FLGameCompanion/FLCompanionByDvurechensky/bin/Debug/ASTEROIDS/ET02_asteroids1.ini

149 lines
3.7 KiB
INI
Raw Normal View History

2024-10-05 07:50:50 +03:00
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_ET02_03
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[Exclusion Zones]
exclusion = Zone_ET02_03
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = Asteroid_Long_L1
count = 10
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 10.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Long_L2
count = 13
placement_radius = 3000.000000
placement_offset = 0.000000
max_velocity = 25.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Long_L3
count = 8
placement_radius = 2500.000000
placement_offset = 0.000000
max_velocity = 50.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_01
count = 15
placement_radius = 750.000000
placement_offset = 0.000000
max_velocity = 100.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_02
count = 20
placement_radius = 1000.000000
placement_offset = 0.000000
max_velocity = 75.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_03
count = 25
placement_radius = 1250.000000
placement_offset = 0.000000
max_velocity = 50.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_04
count = 30
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 15.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 1.000000, 0.500000, 0.000000
ambient_intensity = 0.900000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04 ;asteroid_belt_dust
height = 30000
offset_dist = 100
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 50
vert_increase = 2
color_shift = 1.000000, 0.000000, 0.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_et_mineral3
asteroid_loot_commodity = commod_et_mineral3
dynamic_loot_container = lootcrate_ast_loot_et_mineral3
dynamic_loot_commodity = commod_et_mineral3
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids1_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_et_mineral3
asteroid_loot_commodity = commod_et_mineral3
dynamic_loot_container = lootcrate_ast_loot_et_mineral3
dynamic_loot_commodity = commod_et_mineral3
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids1_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_et_mineral3
asteroid_loot_commodity = commod_et_mineral3
dynamic_loot_container = lootcrate_ast_loot_et_mineral3
dynamic_loot_commodity = commod_et_mineral3
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids1_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_et_mineral3
asteroid_loot_commodity = commod_et_mineral3
dynamic_loot_container = lootcrate_ast_loot_et_mineral3
dynamic_loot_commodity = commod_et_mineral3
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0