FLGameCompanion/FLCompanionByDvurechensky/bin/Debug/ASTEROIDS/Sw01_asteroids02.ini

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2024-10-05 07:50:50 +03:00
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.600000
[properties]
flag = Debris_objects
flag = Object_density_low
[DynamicAsteroids]
asteroid = debris_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 10
shape = debris_belt_04
height = 6000
offset_dist = 2500
fade = 1.100000, 1.450000, 10, 11
texture_aspect = 1.000000
color_shift = 0.900000, 0.900000, 0.900000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;150
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.300000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 50, 130
;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 5
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 8.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;50
dynamic_loot_difficulty = 9 ;3