FLGameCompanion/FLCompanionByDvurechensky/bin/Release/ASTEROIDS/ORH01_asteroids1.ini

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2024-10-05 07:50:50 +03:00
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_ORH01_orange_crysalys_01_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ORH01_orange_crysalys_02_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ORH01_06_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = Orange_Mineral12_1
count = 15
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Orange_Mineral12_1
count = 5
placement_radius = 2700.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Orange_Mineral12_1
count = 10
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 50.000000
max_angular_velocity = 0.550000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Orange_Mineral12_2
count = 20
placement_radius = 2000.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Orange_Mineral12_2
count = 20
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 100.000000
max_angular_velocity = 0.400000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Orange_Mineral12_2
count = 20
placement_radius = 1000.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Orange_Mineral12_3
count = 40
placement_radius = 1700.000000
placement_offset = 0.000000
max_velocity = 200.000000
max_angular_velocity = 0.500000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Orange_Mineral12_3
count = 40
placement_radius = 800.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Orange_Mineral12_4
count = 50
placement_radius = 1100.000000
placement_offset = 0.000000
max_velocity = 300.000000
max_angular_velocity = 0.700000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Orange_Mineral12_4
count = 50
placement_radius = 900.000000
placement_offset = 0.000000
max_velocity = 150.000000
max_angular_velocity = 0.250000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Orange_Mineral12_4
count = 35
placement_radius = 700.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.350000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 1.000000, 0.500000, 0.000000
ambient_intensity = 0.900000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04 ;asteroid_belt_dust
height = 10000
offset_dist = 100
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 50
vert_increase = 2
color_shift = 1.000000, 0.100000, 0.000000
[LootableZone]
zone = Zone_ORH01_orange_crysalys_01_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_orangerin
asteroid_loot_commodity = commod_orangerin
dynamic_loot_container = lootcrate_ast_loot_orangerin
dynamic_loot_commodity = commod_orangerin
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0