FLGameCompanion/FLCompanionByDvurechensky/bin/Release/ASTEROIDS/li01_badlands_asteroids.ini

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2024-10-05 07:50:50 +03:00
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;355
fill_dist = 5000 ;1250
tint_field = 15, 15, 15
max_alpha = 1.000000
;empty_cube_frequency = 0.200000
[properties]
flag = badland_danger_objects
flag = danger_density_low
[Exclusion Zones]
exclusion = Zone_Li01_badlands_low_density_asteroids
exclude_dynamic_asteroids = 1
exclusion = Zone_Li01_to_Li04_hole
exclude_dynamic_asteroids = 1
exclusion = Zone_Li01_Benford_to_Iw03_gate
exclude_dynamic_asteroids = 1
exclusion = Zone_Li01_013_Station_Li01_05
exclude_dynamic_asteroids = 1
exclusion = Zone_Li01_012_Station_Li01_04
exclude_dynamic_asteroids = 1
exclusion = zone_Li01_Jumpgate_to_Iw03
exclude_dynamic_asteroids = 1
exclusion = Zone_Li01_Badlands_exclusion_asteroids_01
exclude_dynamic_asteroids = 1
exclusion = Zone_Li01_12_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Li01_vignette27_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Li01_vignette28_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Li01_vignette53_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Li01_vignette60_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_Li01a_to_Li01b_hole
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = badlands_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_medium2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_badlands_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;150.000000
;max_velocity = 50.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;