FLGameCompanion/FLCompanionByDvurechensky/bin/Debug/ASTEROIDS/ML01_gold_dust01.ini

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2024-10-05 07:50:50 +03:00
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
tint_field = 255, 255, 255
[properties]
flag = rock_objects
flag = Object_density_med
flag = DANGER_DENSITY_MED
[DynamicAsteroids]
asteroid = mineable2_asteroid30
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable2_asteroid60
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable2_asteroid60
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[Cube]
asteroid = mine_spike_mineable, -0.200000, -0.100000, -0.600000, 105, 160, 25, mine
asteroid = mine_spike_mineable, 0.500000, -0.200000, -0.600000, 75, 30, 70, mine
asteroid = mine_spike_mineable, -0.900000, 0.600000, -0.800000, 75, 30, 70, mine
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 2000
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1.000000
size = 60, 70
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 25, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0