 0, 41501
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Am02_destroy_vignette_05
pos = 13934, 0, -32737
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Am02_destroy_vignette_06
pos = 24603, 0, -67145
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Am02_destroy_vignette_07
pos = -53963, 0, -41537
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Am02_destroy_vignette_08
pos = -28756, 0, 54319
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Am02_pop_ambient_03
pos = -61321, 0, 39713
rotate = 0, 0, 0
shape = SPHERE
size = 1111
comment = Ambient Pop
sort = 51
toughness = 19
density = 6
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = Hu_n_grp, 1
faction_weight = Am_n_grp, 1
encounter = area_assault, 19, 0.100000
faction = Hu_n_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = Am_n_grp, 0.900000
[Zone]
nickname = Zone_Am02_destroy_vignette_09
pos = 24738, 0, -610
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Am02_destroy_vignette_10
pos = 45085, 0, 57104
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Am02_destroy_vignette_11
pos = 367, 0, 67551
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Am02_destroy_vignette_12
pos = -44873, 0, 24924
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Am02_destroy_vignette_13
pos = -28100, 0, -6430
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Am02_destroy_vignette_15
pos = -30179, 0, 36246
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Am02_destroy_vignette_16
pos = -9934, 0, 49742
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_Am02_destroy_vignette_17
pos = 26448, 0, -18915
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = Zone_Am02_destroy_vignette_18
pos = 18816, 0, 30532
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = exclusion
[Zone]
nickname = Zone_Am02_destroy_vignette_14
pos = -7275, 0, -28784
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = exclusion
[Object]
nickname = Am02_Am_platform_1
reputation = Am_n_grp
pos = 65523, 0, 9817
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = Am_weapon_platform
difficulty_level = 38
visit = 0
pilot = pilot_solar_easiest
[Object]
nickname = Am02_Am_platform_2
reputation = Am_n_grp
pos = 65574, 0, 11447
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = Am_weapon_platform
difficulty_level = 38
visit = 0
pilot = pilot_solar_easiest
[Zone]
nickname = Zone_Am02_pop_ambient_07
pos = -54691, 0, 33418
rotate = 0, 0, 0
shape = SPHERE
size = 12000
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = Am_n_grp, 1
encounter = area_defend, 19, 0.100000
faction = Am_n_grp, 0.600000
[Object]
nickname = Am02_to_Hu01_hole2
ids_name = 532850
pos = -70295, 0, 25562
rotate = 0, -55, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Hu01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Hu01, Hu01_to_Am02_hole2, gate_tunnel_bretonia
[zone]
nickname = Zone_Am02_to_Hu01_hole2
pos = -70294, 0, 25563
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = Am02_to_Am01_hole2
ids_name = 532850
pos = 64195, 0, 4698
rotate = 0, 83, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Am01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Am01, Am01_to_Am02_hole2, gate_tunnel_bretonia
[zone]
nickname = Zone_Am02_to_Am01_hole2
pos = 64196, 0, 4699
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Zone]
nickname = Zone_Am02_hunters_dust_01
ids_name = 0
pos = 6390, 0, -6390
rotate = 0, 90, 0
shape = ELLIPSOID
size = 27500, 22000, 18000
property_flags = 32768
property_fog_color = 1.000000, 1.000000, 1.000000
ids_info = 0
visit = 36
spacedust = attractdust_purple
spacedust_maxparticles = 100
sort = 20
toughness = 6
density = 6
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 30
faction_weight = Hu_n_grp, 1
encounter = area_assault, 19, 0.100000
faction = Hu_n_grp, 0.900000
Music = zone_nebula_dmatter
[Object]
nickname = Am02_05
pos = 7810, 0, -13491
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Am02_05_Base
base = Am02_05_Base
reputation = Hu_n_grp
rotate = 0, 0, 0
archetype = miningbase_small_rock
ids_name = 534310
loadout = miningbase_small_rock_pi_01
difficulty_level = 1
space_costume = benchmark_male_head, hunter_body2
voice = atc_leg_m01
[Zone]
nickname = Zone_Am02_vignette_02_exclusion
pos = 7810, 0, -13491
shape = SPHERE
size = 3000
property_flags = 131072
visit = 128
sort = 99.500000
toughness = 6
density = 6
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 30
faction_weight = Hu_n_grp, 1
encounter = area_assault, 19, 0.100000
faction = Hu_n_grp, 0.900000
[Object]
nickname = Am02_06
pos = -19387, 10000, -64795
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Am02_06_Base
base = Am02_06_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128
[Object]
nickname = Am02_to_PY01_hole
ids_name = 535466
