FLGameCompanion/FLCompanionByDvurechensky/bin/Release/ASTEROIDS/bw10_ice_crystal_field.ini

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2024-10-05 07:50:50 +03:00
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 1000 ;300
fill_dist = 5000 ;1250
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.400000
[properties]
flag = ice_objects
flag = object_density_medium
[Exclusion Zones]
exclusion = Zone_Bw10_01_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_02_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_sun_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_to_Br04
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_to_Br06_hole
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_to_Bw08
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_to_Bw09_hole
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_to_Bw09
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_Tradelane_1
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_Tradelane_2
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_Tradelane_3
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_Tradelane_4
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_IMG_mining_area_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_2
exclude_dynamic_asteroids = 1
exclusion = ZONE_Bw10_Vignette5_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Bw10_Vignette7_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Bw10_Vignette8_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Bw10_Vignette10_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Bw10_Vignette12_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_Bw10_path_planetform2_1
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_path_planetform2_2
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_path_planetform2_3
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_1
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_2
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Bw10_path_img1_3
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid15
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid15
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid15
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 12
shape = asteroid_icebelt_04
height = 10000
offset_dist = 1000
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 0.800000, 0.800000, 1
ambient_intensity = 2.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;800
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = asteroid_ice_block
color_shift = 1, 1, 1
ambient_intensity = 1.250000
size = 55, 75
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
zone = zone_bw10_planetform_mining_area
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;80
dynamic_loot_difficulty = 9 ;2
[LootableZone]
zone = zone_bw10_img_water_mining_area
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;40
dynamic_loot_difficulty = 9 ;2
[LootableZone]
zone = zone_bw10_img_oxygen_mining_area
asteroid_loot_container = lootcrate_ast_loot_oxygen
asteroid_loot_commodity = commodity_oxygen
dynamic_loot_container = lootcrate_ast_loot_oxygen
dynamic_loot_commodity = commodity_oxygen
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;40
dynamic_loot_difficulty = 9 ;2