87 lines
2.2 KiB
INI
87 lines
2.2 KiB
INI
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[Field]
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cube_size = 1000 ;400
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fill_dist = 5000 ;1300
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diffuse_color = 100, 100, 100
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ambient_color = 30, 30, 30
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ambient_increase = 30, 30, 30
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;empty_cube_frequency = 0.100000
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[properties]
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flag = debris_objects
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flag = Object_density_med
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[DynamicAsteroids]
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asteroid = debris_large3
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = debris_med1
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = debris_med2
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = debris_large1
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = debris_large2
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = debris_small2
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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;[Cube]
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;[DynamicAsteroids]
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;asteroid = dasteroid_debris_small1
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;count = 10
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;placement_radius = 300 ;150.000000
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;placement_offset = 0 ;90.000000
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;max_velocity = 25.000000
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;max_angular_velocity = 3.000000
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;color_shift = 1.000000, 1.000000, 1.000000
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;
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_metal
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asteroid_loot_commodity = commodity_valuable_scrap_metal
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dynamic_loot_container = lootcrate_ast_loot_metal
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dynamic_loot_commodity = commodity_valuable_scrap_metal
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 10, 30
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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