FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/ST01/st01.ini

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2024-10-05 07:50:50 +03:00
[SystemInfo]
name = St01
space_color = 0, 0, 0
local_faction = li_p_grp
[EncounterParameters]
nickname = cruiser_and_gunboat
filename = missions\encounters\cruiser_and_gunboat.ini
[EncounterParameters]
nickname = battleship_and_gunboat
filename = missions\encounters\battleship_and_gunboat.ini
[EncounterParameters]
nickname = area_gunboats
filename = missions\encounters\area_gunboats.ini
[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini
[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle
[Background]
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
[Dust]
spacedust = Dust
[Archetype]
ship = no_fighter
ship = no_gunboat
ship = or_elite
solar = d_n_battleship
solar = o_osiris
[Asteroids]
file = solar\asteroids\St01_nomad_asteroids.ini
zone = Zone_St01_edge_nebula
[Nebula]
file = solar\nebula\St01_edge_nebula.ini
zone = Zone_St01_edge_nebula
[Ambient]
color = 60, 90, 70
[Object]
nickname = St01_sun
pos = 70523, 30000, -62152
Archetype = sun_1000
star = St01_yellow_sun
[LightSource]
nickname = St01_system_light
pos = 52571, 30000, -18588
color = 225, 220, 60
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = St01_01_Base
ids_name = 546078 ;196842
pos = -589, 0, -2712
Archetype = planet_icemntcld_2000
ids_info = 65809
spin = 0, 0, 0
atmosphere_range = 2150
burn_color = 255, 222, 160
Base = St01_01_Base
reputation = fc_or_grp
[Object]
nickname = St01_dock_ring_1
ids_name = 261194
pos = 1500, 0, -2191
rotate = 0, 75, 0
Archetype = dock_ring
loadout = docking_ring
dock_with = St01_01_Base
ids_info = 66141
reputation = fc_or_grp
[Object]
nickname = St01_docking_fixture_1
ids_name = 261166
pos = 1500, 350, -2191
Archetype = docking_fixture
ids_info = 66489
reputation = fc_or_grp
behavior = NOTHING
dock_with = St01_01_Base
base = St01_01_Base
rotate = 0, 75, 0
[zone]
nickname = Zone_St01_01_exclusion
pos = 2154, 0, -1879
shape = SPHERE
size = 8000
property_flags = 65536
property_fog_color = 40.000000, 85.000000, 70.000000
edge_fraction = 0.200000
[Object]
nickname = St01_to_St02_hole
pos = -5027, 0, -18614
rotate = 0, -175, 0
Archetype = jumphole
jump_effect = jump_effect_hole
goto = St02, St02_to_St01_hole, gate_tunnel_bretonia
[Object]
nickname = St01_to_St03_hole
ids_name = 261793
pos = 46983, 0, -10694
rotate = 0, 90, 0
Archetype = nomad_gate
jump_effect = jump_effect_bretonia
goto = St03, St03_to_St01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_St01_to_St03_hole_exclusion
pos = 41116, 0, -12528
shape = SPHERE
size = 7500
property_flags = 65536
property_fog_color = 40.000000, 85.000000, 70.000000
edge_fraction = 0.100000
[zone]
nickname = Zone_St01_to_St02_hole
pos = -4984, 0, -18266
shape = SPHERE
size = 700
property_flags = 131072
[zone]
nickname = Zone_St01_Osiris_path_exclusion
pos = 25289, 0, -20155
rotate = 0, 65, 0
shape = BOX
size = 500, 500, 25000
[zone]
nickname = Zone_St01_edge_nebula
pos = -102, 0, 49
shape = ELLIPSOID
size = 60000, 60000, 60000
property_flags = 33794
property_fog_color = 40.000000, 85.000000, 70.000000
spacedust = organismdust
spacedust_maxparticles = 75
Music = zone_field_asteroid_nomad
[zone]
nickname = Zone_St01_to_St03_hole_asteroid_exclusion
pos = 41070, 0, -12594
shape = SPHERE
size = 9000
property_flags = 131072
[zone]
nickname = Zone_St01_01_asteroid_exclusion
pos = 2151, 0, -2143
shape = SPHERE
size = 10000
property_flags = 131072
[zone]
nickname = Zone_St01_order_planet_death
pos = -589, 0, -2712
shape = SPHERE
size = 2075
damage = 1000000000
[LightSource]
nickname = LIGHT
pos = -353, 0, -2886
color = 255, 255, 255
range = 3000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = St01_to_EW11_hole
ids_name = 458851
pos = 804, 0, -32994
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_EW11
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = EW11, EW11_to_St01_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_St01_to_EW11_hole
pos = 805, 0, -32993
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Zone]
nickname = Zone_St01_pop_ambient_01
pos = 2312, 0, -1870
rotate = 0, 0, 0
shape = SPHERE
size = 7478
comment = Ambient Pop
sort = 51
toughness = 19
density = 10
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = fc_or_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_or_grp, 1.000000
[Zone]
nickname = Zone_St01_pop_ambient_02
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 70000
comment = Ambient Pop
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_or2_grp, 20
faction_weight = fc_n2_grp, 20
encounter = battleship_and_gunboat, 19, 0.200000
faction = fc_or2_grp, 0.400000
encounter = area_nomads, 18, 0.100000
faction = fc_n_grp, 1.000000
encounter = area_gunboats, 15, 0.100000
faction = fc_n_grp, 0.800000
encounter = cruiser_and_gunboat, 19, 0.100000
faction = fc_or2_grp, 0.800000
[Object]
nickname = St01_to_Li05_hole
ids_name = 534065
pos = -7779, 40000, 39163
rotate = 0, -12, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Li05
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Li05, Li05_to_St01_hole, gate_tunnel_bretonia
[Zone]
nickname = Zone_St01_destroy_vignette_01
pos = 604, 0, 17332
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_St01_destroy_vignette_02
pos = -16929, 0, -403
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[Zone]
nickname = Zone_St01_destroy_vignette_03
pos = 17533, 0, -201
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field
[Object]
nickname = St01_05
pos = -30000, -40000, -2700
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = St01_05_Base
base = St01_05_Base
reputation = abyss_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 534024
loadout = d_space_police01
difficulty_level = 1
[Object]
nickname = St01_to_LI09_hole
ids_name = 261793
pos = -24784, 0, 23510
rotate = 0, -51, 0
Archetype = nomad_gate
msg_id_prefix = gcs_refer_system_LI09
jump_effect = jump_effect_bretonia
goto = LI09, LI09_to_St01_hole, gate_tunnel_bretonia
[Zone]
nickname = Zone_St01_pop_ambient_03
pos = -59282, 0, -59550
rotate = 0, 0, 0
shape = SPHERE
size = 2600
sort = 51
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_n2_grp, 1
encounter = area_assault, 19, 0.100000
faction = fc_n2_grp, 0.800000
[zone]
nickname = Zone_St01_to_li09_hole_exclusion
pos = -24784, 0, 23510
shape = SPHERE
size = 7500
property_flags = 65536
property_fog_color = 40.000000, 85.000000, 70.000000
edge_fraction = 0.100000
[Object]
nickname = St01_06
pos = 26287, 15000, 25751
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = St01_06_Base
base = St01_06_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128
[Object]
nickname = St01_to_POLICE01_hole
ids_name = 537473
pos = -517, 16075, -2639
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_St01_hole, gate_tunnel_bretonia