83 lines
1.9 KiB
INI
83 lines
1.9 KiB
INI
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[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 1000
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fill_dist = 5000
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tint_field = 100, 100, 100
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[properties]
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flag = rock_objects
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flag = Object_density_med
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[Exclusion Zones]
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exclusion = Zone_Hu03_vignette_01_exclusion
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exclude_dynamic_asteroids = 1
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exclude_billboards = 1
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[DynamicAsteroids]
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asteroid = rock_asteroid30
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count = 100
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placement_radius = 1500.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = rock_asteroid10
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count = 100
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placement_radius = 1500.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = rock_asteroid30
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count = 100
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placement_radius = 1500.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[DynamicAsteroids]
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asteroid = rock_asteroid30
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count = 100
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placement_radius = 1500.000000
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placement_offset = 0.000000
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max_velocity = 0.600000
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max_angular_velocity = 0.300000
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color_shift = 1.000000, 1.000000, 1.000000
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[Band]
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render_parts = 6
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shape = asteroid_belt_04
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height = 3000
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offset_dist = 1500
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fade = 1.000000, 1.350000, 15, 17
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texture_aspect = 1.000000
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color_shift = 0.800000, 0.800000, 0.800000
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ambient_intensity = 1.000000
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vert_increase = 2
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[AsteroidBillboards]
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count = 1000
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start_dist = 2500
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fade_dist_percent = 0.500000
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shape = roid_rock_tri
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color_shift = 1.500000, 1.500000, 1.500000
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ambient_intensity = 1.000000
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size = 45, 55
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_gold
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asteroid_loot_commodity = commodity_gold
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dynamic_loot_container = lootcrate_ast_loot_gold
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dynamic_loot_commodity = commodity_gold
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asteroid_loot_count = 1, 30
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dynamic_loot_count = 1, 30
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asteroid_loot_difficulty = 9
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dynamic_loot_difficulty = 9
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