FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/AR08/AR08.ini

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2024-10-05 07:50:50 +03:00
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
[EncounterParameters]
nickname = area_fighters_gunboat
filename = missions\encounters\area_fighters_gunboat.ini
[EncounterParameters]
nickname = area_one_battleship
filename = missions\encounters\area_one_battleship.ini
[EncounterParameters]
nickname = area_one_cruiser
filename = missions\encounters\area_one_cruiser.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = dk_space01
danger = Dk_danger01
battle = Dk_battle01
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\AR08_asteroids_02.ini
zone = Zone_AR08_asteroids_02
[Asteroids]
file = solar\asteroids\AR08_asteroids_01.ini
zone = Zone_AR08_asteroids_01
[Nebula]
file = solar\nebula\AR08_nebula_02.ini
zone = Zone_AR08_nebula_02
[Nebula]
file = solar\nebula\AR08_nebula_01.ini
zone = Zone_AR08_nebula_01
[Ambient]
color = 60, 20, 10
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_ar08.cmp
[LightSource]
nickname = AR08_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = AR08_to_AR07
ids_name = 535067
pos = 13412, 0, -59171
rotate = 0, 172, 0
archetype = dk_gate
msg_id_prefix = gcs_refer_system_AR07
jump_effect = jump_effect_nomad_gate
ids_info = 0
reputation = fc_dk_grp
behavior = NOTHING
difficulty_level = 7
loadout = dk_gate
pilot = pilot_solar_easiest
goto = AR07, AR07_to_AR08, gate_tunnel_bretonia
[Zone]
nickname = Zone_AR08_nebula_01
ids_name = 0
pos = -73000, 0, 28000
rotate = 0, 90, 0
shape = ELLIPSOID
size = 74000, 45000, 43000
property_flags = 32768
property_fog_color = 0.000000, 128.000000, 0.000000
ids_info = 0
visit = 36
spacedust = attractdust_green
spacedust_maxparticles = 50
sort = 99
toughness = 36
density = 9
repop_time = 10
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_dk_grp, 20
encounter = area_assault, 37, 0.100000
faction = fc_dk_grp, 1.000000
encounter = area_fighters_gunboat, 35, 0.100000
faction = fc_dk_grp, 1.000000
[Zone]
nickname = Zone_AR08_nebula_02
ids_name = 0
pos = 73000, 0, 28000
rotate = 0, -90, 0
shape = ELLIPSOID
size = 74000, 45000, 43000
property_flags = 32768
property_fog_color = 0.000000, 128.000000, 0.000000
ids_info = 0
visit = 36
spacedust = attractdust_green
spacedust_maxparticles = 50
sort = 99
toughness = 36
density = 9
repop_time = 10
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_dk_grp, 20
encounter = area_assault, 37, 0.100000
faction = fc_dk_grp, 1.000000
encounter = area_fighters_gunboat, 35, 0.100000
faction = fc_dk_grp, 1.000000
[Zone]
nickname = Zone_AR08_asteroids_01
ids_name = 0
pos = -27613, 0, -54437
rotate = 0, 35, 0
shape = ELLIPSOID
size = 30000, 20000, 20000
property_flags = 130
ids_info = 0
visit = 36
spacedust = attractdust_green
spacedust_maxparticles = 50
sort = 99
toughness = 35
density = 9
repop_time = 10
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_dk_grp, 20
encounter = area_one_cruiser, 35, 0.100000
faction = fc_dk_grp, 1.000000
encounter = area_fighters_gunboat, 35, 0.100000
faction = fc_dk_grp, 1.000000
[zone]
nickname = AR08_Sun1_death
pos = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = AR08_Sun1
ids_name = 1380
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = edge_sun
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 66160
[Zone]
nickname = Zone_AR08_asteroids_02
ids_name = 0
pos = 7880, 0, -23270
rotate = 0, -14, 0
shape = ELLIPSOID
size = 28000, 15000, 12000
property_flags = 66
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
[Object]
nickname = AR08_planet_1
ids_name = 535066
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 36686, 0, -43392
archetype = Planet_dk2_10000
atmosphere_range = 11000
burn_color = 255, 222, 160
ids_info = 0
[zone]
nickname = AR08_planet_1_death
pos = 36686, 0, -43392
shape = SPHERE
size = 10500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = AR08_planet_2
