FLGameCompanion/FLCompanionByDvurechensky/bin/Debug/ASTEROIDS/EW16_ice_asteroids_01.ini

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2024-10-05 07:50:50 +03:00
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.400000
[properties]
flag = ice_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = Zone_EW16_vignette_02_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;4, 10
asteroid_loot_difficulty = 9 ;50
dynamic_loot_difficulty = 9 ;10