322 lines
6.2 KiB
INI
322 lines
6.2 KiB
INI
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[SystemInfo]
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space_color = 0, 0, 0
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local_faction = li_n_grp
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space_farclip = 150000
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[TexturePanels]
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file = universe\heavens\shapes.ini
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[Music]
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space = BN_SPACE
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danger = BN_SPACE
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battle = BN_SPACE
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[Dust]
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spacedust = Dust
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[Asteroids]
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file = solar\asteroids\Bw05_oxygen_pocket_field.ini
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zone = Zone_BN01_oxygen_pocket_001
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[Nebula]
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file = solar\nebula\BN01_blue_cloud_02.ini
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zone = Zone_BN01_blue_cloud_02
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[Asteroids]
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file = solar\asteroids\BN01_Badlands_asteroids_01.ini
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zone = Zone_BN01_Badlands_asteroids_01
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[Nebula]
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file = solar\nebula\BN01_blue_cloud_01.ini
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zone = Zone_BN01_blue_cloud_01
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[Ambient]
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color = 10, 20, 60
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[Background]
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basic_stars = solar\starsphere\starsphere_stars_basic.cmp
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complex_stars = solar\starsphere\starsphere_li06_stars.cmp
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nebulae = solar\starsphere\starsphere_ku04.cmp
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[LightSource]
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nickname = BN01_system_light
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pos = 0, 0, 0
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color = 200, 200, 255
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range = 205000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[Object]
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nickname = BN01_to_EW08_hole
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ids_name = 525121
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pos = 67000, 0, 0
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rotate = 0, 140, 0
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archetype = jumphole_light
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msg_id_prefix = gcs_refer_system_EW08
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jump_effect = jump_effect_hole
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ids_info = 66146
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visit = 128
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goto = EW08, EW08_to_BN01_hole, gate_tunnel_bretonia
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[Object]
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nickname = BN01_to_EW08_hole_anomaly
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pos = 67000, 0, 0
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Archetype = baxter_hazard
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visit = 128
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[zone]
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nickname = BN01_Sun1_death
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pos = 0, 0, 0
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shape = SPHERE
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size = 8000
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damage = 1000000000
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sort = 99.500000
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density = 0
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relief_time = 0
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[Object]
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nickname = BN01_Sun1
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ids_name = 1380
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pos = 0, 0, 0
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ambient_color = 255, 255, 255
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archetype = sun_1000
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star = med_white_sun
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atmosphere_range = 10000
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burn_color = 255, 255, 255
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ids_info = 66162
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[Object]
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nickname = BN01_dinamik_sun
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pos = 0, 0, 0
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archetype = sun_place
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loadout = blue_sun_fx
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[Object]
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nickname = BN01_planet_1
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ids_name = 261807
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spin = 0.000000, 0.010000, 0.000000
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rotate = 0, 0, 0
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pos = 13806, 0, -37869
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archetype = planet_gasgrncld_5000
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atmosphere_range = 5500
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burn_color = 255, 222, 160
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ids_info = 0
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ring = Zone_BN01_planet_1_ring, solar\rings\weisser.ini
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[zone]
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nickname = BN01_planet_1_death
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pos = 13806, 0, -37869
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shape = SPHERE
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size = 5400
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damage = 1000000000
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sort = 99.500000
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density = 0
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relief_time = 0
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[zone]
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nickname = Zone_BN01_planet_1_ring
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pos = 13806, 0, -37869
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rotate = 40, 0, 0
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shape = ring
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size = 20000, 7000, 200
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sort = 0.000000
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[Object]
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nickname = planet_storm_5000_fx
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pos = 13806, 0, -37869
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rotate = 0, 0, 0
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Archetype = planet_storm_5000
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loadout = planet_storm_5000
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[zone]
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nickname = Zone_BN01_dust_01
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pos = 0, 0, 0
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rotate = 0, 0, 0
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shape = ELLIPSOID
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size = 105000, 105000, 105000
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property_flags = 66
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visit = 32
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spacedust = outer_sanctum_lightning
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spacedust_maxparticles = 50
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sort = 99.500000
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[Zone]
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nickname = Zone_BN01_blue_cloud_01
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ids_name = 0
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pos = 67000, -10000, 0
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rotate = 0, -90, 0
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shape = ELLIPSOID
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size = 50000, 40000, 20000
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property_flags = 32768
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property_fog_color = 1.000000, 1.000000, 200.000000
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ids_info = 0
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visit = 36
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spacedust = oxygendust
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spacedust_maxparticles = 300
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Music = BN_AMBIENCES
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[Zone]
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nickname = Zone_BN01_Badlands_asteroids_01
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ids_name = 0
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pos = -38000, 0, -52000
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rotate = 0, 37, 0