pos = -65680, 0, -64970
rotate = 0, -135, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_PY01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = PY01, PY01_to_Am02_hole, gate_tunnel_bretonia
[Zone]
nickname = Zone_Am02_vignette_03_exclusion
pos = 9000, -16000, 500
shape = SPHERE
size = 2700
property_flags = 131072
visit = 128
sort = 99.500000
[Object]
nickname = Am02_depot_water_1
reputation = fc_rs_grp
pos = 53000, 0, -36000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
[Object]
nickname = Am02_to_SN01_hole
ids_name = 535753
pos = -46499, 0, 66085
rotate = 0, -30, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_SN01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = SN01, SN01_to_Am02_hole, gate_tunnel_bretonia
[Zone]
nickname = Zone_Am02_path_am01
pos = 25072, 0, -50334
rotate = 90, -54, 180
shape = CYLINDER
size = 2000, 55850
sort = 99
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = am_01, 1
usage = patrol
mission_eligible = false
faction_weight = am_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = am_n_grp, 1.000000
[Zone]
nickname = Zone_Am02_path_am02
pos = 36890, 0, 13736
rotate = 90, 12, 180
shape = CYLINDER
size = 2000, 97744
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = am_01, 2
usage = patrol
mission_eligible = false
faction_weight = am_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = am_n_grp, 1.000000
[Zone]
nickname = Zone_Am02_path_am03
pos = -12371, 0, 26615
rotate = -90, 47, 0
shape = CYLINDER
size = 2000, 103748
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = am_01, 3
usage = patrol
mission_eligible = false
faction_weight = am_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = am_n_grp, 1.000000
[Zone]
nickname = Zone_Am02_path_am04
pos = -24188, 0, -37500
rotate = -90, -42, 0
shape = CYLINDER
size = 2000, 79270
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = am_01, 4
usage = patrol
mission_eligible = false
faction_weight = am_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = am_n_grp, 1.000000
[Zone]
nickname = Zone_Am02_path_am_gunboat_fighters01
pos = -37701, 0, -39437
rotate = -90, -22, 0
shape = CYLINDER
size = 2000, 67808
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = am_gunboat_fighters_01, 1
usage = patrol
mission_eligible = false
faction_weight = am_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = am_n_grp, 1.000000
[Zone]
nickname = Zone_Am02_path_am_gunboat_fighters02
pos = 8418, 0, -66354
rotate = 90, -82, 180
shape = CYLINDER
size = 2000, 66384
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = am_gunboat_fighters_01, 2
usage = patrol
mission_eligible = false
faction_weight = am_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = am_n_grp, 1.000000
[Zone]
nickname = Zone_Am02_path_am_gunboat_fighters03
pos = 48444, 0, -26401
rotate = 90, -11, 180
shape = CYLINDER
size = 2000, 72694
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = am_gunboat_fighters_01, 3
usage = patrol
mission_eligible = false
faction_weight = am_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = am_n_grp, 1.000000
[Zone]
nickname = Zone_Am02_path_am_gunboat_fighters04
pos = 15574, 0, 37489
rotate = 90, 54, 180
shape = CYLINDER
size = 2000, 97910
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = am_gunboat_fighters_01, 4
usage = patrol
mission_eligible = false
faction_weight = am_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = am_n_grp, 1.000000
[Zone]
nickname = Zone_Am02_path_am_gunboat_fighters05
pos = -37659, 0, 28720
rotate = -90, 19, 0
shape = CYLINDER
size = 2000, 78630
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = am_gunboat_fighters_01, 5
usage = patrol
mission_eligible = false
faction_weight = am_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = am_n_grp, 1.000000
[Object]
nickname = Am02_hopping_lighthouse01
ids_name = 535978
pos = -42852, 0, 47394
archetype = hopping_lighthouse_small
[Object]
nickname = Am02_hopping_lighthouse02
ids_name = 535978
pos = 6018, 0, -57270
archetype = hopping_lighthouse_small
[Object]
nickname = Am02_hopping_lighthouse03
ids_name = 535978
pos = -2204, 0, 6173
archetype = hopping_lighthouse_small
[Object]
nickname = PY19_01
pos = -7025, -11723, -69101
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY19_01_Base
base = PY19_01_Base
reputation = pe_n_grp
rotate = 0, 0, 0
archetype = space_port_dmg ;PY19_STATION01
ids_name = 534654
loadout = space_port_dmg ;PY19_STATION01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
[Object]
nickname = PY45_01
pos = 75000, 0, -75000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY45_01_Base
base = PY45_01_Base
reputation = pe_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 545733
loadout = d_space_police01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01