FLGameCompanion/FLCompanionByDvurechensky/bin/Release/ASTEROIDS/ew02_nomad_asteroids.ini

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2024-10-05 07:50:50 +03:00
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1400
diffuse_color = 220, 200, 220
ambient_color = 40, 40, 50
ambient_increase = 70, 70, 70
;empty_cube_frequency = 0.500000
[Exclusion Zones]
exclusion = Zone_Ew02_to_Hi01_hole
exclude_dynamic_asteroids = 1
exclusion = Zone_Ew02_to_Bw07_hole
exclude_dynamic_asteroids = 1
exclusion = Zone_Ew02_01_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_Ew02_Elysium_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ew02_Large_asteroid_1
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ew02_Large_asteroid_2
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ew02_Vignette3_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ew02_Vignette4_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_PY49_01_exclusion
exclude_dynamic_asteroids = 1
[properties]
flag = nomad_objects
flag = Object_density_med
[DynamicAsteroids]
asteroid = nomad01_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad01_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad01_asteroid200
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad01_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad01_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad01_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_nomad_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_organisms
asteroid_loot_commodity = commodity_alien_organisms
dynamic_loot_container = lootcrate_ast_loot_organisms
dynamic_loot_commodity = commodity_alien_organisms
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;20
dynamic_loot_difficulty = 9 ;2