206 lines
4.0 KiB
INI
206 lines
4.0 KiB
INI
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[SystemInfo]
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space_color = 0, 0, 0
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local_faction = li_n_grp
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[EncounterParameters]
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nickname = cruiser_and_gunboat
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filename = missions\encounters\cruiser_and_gunboat.ini
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[EncounterParameters]
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nickname = battleship_and_gunboat
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filename = missions\encounters\battleship_and_gunboat.ini
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[EncounterParameters]
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nickname = area_gunboats
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filename = missions\encounters\area_gunboats.ini
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[TexturePanels]
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file = universe\heavens\shapes.ini
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[Music]
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space = music_nomad
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danger = music_stab_danger
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battle = music_no_lair_battle
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[Dust]
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spacedust = Dust
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[Nebula]
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file = solar\nebula\li09_nebula.ini
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zone = Zone_Li09_nebula
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[Asteroids]
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file = solar\asteroids\Li09_ice_asteroids.ini
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zone = Zone_li09_artifacts
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[Ambient]
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color = 60, 20, 10
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[Background]
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basic_stars =
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complex_stars = solar\starsphere\starsphere_li06_stars.cmp
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nebulae =
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[LightSource]
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nickname = LI09_system_light
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pos = 0, 0, 0
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color = 253, 230, 180
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range = 60000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[Object]
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nickname = Sun_Li09
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ids_name = 261008
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pos = 0, 0, 0
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ambient_color = 255, 255, 255
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Archetype = sun_2000
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ids_info = 66162
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star = med_white_sun
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atmosphere_range = 11000
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burn_color = 160, 222, 245
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[zone]
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nickname = Zone_Li09_sun_death
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pos = 0, 0, 0
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shape = SPHERE
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size = 10000
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damage = 1000000000
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sort = 99.500000
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density = 0
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relief_time = 0
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population_additive = false
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[zone]
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nickname = Zone_Li09_nebula
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pos = 0, 0, 0
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shape = SPHERE
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size = 130000, 130000, 130000
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property_flags = 33025
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property_fog_color = 20.000000, 60.000000, 60.000000
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Music = zone_nebula_nomad
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visit = 32
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spacedust = organismdust
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spacedust_maxparticles = 125
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sort = 4
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toughness = 15
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density = 9
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repop_time = 20
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max_battle_size = 6
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relief_time = 30
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faction_weight = fc_or2_grp, 1
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faction_weight = fc_n_grp, 1
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encounter = battleship_and_gunboat, 19, 0.200000
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faction = fc_or2_grp, 0.400000
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encounter = battleship_and_gunboat, 15, 0.200000
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faction = fc_n_grp, 0.400000
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encounter = area_gunboats, 15, 0.100000
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faction = fc_n_grp, 0.800000
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encounter = cruiser_and_gunboat, 19, 0.100000
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faction = fc_or2_grp, 0.800000
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[zone]
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nickname = Zone_li09_artifacts
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pos = 0, 0, 0
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rotate = 0, -80, 0
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shape = ELLIPSOID
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size = 130000, 130000, 130000
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sort = 99.500000
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[Object]
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nickname = LI09_to_Li05_hole
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ids_name = 534605
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pos = -36685, 0, 7573
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rotate = 0, -78, 0
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archetype = jumphole_light
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msg_id_prefix = gcs_refer_system_Li05
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jump_effect = jump_effect_hole
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ids_info = 66146
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visit = 0
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goto = Li05, Li05_to_LI09_hole, gate_tunnel_bretonia
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[zone]
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nickname = Zone_Li09_to_St01_hole_exclusion
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pos = 27218, 0, -11360
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shape = SPHERE
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size = 7500
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property_flags = 65536
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property_fog_color = 40.000000, 85.000000, 70.000000
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edge_fraction = 0.100000
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[Object]
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nickname = LI09_to_St01_hole
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ids_name = 261793
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pos = 27218, 0, -11360
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rotate = 0, 106, 0
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Archetype = nomad_gate
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msg_id_prefix = gcs_refer_system_St01
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jump_effect = jump_effect_bretonia
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goto = St01, St01_to_LI09_hole, gate_tunnel_bretonia
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[Object]
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nickname = LI09_suprise_Anubis_elite_01
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pos = -6627, 0, 37632
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visit = 16
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ids_info = 0
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rotate = 90, 0, 50
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archetype = suprise_Anubis_elite
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ids_name = 1191
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loadout = suprise_Anubis_elite
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[Object]
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nickname = LI09_suprise_nomad_01
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pos = -6390, 0, -36922
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visit = 16
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ids_info = 0
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rotate = 70, 0, 0
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archetype = suprise_nomad
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ids_name = 1191
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loadout = suprise_nomad
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[Object]
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nickname = LI09_suprise_nomad_02
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pos = -4970, 0, -35975
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visit = 16
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ids_info = 0
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rotate = 30, 0, 60
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archetype = suprise_nomad
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ids_name = 1191
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loadout = suprise_nomad
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[Object]
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nickname = LI09_suprise_nomad_03
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pos = 37869, 0, 22958
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visit = 16
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ids_info = 0
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rotate = 90, 0, 20
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archetype = suprise_nomad
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ids_name = 1191
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loadout = suprise_nomad
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[Object]
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nickname = LI09_01
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pos = 0, -30000, 0
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ids_info = 0
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = LI09_01_Base
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base = LI09_01_Base
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reputation = fc_rs_grp
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rotate = 0, 0, 0
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archetype = space_port_dmg
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ids_name = 1190
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loadout = space_port_dmg
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difficulty_level = 1
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visit = 128
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[Object]
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nickname = LI09_suprise_incomer_01
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pos = -38342, -2500, -32425
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visit = 16
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ids_info = 0
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rotate = 34, 66, 12
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archetype = suprise_incomer
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ids_name = 535689
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loadout = suprise_incomer_secret9
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