FLGameCompanion/FLCompanionByDvurechensky/bin/Release/ASTEROIDS/bw08_rock_asteroid_field.ini

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2024-10-05 07:50:50 +03:00
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.400000
[Exclusion Zones]
exclusion = Zone_Bw08_to_Ew01_hole
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw08_01
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw08_niobium1
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw08_niobium2
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw08_niobium3
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw08_mines1
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw08_mines2
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw08_mines3
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw08_beryllium
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw08_02
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw08_03
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw08_sun_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw08_to_Bw09_hole
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw08_to_Ku03_hole
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw08_tradelane_construct
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw08_path_img2_1
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw08_path_img3_1
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw08_path_img4_1
exclude_dynamic_asteroids = 1
[properties]
flag = rock_objects
flag = Object_density_med
[DynamicAsteroids]
asteroid = nonmineable_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;400
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = mine_rock_tri
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1.000000
size = 60, 120
;[DynamicAsteroids]
;asteroid = dasteroid_rock_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;