158 lines
3.8 KiB
INI
158 lines
3.8 KiB
INI
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 1000 ;400
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fill_dist = 5000 ;1550
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diffuse_color = 200, 255, 255
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ambient_color = 20, 30, 40
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ambient_increase = 30, 40, 50
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;empty_cube_frequency = 0.500000
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[properties]
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flag = rock_objects
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flag = Object_density_med
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[Exclusion Zones]
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exclusion = Zone_ET06_08_exclusion
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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[DynamicAsteroids]
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asteroid = Asteroid_Long_L1
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count = 7
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placement_radius = 3500.000000
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placement_offset = 0.000000
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max_velocity = 10.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = Asteroid_Long_L2
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count = 10
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placement_radius = 3000.000000
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placement_offset = 0.000000
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max_velocity = 25.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = Asteroid_Long_L3
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count = 5
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placement_radius = 2500.000000
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placement_offset = 0.000000
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max_velocity = 50.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = Chunk_01
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count = 12
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placement_radius = 750.000000
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placement_offset = 0.000000
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max_velocity = 100.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = Chunk_02
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count = 15
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placement_radius = 1000.000000
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placement_offset = 0.000000
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max_velocity = 75.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = Chunk_03
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count = 20
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placement_radius = 1250.000000
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placement_offset = 0.000000
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max_velocity = 50.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = Chunk_04
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count = 25
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placement_radius = 1500.000000
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placement_offset = 0.000000
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max_velocity = 15.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = planet_frag_asteroid10
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count = 50 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = planet_frag_asteroid60
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count = 50 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = planet_frag_asteroid10
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count = 50 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = planet_frag_asteroid30
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count = 50 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = planet_frag_asteroid90
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count = 50 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = planet_frag_asteroid60
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count = 50 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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;[Cube]
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[Band]
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render_parts = 6
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shape = asteroid_belt_dust
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height = 3000
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offset_dist = 1000
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fade = 1.000000, 1.350000, 15, 17
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texture_aspect = 1.000000
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color_shift = 0.500000, 0.500000, 0.500000
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ambient_intensity = 1.000000
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vert_increase = 2
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[AsteroidBillboards]
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count = 1000 ;300
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start_dist = 2500 ;1000
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fade_dist_percent = 0.5 ;0.350000
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shape = asteroid_planet_frag
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color_shift = 0.500000, 0.600000, 0.700000
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ambient_intensity = 1.000000
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size = 60, 110
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