FLGameCompanion/FLCompanionByDvurechensky/bin/Release/SYSTEMS/CM01/CM01.ini

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2024-10-05 07:50:50 +03:00
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
space_farclip = 200000
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = Doom_bar01
danger = Doom_bar01
battle = CM_BATTLE
[Dust]
spacedust = Dust
[Ambient]
color = 60, 20, 10
[Background]
basic_stars =
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae =
[LightSource]
nickname = CM01_system_light01
pos = -25400, 4300, 25500
color = 253, 230, 180
range = 40000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = CM01_system_light02
pos = 25500, 4000, 25500
color = 253, 230, 180
range = 90000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = CM01_system_light03
pos = 25400, 4000, -25500
color = 253, 230, 180
range = 90000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = CM01_system_light04
pos = -25400, 4300, -25500
color = 253, 230, 180
range = 90000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = CM01_system_light05
pos = -25700, 56000, -26000
color = 253, 230, 180
range = 90000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = CM01_system_light06
pos = 25700, 56000, -26000
color = 253, 230, 180
range = 90000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = CM01_system_light07
pos = 25700, 56000, 26000
color = 253, 230, 180
range = 90000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = CM01_system_light08
pos = -25700, 56000, 26000
color = 253, 230, 180
range = 90000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = CM01_01
pos = 0, 30000, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = CM01_01_Base
base = CM01_01_Base
reputation = fc_rs_grp
rotate = 0, 90, 0
archetype = space_port_dmg
ids_name = 534862
loadout = space_port_dmg
difficulty_level = 1
[Object]
nickname = CM01_to_Hi03_hole
ids_name = 536812
pos = 0, 30000, 22000
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_NO01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Hi03, Hi03_to_CM01_hole, gate_tunnel_bretonia
[zone]
nickname = CM01_Sun1_death
pos = -25400, 4300, 25500
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = CM01_Sun1
ids_name = 261008
pos = -25400, 4300, 25500
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161
[zone]
nickname = CM01_Sun2_death
pos = 25500, 4000, 25500
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = CM01_Sun2
ids_name = 261008
pos = 25500, 4000, 25500
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161
[zone]
nickname = CM01_Sun3_death
pos = 25400, 4000, -25500
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = CM01_Sun3
ids_name = 261008
pos = 25400, 4000, -25500
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161
[zone]
nickname = CM01_Sun4_death
pos = -25400, 4300, -25500
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = CM01_Sun4
ids_name = 261008
pos = -25400, 4300, -25500
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161
[zone]
nickname = CM01_Sun5_death
pos = -25700, 56000, -26000
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = CM01_Sun5
ids_name = 261008
pos = -25700, 56000, -26000
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161
[zone]
nickname = CM01_Sun6_death
pos = 25700, 56000, -26000
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = CM01_Sun6
ids_name = 261008
pos = 25700, 56000, -26000
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161
[zone]
nickname = CM01_Sun7_death
pos = 25700, 56000, 26000
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = CM01_Sun7
ids_name = 261008
pos = 25700, 56000, 26000
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161
[zone]
nickname = CM01_Sun8_death
pos = -25700, 56000, 26000
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = CM01_Sun8
ids_name = 261008
pos = -25700, 56000, 26000
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161
[Object]
nickname = CM01_dyson_1
ids_name = 10913
pos = 0, -175, 0
Archetype = dyson
ids_info = 10914
spin = 0, 0, 0
[Object]
nickname = CM01_dyson_airlock_1
ids_name = 10917
pos = 0, 0, 0
Archetype = dyson_airlock
dock_with = SF01_02_Base
base = SF01_02_Base
ids_info = 10918
[Object]
nickname = CM01_dyson_2
ids_name = 10913
pos = 0, 30000, -30000
rotate = 90, 0, 0
Archetype = dyson
ids_info = 10914
spin = 0, 0, 0
[Object]
nickname = CM01_dyson_airlock_2
ids_name = 10917
pos = 0, 30000, -29825
rotate = 90, 0, 0
Archetype = dyson_airlock
dock_with = SF01_02_Base
base = SF01_02_Base
ids_info = 10918
[Object]
nickname = CM01_dyson_3
ids_name = 10913
pos = 0, 30000, 30000
rotate = -90, 0, 0
Archetype = dyson
ids_info = 10914
spin = 0, 0, 0
[Object]
nickname = CM01_dyson_airlock_3
ids_name = 10917
pos = 0, 30000, 29825
rotate = -90, 0, 0
Archetype = dyson_airlock
dock_with = SF01_02_Base
base = SF01_02_Base
ids_info = 10918
[Object]
nickname = CM01_dyson_4
ids_name = 10913
pos = 0, 60000, 0
rotate = 0, 0, 180
Archetype = dyson
ids_info = 10914
spin = 0, 0, 0
[Object]
nickname = CM01_dyson_airlock_4
ids_name = 10917
pos = 0, 59825, 0
rotate = 0, 0, 180
Archetype = dyson_airlock
dock_with = SF01_02_Base
base = SF01_02_Base
ids_info = 10918
[Object]
nickname = CM01_dyson_5
ids_name = 10913
pos = -30000, 30000, 0
rotate = 0, 0, -90
Archetype = dyson
ids_info = 10914
spin = 0, 0, 0
[Object]
nickname = CM01_dyson_airlock_5
ids_name = 10917
pos = -29825, 30000, 0
rotate = 0, 0, -90
Archetype = dyson_airlock
dock_with = SF01_02_Base
base = SF01_02_Base
ids_info = 10918
[Object]
nickname = CM01_dyson_6
ids_name = 10913
pos = 30000, 30000, 0
rotate = 0, 0, 90
Archetype = dyson
ids_info = 10914
spin = 0, 0, 0
[Object]
nickname = CM01_dyson_airlock_6
ids_name = 10917
pos = 29825, 30000, 0
rotate = 0, 0, 90
Archetype = dyson_airlock
dock_with = SF01_02_Base
base = SF01_02_Base
ids_info = 10918
[Object]
nickname = ARENA02_Danger3
ids_name = 458825
ids_info = 0
rotate = 0, 90, 0
pos = 1000, 30000, -25000
archetype = Danger3
[zone]
nickname = CM01_Zone1_death
pos = 0, 30000, 100000
shape = BOX
size = 65000, 100000, 135000
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = CM01_Zone2_death
pos = 0, 30000, -100000
shape = BOX
size = 65000, 100000, 135000
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = CM01_Zone3_death
pos = 100000, 30000, 0
shape = BOX
size = 135000, 100000, 335000
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = CM01_Zone4_death
pos = -100000, 30000, 0
shape = BOX
size = 135000, 100000, 335000
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0