ids_name = 535065
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 0, 0, 61500
archetype = planet_gasblucld_5000
atmosphere_range = 5500
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_AR08_planet_2_ring, solar\rings\protoplanet.ini
[zone]
nickname = AR08_planet_2_death
pos = 0, 0, 61500
shape = SPHERE
size = 5400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = Zone_AR08_planet_2_ring
pos = 0, 0, 61500
rotate = 40, 0, 0
shape = ring
size = 15000, 9000, 200
sort = 0.000000
[Object]
nickname = AR08_to_AR09
ids_name = 535071
pos = 73372, 0, 73766
rotate = 0, 35, 0
archetype = dk_gate
msg_id_prefix = gcs_refer_system_AR09
jump_effect = jump_effect_nomad_gate
ids_info = 0
reputation = fc_dk_grp
behavior = NOTHING
difficulty_level = 7
loadout = dk_gate
pilot = pilot_solar_easiest
goto = AR09, AR09_to_AR08, gate_tunnel_bretonia
[Object]
nickname = AR08_01
pos = 15779, 0, -39447
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = AR08_01_Base
base = AR08_01_Base
reputation = fc_dk_grp
rotate = 0, 0, 0
archetype = domkavash_station01
ids_name = 535085
loadout = domkavash_station01
difficulty_level = 1
[Object]
nickname = AR08_02
pos = 54832, 0, 44970
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = AR08_02_Base
base = AR08_02_Base
reputation = fc_dk_grp
rotate = 0, 0, 0
archetype = domkavash_station01
ids_name = 535089
loadout = domkavash_station01
difficulty_level = 1
[Object]
nickname = AR08_03
pos = -17751, 0, 69033
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = AR08_03_Base
base = AR08_03_Base
reputation = fc_dk_grp
rotate = 0, 0, 0
archetype = dk_incubator01
ids_name = 535081
loadout = dk_incubator01
difficulty_level = 1
[Object]
nickname = AR08_04
pos = -60354, 0, 13412
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = AR08_04_Base
base = AR08_04_Base
reputation = fc_dk_grp
rotate = 0, 0, 0
archetype = dk_incubator01
ids_name = 535081
loadout = dk_incubator01
difficulty_level = 1
[Object]
nickname = AR08_05
pos = 67500, 0, 67674
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = AR08_05_Base
base = AR08_05_Base
reputation = fc_dk_grp
rotate = 0, -145, 0
archetype = domkavash_station02
ids_name = 535051
loadout = domkavash_station02
difficulty_level = 1
[Object]
nickname = AR08_suprise_lifeboat_01
pos = -22032, 0, -51692
visit = 16
ids_info = 0
rotate = 0, 0, 0
archetype = suprise_lifeboat
ids_name = 535092
loadout = SUPRISE_dk_dk_lifeboat_dk01
[Object]
nickname = AR08_suprise_lifeboat_02
pos = -57736, 0, 38371
visit = 16
ids_info = 0
rotate = 90, 60, 20
archetype = suprise_lifeboat
ids_name = 535092
loadout = SUPRISE_dk_dk_lifeboat_dk01
[Object]
nickname = AR08_suprise_lifeboat_03
pos = -9631, 0, 66813
visit = 16
ids_info = 0
rotate = 70, 30, 5
archetype = suprise_lifeboat
ids_name = 535092
loadout = SUPRISE_dk_dk_lifeboat_dk01
[Object]
nickname = AR08_suprise_lifeboat_04
pos = 64679, 0, 34710
visit = 16
ids_info = 0
rotate = 20, 60, 10
archetype = suprise_lifeboat
ids_name = 535092
loadout = SUPRISE_dk_dk_lifeboat_dk01
[Object]
nickname = AR08_suprise_lifeboat_05
pos = -4943, 0, 9155
visit = 16
ids_info = 0
rotate = 20, 50, 20
archetype = suprise_lifeboat
ids_name = 535092
loadout = SUPRISE_dk_dk_lifeboat_dk01
[Object]
nickname = AR08_repair_buoy_01
ids_name = 535094
ids_info = 0
rotate = 0, 0, 0
pos = -15357, 0, -8621
archetype = repair_buoy
[Zone]
nickname = AR08_zone_repair_buoy
pos = -15357, 0, -8621
shape = SPHERE
size = 100
property_flags = 131072
visit = 128
sort = 99.500000
damage = -150000
music = dangerous_anomaly01
[Zone]
nickname = Zone_AR08_pop_dk_cruiser_01
pos = 13308, 0, -54525
rotate = 0, 0, 0
shape = SPHERE
size = 14500
comment = dk_cruiser
sort = 99
toughness = 35
density = 3
repop_time = 5
max_battle_size = 8
pop_type = Background
relief_time = 5
population_additive = false
faction_weight = fc_dk_grp, 20
encounter = area_one_cruiser, 35, 0.100000
faction = fc_dk_grp, 1.000000
