106 lines
2.4 KiB
INI
106 lines
2.4 KiB
INI
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[TexturePanels]
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file = solar\asteroids\mine_shapes.ini
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[Field]
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cube_size = 500 ;400
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fill_dist = 5000 ;1100
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diffuse_color = 255, 255, 255
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ambient_color = 255, 225, 225
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ambient_increase = 255, 255, 255
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empty_cube_frequency = 0.100000
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max_alpha = 0.800000
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[properties]
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flag = mine_danger_objects
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flag = danger_density_high
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[Exclusion Zones]
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exclusion = Zone_RU01_Blue_Nebula_exclusion
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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exclusion = Zone_RU01_01_lane_access
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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[DynamicAsteroids]
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asteroid = mine_spike_dinam
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count = 50
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placement_radius = 500.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = mine_spike_dinam
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count = 50
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placement_radius = 1000.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = mine_spike_dinam
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count = 50
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placement_radius = 1000.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = mine_spike_dinam
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count = 50
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placement_radius = 1500.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = mine_spike_dinam
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count = 50
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placement_radius = 1500.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = mine_spike_dinam
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count = 50
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placement_radius = 1500.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = mine_spike_dinam
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count = 50
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placement_radius = 500.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[AsteroidBillboards]
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count = 1000
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start_dist = 2500
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fade_dist_percent = 0.500000
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shape = mine_rock_tri
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color_shift = 0.800000, 0.800000, 0.800000
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ambient_intensity = 0.800000
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size = 60, 120
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;[Band]
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;render_parts = 6
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;shape = asteroid_belt_04
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;height = 6000
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;offset_dist = 3000
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;fade = 0.800000, 1.250000, 15, 17
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;texture_aspect = 1.000000
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;ambient_intensity = 2
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;vert_increase = 2
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;color_shift = 1.000000, 1.000000, 1.000000
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