226 lines
5.9 KiB
INI
226 lines
5.9 KiB
INI
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 1000
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fill_dist = 5000
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diffuse_color = 1, 1, 255
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ambient_color = 255, 255, 1
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ambient_increase = 255, 255, 255
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empty_cube_frequency = 0.100000
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max_alpha = 0.99
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[properties]
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flag = rock_objects
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flag = object_density_low
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[DynamicAsteroids]
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asteroid = Asteroid_standart8_1
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count = 16
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placement_radius = 2000.000000
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placement_offset = 0.100000
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max_velocity = 50.000000
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max_angular_velocity = 0.070000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = Asteroid_standart8_1
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count = 12
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placement_radius = 2500.000000
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placement_offset = 0.500000
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max_velocity = 90.000000
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max_angular_velocity = 0.190000
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color_shift = 0.000000, 1.000000, 0.000000
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[DynamicAsteroids]
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asteroid = Asteroid_standart8_1
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count = 8
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placement_radius = 3000.000000
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placement_offset = 0.300000
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max_velocity = 0.000000
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max_angular_velocity = 0.000000
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color_shift = 0.000000, 1.000000, 0.000000
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[DynamicAsteroids]
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asteroid = Asteroid_standart8_1
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count = 8
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placement_radius = 2750.000000
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placement_offset = 0.700000
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max_velocity = 900.000000
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max_angular_velocity = 0.000000
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color_shift = 0.000000, 1.000000, 0.000000
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[DynamicAsteroids]
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asteroid = Asteroid_standart8_1
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count = 8
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placement_radius = 2850.000000
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placement_offset = 0.100000
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max_velocity = 0.000000
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max_angular_velocity = 0.050000
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color_shift = 0.000000, 1.000000, 0.000000
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[DynamicAsteroids]
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asteroid = Asteroid_standart8_2
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count = 10
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placement_radius = 3500.000000
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placement_offset = 0.000000
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max_velocity = 0.000000
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max_angular_velocity = 0.750000
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color_shift = 0.000000, 1.000000, 0.000000
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[DynamicAsteroids]
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asteroid = Asteroid_standart8_2
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count = 14
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placement_radius = 2600.000000
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placement_offset = 0.450000
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max_velocity = 30.000000
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max_angular_velocity = 0.150000
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color_shift = 0.000000, 1.000000, 0.000000
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[DynamicAsteroids]
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asteroid = Asteroid_standart8_2
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count = 6
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placement_radius = 2000.000000
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placement_offset = 0.170000
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max_velocity = 60.000000
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max_angular_velocity = 0.340000
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color_shift = 0.000000, 1.000000, 0.000000
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[DynamicAsteroids]
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asteroid = Asteroid_standart8_3
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count = 18
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placement_radius = 1700.000000
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placement_offset = 0.290000
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max_velocity = 100.000000
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max_angular_velocity = 0.480000
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color_shift = 0.000000, 1.000000, 0.000000
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[DynamicAsteroids]
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asteroid = Asteroid_standart8_3
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count = 16
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placement_radius = 1500.000000
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placement_offset = 0.460000
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max_velocity = 50.000000
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max_angular_velocity = 0.200000
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color_shift = 0.000000, 1.000000, 0.000000
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[DynamicAsteroids]
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asteroid = Asteroid_standart8_3
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count = 8
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placement_radius = 1300.000000
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placement_offset = 0.000000
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max_velocity = 0.000000
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max_angular_velocity = 0.000000
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color_shift = 0.000000, 1.000000, 0.000000
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[DynamicAsteroids]
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asteroid = Asteroid_standart8_4
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count = 24
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placement_radius = 1400.000000
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placement_offset = 0.000000
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max_velocity = 0.000000
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max_angular_velocity = 0.000000
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color_shift = 0.000000, 1.000000, 0.000000
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[DynamicAsteroids]
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asteroid = Asteroid_standart8_4
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count = 20
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placement_radius = 1000.000000
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placement_offset = 0.250000
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max_velocity = 80.000000
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max_angular_velocity = 0.300000
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color_shift = 0.000000, 1.000000, 0.000000
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[DynamicAsteroids]
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asteroid = Asteroid_standart8_4
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count = 14
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placement_radius = 900.000000
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placement_offset = 0.650000
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max_velocity = 130.000000
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max_angular_velocity = 0.200000
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color_shift = 0.000000, 1.000000, 0.000000
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[AsteroidBillboards]
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count = 1000
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start_dist = 2500
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fade_dist_percent = 0.500000
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shape = mine_rock_tri
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color_shift = 0.800000, 0.800000, 0.000000
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ambient_intensity = 0.800000
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size = 60, 120
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[Band]
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render_parts = 6
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shape = asteroid_belt_04
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height = 6000
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offset_dist = 3000
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fade = 0.800000, 1.250000, 15, 17
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texture_aspect = 1.000000
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ambient_intensity = 2
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vert_increase = 2
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color_shift = 1.000000, 0.000000, 0.000000
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_kristalliman
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asteroid_loot_commodity = commod_kristalliman
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dynamic_loot_container = lootcrate_ast_loot_kristalliman
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dynamic_loot_commodity = commod_kristalliman
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 30, 60
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 2
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[LootableZone]
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zone = Zone_PIRATE01_asteroids1_mining_area_01
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asteroid_loot_container = lootcrate_ast_loot_kristalliman
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asteroid_loot_commodity = commod_kristalliman
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dynamic_loot_container = lootcrate_ast_loot_kristalliman
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dynamic_loot_commodity = commod_kristalliman
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 50, 100
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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[LootableZone]
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zone = Zone_PIRATE01_asteroids1_mining_area_02
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asteroid_loot_container = lootcrate_ast_loot_kristalliman
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asteroid_loot_commodity = commod_kristalliman
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dynamic_loot_container = lootcrate_ast_loot_kristalliman
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dynamic_loot_commodity = commod_kristalliman
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 50, 100
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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[LootableZone]
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zone = Zone_PIRATE01_asteroids1_mining_area_03
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asteroid_loot_container = lootcrate_ast_loot_kristalliman
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asteroid_loot_commodity = commod_kristalliman
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dynamic_loot_container = lootcrate_ast_loot_kristalliman
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dynamic_loot_commodity = commod_kristalliman
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 50, 100
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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[LootableZone]
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zone = Zone_PIRATE01_asteroids1_mining_area_04
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asteroid_loot_container = lootcrate_ast_loot_kristalliman
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asteroid_loot_commodity = commod_kristalliman
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dynamic_loot_container = lootcrate_ast_loot_kristalliman
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dynamic_loot_commodity = commod_kristalliman
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 50, 100
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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[LootableZone]
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zone = Zone_PIRATE01_asteroids1_mining_area_05
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asteroid_loot_container = lootcrate_ast_loot_kristalliman
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asteroid_loot_commodity = commod_kristalliman
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dynamic_loot_container = lootcrate_ast_loot_kristalliman
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dynamic_loot_commodity = commod_kristalliman
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 50, 100
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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