62 lines
1.6 KiB
INI
62 lines
1.6 KiB
INI
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 1000 ;355
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fill_dist = 5000 ;1250
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tint_field = 15, 15, 15
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max_alpha = 1.000000
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;empty_cube_frequency = 0.200000
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[properties]
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flag = badland_danger_objects
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flag = danger_density_low
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[DynamicAsteroids]
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asteroid = badlands_large1
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = badlands_medium2
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = badlands_small1
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count = 100 ;LAst
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placement_radius = 1500.000000 ;LAst
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placement_offset = 0.000000 ;LAst
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max_velocity = 0.600000 ;LAst
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max_angular_velocity = 0.300000 ;LAst
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color_shift = 1.000000, 1.000000, 1.000000
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;[Cube]
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;[DynamicAsteroids]
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;asteroid = dasteroid_badlands_small1
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;count = 10
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;placement_radius = 300 ;200.000000
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;placement_offset = 0 ;150.000000
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;max_velocity = 50.000000
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;max_angular_velocity = 3.000000
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;color_shift = 1.000000, 1.000000, 1.000000
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;
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_niobium
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asteroid_loot_commodity = commodity_everlasting_gobstopper
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dynamic_loot_container = lootcrate_ast_loot_niobium
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dynamic_loot_commodity = commodity_everlasting_gobstopper
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 10, 17
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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