FLGameCompanion/FLCompanionByDvurechensky/bin/Debug/ASTEROIDS/ORH01_asteroids5.ini

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2024-10-05 07:50:50 +03:00
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 1, 255, 1
ambient_color = 0, 255, 0
ambient_increase = 0, 180, 0
[properties]
flag = rock_objects
flag = object_density_low
[DynamicAsteroids]
asteroid = Orange_Mineral12_4_green_ex
count = 95
placement_radius = 500.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.250000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Orange_Mineral12_4_green_ex
count = 275
placement_radius = 750.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.950000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 0.900000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04 ;asteroid_belt_dust
height = 1000
offset_dist = 100
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 250
vert_increase = 2
color_shift = 0.000000, 0.990000, 0.000000
[LootableZone]
zone = Zone_ORH01_orange_crysalys_01_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_ethernium
asteroid_loot_commodity = commod_ethernium
dynamic_loot_container = lootcrate_ast_loot_ethernium
dynamic_loot_commodity = commod_ethernium
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0