273 lines
5.5 KiB
INI
273 lines
5.5 KiB
INI
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[SystemInfo]
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space_color = 0, 0, 0
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local_faction = li_n_grp
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space_farclip = 200000
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[TexturePanels]
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file = universe\heavens\shapes.ini
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[Music]
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space = Intro_menu2
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danger = dangerous_anomaly01
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battle = dangerous_anomaly01
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[Dust]
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spacedust = Dust
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[Ambient]
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color = 60, 20, 10
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[Background]
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basic_stars = solar\starsphere\starsphere_stars_basic.cmp
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complex_stars = solar\starsphere\starsphere_li06_stars.cmp
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nebulae = solar\starsphere\starsphere_Neutral01.cmp
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[LightSource]
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nickname = Neutral01_system_light1
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pos = 0, 0, -40000
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color = 253, 230, 180
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range = 75000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[LightSource]
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nickname = Neutral01_system_light2
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pos = 0, 0, -90000
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color = 253, 230, 180
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range = 120000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[LightSource]
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nickname = Neutral01_system_light3
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pos = 0, 0, 90000
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color = 253, 230, 180
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range = 120000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[LightSource]
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nickname = Neutral01_system_light4
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pos = 0, 90000, 0
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color = 253, 230, 180
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range = 120000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[LightSource]
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nickname = Neutral01_system_light5
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pos = 0, -90000, 0
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color = 253, 230, 180
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range = 120000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[LightSource]
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nickname = Neutral01_system_light6
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pos = 90000, 0, 0
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color = 253, 230, 180
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range = 120000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[LightSource]
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nickname = Neutral01_system_light7
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pos = -90000, 0, 0
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color = 253, 230, 180
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range = 120000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[Object]
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nickname = Neutral01_to_HI03_hole
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ids_name = 536049
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pos = 315, 0, 20038
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rotate = 0, 0, 0
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archetype = jumphole_light
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msg_id_prefix = gcs_refer_system_HI03
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jump_effect = jump_effect_hole
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ids_info = 66146
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visit = 0
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goto = HI03, HI03_to_Neutral01_hole, gate_tunnel_bretonia
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;[Zone]
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;nickname = Neutral01_zone_repair01
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;pos = 0, 0, 0
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;shape = SPHERE
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;size = 40000
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;property_flags = 131072
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;visit = 128
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;sort = 99.500000
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;damage = -250000
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;spacedust = organismdust
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;spacedust_maxparticles = 75
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[Object]
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nickname = Neutral01_01
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pos = 0, 0, 0
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ids_info = 0
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = Neutral01_01_Base
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base = Neutral01_01_Base
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reputation = bg_n_grp
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rotate = 0, 90, 0
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archetype = space_police03 ;space_police01
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ids_name = 536470
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loadout = d_space_police01
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difficulty_level = 1
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space_costume = br_bartender_head, li_bartender_body
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voice = atc_leg_m01
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[Object]
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nickname = Neutral01_depot_water_1
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reputation = bg_n_grp
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pos = 1000, 0, 0
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archetype = depot_water
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ids_name = 261161
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ids_info = 66150
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behavior = NOTHING
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[Object]
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nickname = Neutral01_dinamik_sun
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pos = 0, 0, -40000
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archetype = sun_place
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loadout = blue_sun_fx
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[zone]
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nickname = Neutral01_Sun1_death
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pos = 0, 0, -40000
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shape = SPHERE
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size = 6000
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damage = 1000000000
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sort = 99.500000
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density = 0
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relief_time = 0
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[Object]
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nickname = Neutral01_Sun1
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ids_name = 261023
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pos = 0, 0, -40000
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ambient_color = 255, 255, 255
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archetype = sun_2000
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star = proto_sun1
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atmosphere_range = 7000
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burn_color = 255, 255, 255
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ids_info = 66151
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[Object]
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nickname = PY14_01
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pos = 0, 10000, -20000
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ids_info = 65713
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = PY14_01_Base
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base = PY14_01_Base
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reputation = pe_n_grp
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rotate = 0, 0, 0
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archetype = space_police01
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ids_name = 534654
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loadout = d_space_police01
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difficulty_level = 1
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voice = atc_leg_m02
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space_costume = br_bartender_head, li_bartender_body, prop_shades_01
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[zone]
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nickname = Zone_Neutral01_Warning
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ids_name = 537016
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pos = 0, 0, 0
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shape = ELLIPSOID
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size = 90000, 90000, 90000
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property_flags = 200
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;property_fog_color = 10.000000, 7.000000, 30.000000
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ids_info = 0
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visit = 128
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[Object]
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nickname = py22_CB01_01
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pos = 35000, 13000, 0
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ids_info = 0
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = py22_CB01_01_Base
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base = py22_CB01_01_Base
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reputation = pe_n_grp
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rotate = 0, 0, 0
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archetype = CB_STATION01
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ids_name = 537997
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loadout = CB_STATION01
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difficulty_level = 1
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voice = atc_leg_m02
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space_costume = br_bartender_head, li_bartender_body, prop_shades_01
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[Object]
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nickname = CB01_very_heavy_wplatform_suprise01
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ids_name = 261164
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pos = 34000, 10000, 0
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rotate = 0, 0, 0
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spin = 0.000000, 0.090000, 0.000000
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archetype = Guardian_suprise_wplatform
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ids_info = 66171
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visit = 0
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reputation = pe_n_grp
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behavior = NOTHING
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difficulty_level = 1
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loadout = Guardian_suprise_wplatform
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pilot = pilot_solar_hardest
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[Object]
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nickname = CB01_suprise_transport_01
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pos = 34500, 11000, 0
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visit = 16
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ids_info = 0
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rotate = 54, -65, 32
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archetype = suprise_transport
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ids_name = 1283
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loadout = CB01_ge_train_loadout01
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[Object]
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nickname = WC01_01
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pos = -30000, -30000, 0
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ids_info = 0
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = WC01_01_Base
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base = WC01_01_Base
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reputation = wc_n_grp
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rotate = 0, 0, 0
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archetype = space_police01
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ids_name = 538133
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loadout = d_space_police01
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difficulty_level = 1
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voice = atc_leg_m02
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space_costume = br_bartender_head, li_bartender_body, prop_shades_01
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[Object]
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nickname = Neutral01_to_SS01_hole
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ids_name = 538223
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pos = -35000, 15000, 15000
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rotate = 0, -50, 0
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archetype = jumphole_anomaly3
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msg_id_prefix = gcs_refer_system_SS01
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jump_effect = jump_effect_hole_new
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ids_info = 66146
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visit = 0
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goto = SS01, SS01_to_Neutral01_hole, gate_tunnel_bretonia
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[Object]
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nickname = VA01_01
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pos = -27547, 0, -27344
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ids_info = 65713
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = VA01_01_Base
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base = VA01_01_Base
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reputation = va_n_grp
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rotate = 0, 0, 0
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archetype = space_police01
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ids_name = 546120
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loadout = d_space_police01
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difficulty_level = 1
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voice = atc_leg_m02
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space_costume = br_bartender_head, li_bartender_body, prop_shades_01
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