[Zone]
nickname = Zone_AR08_path_dk01
pos = -25094, 0, -42448
rotate = 90, 65, 180
shape = CYLINDER
size = 4000, 66489
sort = 99
toughness = 37
density = 6
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = dk_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_one_cruiser, 30, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_one_cruiser, 35, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_assault, 37, 0.200000
faction = fc_dk_grp, 1.000000
[Zone]
nickname = Zone_AR08_path_dk02
pos = -55226, 0, 5128
rotate = 90, 0, 180
shape = CYLINDER
size = 4000, 67060
sort = 99
toughness = 37
density = 6
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = dk_01, 2
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_one_cruiser, 30, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_one_cruiser, 35, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_assault, 37, 0.200000
faction = fc_dk_grp, 1.000000
[Zone]
nickname = Zone_AR08_path_dk03
pos = -36883, 0, 57790
rotate = 90, -43, 180
shape = CYLINDER
size = 4000, 53009
sort = 99
toughness = 37
density = 6
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = dk_01, 3
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_one_cruiser, 30, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_one_cruiser, 35, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_assault, 37, 0.200000
faction = fc_dk_grp, 1.000000
[Zone]
nickname = Zone_AR08_path_dk04
pos = 7495, 0, 76922
rotate = 90, -89, 180
shape = CYLINDER
size = 4000, 52070
sort = 99
toughness = 37
density = 6
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = dk_01, 4
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_one_cruiser, 30, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_one_cruiser, 35, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_assault, 37, 0.200000
faction = fc_dk_grp, 1.000000
[Zone]
nickname = Zone_AR08_path_dk05
pos = 51512, 0, 69660
rotate = -90, -68, 0
shape = CYLINDER
size = 4000, 38786
sort = 99
toughness = 37
density = 6
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = dk_01, 5
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_one_cruiser, 30, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_one_cruiser, 35, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_assault, 37, 0.200000
faction = fc_dk_grp, 1.000000
[Zone]
nickname = Zone_AR08_path_dk06
pos = 66446, 0, 28868
rotate = -90, 5, 0
shape = CYLINDER
size = 4000, 67335
sort = 99
toughness = 37
density = 6
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = dk_01, 6
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_one_cruiser, 30, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_one_cruiser, 35, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_assault, 37, 0.200000
faction = fc_dk_grp, 1.000000
[Zone]
nickname = Zone_AR08_path_dk07
pos = 40626, 0, -24385
rotate = -90, 49, 0
shape = CYLINDER
size = 4000, 60252
sort = 99
toughness = 37
density = 6
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = dk_01, 7
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_one_cruiser, 30, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_one_cruiser, 35, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_assault, 37, 0.200000
faction = fc_dk_grp, 1.000000
[Zone]
nickname = Zone_AR08_pop_dk_battleship_01
pos = 70000, 0, 70000
rotate = 0, 0, 0
shape = SPHERE
size = 15000
comment = dk_battleship
sort = 99
toughness = 30
density = 2
repop_time = 5
max_battle_size = 4
pop_type = Background
relief_time = 5
population_additive = false
faction_weight = fc_dk_grp, 20
encounter = area_one_battleship, 30, 0.100000
faction = fc_dk_grp, 1.000000
[Zone]
nickname = Zone_AR08_pop_fighters_01
pos = 0, 0, 60000
rotate = 0, 0, 0
shape = SPHERE
size = 30000
comment = dk_scout
sort = 99
toughness = 31
density = 3
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_dk_grp, 20
encounter = area_assault, 31, 0.200000
faction = fc_dk_grp, 1.000000