153 lines
3.6 KiB
INI
153 lines
3.6 KiB
INI
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 1000
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fill_dist = 5000
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diffuse_color = 255, 255, 255
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ambient_color = 255, 255, 255
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ambient_increase = 255, 255, 255
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[properties]
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flag = rock_objects
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flag = object_density_low
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[DynamicAsteroids]
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asteroid = ice_chunks1
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count = 20
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placement_radius = 3500.000000
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placement_offset = 0.000000
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max_velocity = 700.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_chunks1
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count = 10
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placement_radius = 1900.000000
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placement_offset = 0.000000
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max_velocity = 50.600000
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max_angular_velocity = 0.600000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_chunks2
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count = 15
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placement_radius = 3000.000000
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placement_offset = 0.000000
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max_velocity = 10.000000
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max_angular_velocity = 0.250000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_chunks2
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count = 7
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placement_radius = 2100.000000
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placement_offset = 0.000000
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max_velocity = 150.000000
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max_angular_velocity = 0.490000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_chunks3
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count = 25
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placement_radius = 2500.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.050000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_chunks3
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count = 10
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placement_radius = 1750.000000
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placement_offset = 0.000000
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max_velocity = 90.600000
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max_angular_velocity = 0.250000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_chunks4
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count = 30
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placement_radius = 2000.000000
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placement_offset = 0.000000
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max_velocity = 50.600000
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max_angular_velocity = 0.150000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_chunks4
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count = 15
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placement_radius = 1300.000000
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placement_offset = 0.000000
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max_velocity = 1.600000
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max_angular_velocity = 0.650000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_chunks5
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count = 35
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placement_radius = 1500.000000
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placement_offset = 0.000000
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max_velocity = 0.300000
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max_angular_velocity = 0.050000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_chunks5
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count = 25
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placement_radius = 1000.000000
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placement_offset = 0.000000
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max_velocity = 250.000000
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max_angular_velocity = 0.150000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = ice_chunks5
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count = 25
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placement_radius = 800.000000
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placement_offset = 0.000000
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max_velocity = 222.000000
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max_angular_velocity = -0.350000
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color_shift = 1.000000, 1.000000, 1.000000
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[AsteroidBillboards]
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count = 1000
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start_dist = 2000
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fade_dist_percent = 0.500000
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shape = mine_rock_tri
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color_shift = 0.800000, 0.800000, 0.800000
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ambient_intensity = 0.800000
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size = 60, 120
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[Band]
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render_parts = 6
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shape = asteroid_belt_04
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height = 6000
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offset_dist = 3000
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fade = 0.800000, 1.250000, 15, 17
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texture_aspect = 1.000000
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ambient_intensity = 2
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vert_increase = 2
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color_shift = 1.000000, 1.000000, 1.000000
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_isitrin
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asteroid_loot_commodity = commod_isitrin
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dynamic_loot_container = lootcrate_ast_loot_isitrin
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dynamic_loot_commodity = commod_isitrin
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 30, 60
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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[LootableZone]
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zone = Zone_PIRATE01_asteroids6_mining_area_01
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asteroid_loot_container = lootcrate_ast_loot_isitrin
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asteroid_loot_commodity = commod_isitrin
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dynamic_loot_container = lootcrate_ast_loot_isitrin
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dynamic_loot_commodity = commod_isitrin
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 50, 100
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asteroid_loot_difficulty = 30
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dynamic_loot_difficulty = 0
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