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shape = ELLIPSOID
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size = 54000, 50000, 26000
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property_flags = 66
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ids_info = 0
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visit = 36
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spacedust = outer_sanctum_lightning
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spacedust_maxparticles = 100
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[Zone]
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nickname = Zone_BN01_blue_cloud_02
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ids_name = 0
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pos = 0, -50000, 0
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rotate = 0, -16, 0
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shape = ELLIPSOID
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size = 148000, 40000, 148000
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property_flags = 32768
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property_fog_color = 1.000000, 200.000000, 200.000000
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ids_info = 0
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visit = 36
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spacedust = dust
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spacedust_maxparticles = 50
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interference = 0.600000
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Music = BN_AMBIENCES
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[zone]
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nickname = Zone_BN01_oxygen_pocket_001
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pos = 0, -50000, 0
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rotate = 0, -16, 0
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shape = ELLIPSOID
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size = 67500, 39500, 67500
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property_flags = 16400
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spacedust = oxygendust
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spacedust_maxparticles = 300
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sort = 99
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[Object]
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nickname = BN01_planet_2
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ids_name = 534875
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spin = 0.000000, 0.020000, 0.000000
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rotate = 0, 0, 0
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pos = 0, 0, 134000
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archetype = planet_water_50000
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atmosphere_range = 55000
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burn_color = 255, 222, 160
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ids_info = 0
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[zone]
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nickname = BN01_planet_2_death
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pos = 0, 0, 137670
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shape = SPHERE
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size = 54000
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damage = 1000000000
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sort = 99.500000
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density = 0
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relief_time = 0
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[Object]
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nickname = BN01_01
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pos = 0, -70000, 0
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ids_info = 0
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = BN01_01_Base
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base = BN01_01_Base
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reputation = fc_rs_grp
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rotate = 0, 0, 0
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archetype = space_port_dmg
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ids_name = 1190
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loadout = space_port_dmg
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difficulty_level = 1
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visit = 128
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[Object]
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nickname = BN01_suprise_hydra_01
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pos = 0, -9000, 0
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visit = 16
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ids_info = 0
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rotate = 160, 90, 60
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archetype = suprise_hydra
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ids_name = 534874
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loadout = SECRET_bn_bn_hydra_Bn01
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[Object]
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nickname = BN01_02
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pos = 66888, 30000, 40455
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ids_info = 0
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = BN01_02_Base
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base = BN01_02_Base
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reputation = fc_rs_grp
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rotate = 0, 0, 0
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archetype = space_port_dmg
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ids_name = 1190
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loadout = space_port_dmg
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difficulty_level = 1
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visit = 128
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[Object]
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nickname = BN01_03
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pos = -130000, -40000, 0
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ids_info = 65713
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = BN01_03_Base
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base = BN01_03_Base
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reputation = red_n_grp
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rotate = 0, 0, 0
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archetype = space_port_dmg
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ids_name = 1190
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loadout = space_port_dmg
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difficulty_level = 1
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visit = 128
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[Object]
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nickname = BN01_hopping_lighthouse01
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ids_name = 535978
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pos = -18540, 0, 20907
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archetype = hopping_lighthouse_small
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[Object]
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nickname = BN01_hopping_lighthouse02
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ids_name = 535978
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pos = -28796, 0, -45758
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archetype = hopping_lighthouse_small
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[Object]
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nickname = BN01_hopping_lighthouse03
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ids_name = 535978
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pos = 43786, 0, -20118
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archetype = hopping_lighthouse_small
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[Object]
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nickname = PM01_01
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pos = 3611, -69221, 128267
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ids_info = 65713
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = PM01_01_Base
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base = PM01_01_Base
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reputation = pm_n_grp
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rotate = 0, 0, 0
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archetype = space_police01
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ids_name = 536600
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loadout = d_space_police01
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difficulty_level = 1
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voice = atc_leg_m02
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space_costume = br_bartender_head, li_bartender_body, prop_shades_01
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[Object]
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nickname = BN01_to_PM01_hole
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ids_name = 538145
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pos = 12510, -169049, 125911
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rotate = 0, 0, 0
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archetype = jumphole_aldrin
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msg_id_prefix = gcs_refer_system_PM01
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jump_effect = jump_effect_hole_new
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ids_info = 66146
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visit = 0
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goto = PM01, PM01_to_BN01_hole, gate_tunnel_bretonia
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